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Case, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents an experimental first-year seminar that uses game-based learning to develop the creative problem-solving abilities of first-year college students at a mid-sized university. A discussion on how the computer game, "The Witness," was incorporated into the first-year seminar is given along with an overview of teaching…
Descriptors: Computer Games, Game Based Learning, Problem Solving, Creative Thinking
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Wong, Shui-wai – Journal of Education, 2022
This study investigates the relationship between values and academic major in university students in Hong Kong. The study used a survey based on a convenience sample of 645 university students in Hong Kong who responded to a questionnaire comprising Schwartz's Values Survey and Super's Work Values Inventory. Comparison between several majors of…
Descriptors: Foreign Countries, Values, Majors (Students), Intellectual Disciplines
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Unahalekhaka, Apittha; Bers, Marina Umaschi – Education and Information Technologies, 2022
Project-based assessment has been used to evaluate coding projects created by students for a long time. Nevertheless, there is a lack of rigorously tested project-based coding rubrics that are developmentally appropriate for early childhood. This study presented the development and testing of a coding rubric to evaluate children's creations with…
Descriptors: Elementary School Students, Grade 1, Grade 2, Student Projects
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Wallo, Andreas; Martin, Jason; Sparrhoff, Gun; Kock, Henrik – Journal of Management Education, 2022
Promoting the capacity for critical reflection is a pivotal part of management learning and education. Based on the concept of developmental learning, the purpose of this paper is to explore and outline two types of critical reflection: "critique for improvement" and "critique for emancipation." Critique for improvement is…
Descriptors: Criticism, Educational Improvement, Management Development, Organizational Change
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O'Halloran, Kieran – English in Education, 2022
Stylistics is a branch of linguistics concerned with the systematic analysis of style in language, particularly literary style. Poetry has been a staple of stylistics. Creative performance of poems and stylistic analysis, however, have rarely been bedfellows. I showcase a stylistics pedagogy for creatively interpreting poetry in higher education…
Descriptors: Poetry, Creativity, Multimedia Materials, Video Technology
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Brion, Katherine – History of Education, 2022
The "Belle Époque" quest for a modern beauty (an 'art nouveau') extended into France's system of free primary schooling, established in the 1880s by the Third Republic to educate the popular masses. Design reformers' belief in the underlying unity of the fine and applied arts, and their growing emphasis on the importance of individual…
Descriptors: Educational History, Elementary Education, Design, Fine Arts
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Fletcher, Andrew – Journal of Philosophy of Education, 2022
A version of education conditioned by a focus on measurable outcomes contributes to the unhappiness of children. Using an approach that relates the current crisis in mental health to Simone Weil's concept of affliction, I argue that culture, suffering from its own instrumentalisation as cure, needs itself to be healed. Using a case study of…
Descriptors: Mental Health, Psychological Patterns, Outcomes of Education, Educational Philosophy
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Daniyarova, Akmaral; Suad, Alwaely; Vecherinina, Elena; Seluch, Marina; Ananishnev, Vladimir – World Journal on Educational Technology: Current Issues, 2022
The authors examine the pros and cons of games in the context of increasing students' creativity and scientific competence. Research materials and methods consisted of two tests. The first included the use of 7 pedagogical methods that are valid for the mental diagnosis of students: speed of thinking; method of thinking flexibility; method of…
Descriptors: Educational Games, Creativity, Teaching Methods, Cognitive Processes
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Jeldes, Juan Carlos; Cortés-Morales, Susana; Rodo Lunissi, Renée; Moreira-Muñoz, Andrés – International Journal of Art & Design Education, 2022
We reflect about the role of creative and innovative design/fabrication technologies in processes of learning to become with the world and understanding our place as humanity within nature. In particular, we present part of the work of Aconcagua Fablab, a mobile design and digital fabrication laboratory. We situate it in relation to the Fablab…
Descriptors: Design, Innovation, Creativity, Computer Software
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Taheri, Morteza; Motealleh, Sharareh; Younesi, Jalil – Journal of Workplace Learning, 2022
Purpose: Past research shows that workplace fun has a positive effect on informal learning, however, the role of individual and organizational mediating variables in this relation has not been studied much. This study aims to examine the role of management support, motivation to learn and learning opportunity in the relationship between workplace…
Descriptors: Work Environment, Play, Workplace Learning, Informal Education
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Hameed, Ansa; Jabeen, Ismat – Journal of Language and Linguistic Studies, 2022
Creative writing is an imperative prerequisite in EFL contexts with emphasis on developing the cognitive abilities of students for delineating ingenious ideas on paper. Numerous techniques have been introduced for this purpose and one of these influential practices is the use of infographics. Infographics are a potent way to combine visuals with…
Descriptors: Prompting, Cognitive Processes, Creativity, English (Second Language)
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Shufflebarger, Amanda Marie – L2 Journal, 2022
Though an abundance of academic literature supports the inclusion of aesthetic activities in university and K-12 L2 learning contexts, less attention has been focused on aesthetic approaches in community-based adult ESL contexts. Inspired by a pedagogy of multiliteracies/Design (New London Group, 1996), this paper explores creative meaning making…
Descriptors: Adult Education, English (Second Language), Second Language Learning, Second Language Instruction
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Zielinska, Aleksandra; Lebuda, Izabela; Karwowski, Maciej – Creativity Research Journal, 2022
Self-report scales have become the most widely used instruments to capture people's self-perception of creativity. Previous studies, however, provided only a limited insight into the psychometric properties of such measures. This paper reports an extensive item response theory (IRT) analysis of the Short Scale of Creative Self (SSCS): one of the…
Descriptors: Item Response Theory, Likert Scales, Creativity, Psychometrics
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Pearson, Rachael – International Journal of the Whole Child, 2022
Whole Child education nurtures five tenets of the child to ensure they are healthy, safe, engaged, supported, and challenged during their time at school. STEAM programs coincide with the Whole Child approach as it allows them to expand their critical thinking and problem-solving skills, build their social-emotional needs, and be prepared for the…
Descriptors: STEM Education, Art Education, Holistic Approach, Educational Policy
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DeJaynes, Tiffany – International Journal of Information and Learning Technology, 2022
Purpose: The following article examines the playful composing practices of two youth who built on their backgrounds as fan fiction writers, role-players, visual artists and gamers to co-author a multimodal novel across mediated spaces for composing throughout their high school careers. Design/methodology/approach: The study draws on…
Descriptors: Play, Creative Writing, Fiction, Role Playing
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