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Ugur-Erdogmus, Feray; Çakir, Recep – Journal of Educational Computing Research, 2022
The purpose of this study was to examine a gamified mobile application's effect on students' achievement, and whether the player types of the students predicted their achievement scores. A "pretest-posttest control group design" research was conducted with 65 undergraduate students taking a compulsory online course. In the study, a…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, History Instruction
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Li, Shan; Zheng, Juan; Chiang, Feng-Kuang – Technology, Pedagogy and Education, 2022
The electronic schoolbag (eSchoolbag) is an enhanced one-to-one computing environment compatible with various digital devices. The eSchoolbag provides instructors with an intelligent teaching management system. It also offers students a highly interactive learning environment. However, findings of students' performance in the eSchoolbag…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Student Motivation
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Marbán, José M.; Mulenga, Eddie M. – International Journal of Technology in Education, 2022
The presence of social media platforms in secondary students? daily life is growing on but it may appear difficult to know which ones are more convenient for academia, particularly among secondary school pupils who are commonly substantial internet-based life clients. This study seeks to understand Zambian pupils' profiles of social media usage,…
Descriptors: Social Media, Secondary School Students, Grade 11, Grade 12
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Meelapsom, Rattapol; Rattanakaroonjit, Waranphat; Prakobkij, Akarapong; Malahom, Nutthaporn; Supasorn, Saksri; Ruangchai, Sukhum; Jarujamrus, Purim – Journal of Chemical Education, 2022
The present work describes a simple hands-on experiment kit for colorimetric quantification of ferric (III) ion (Fe[superscript 3+]) in an aqueous medium using anthocyanin extracted from "Ruellia tuberosa" L. as a green indicator. The extraction of a high amount of anthocyanin was easily accomplished by using only hot water instead of an…
Descriptors: Science Instruction, Chemistry, Hands on Science, Science Experiments
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Greve, Steffen; Thumel, Mareike; Jastrow, Florian; Krieger, Claus; Schwedler, Anja; Süßenbach, Jessica – Physical Education and Sport Pedagogy, 2022
Background: There is a controversial debate about the use of digital media in physical education. There are various research results, which mostly do not relate to primary school, however. There are no known studies showing how media educational goals can be integrated into physical education. Our contribution takes this desideratum as its…
Descriptors: Information Technology, Physical Education, Elementary School Students, Teaching Methods
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Mettis, Kadri; Väljataga, Terje – International Journal of Mobile and Blended Learning, 2022
The aim of this study was to investigate how mobile outdoor learning supports the development of students' conceptual understanding about local socio-environmental problems and students' attitudes towards the learning activity. To explore these aspects, a study following a design-based research model was designed and conducted with 68 eighth-ninth…
Descriptors: Middle School Students, Outdoor Education, Environmental Education, Social Problems
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Ahmed, A. Ait Ben; Touache, A.; ElHakimi, A.; Chamat, A. – Physics Education, 2022
The dynamic study of pendulum systems is considered an indispensable subject for physics and mechanics students in colleges and high schools. In this paper, a detailed methodology is given concerning the use of smartphones in pedagogical practical work for studying the dynamics of pendulum systems. Whereas, three aspects have been discussed…
Descriptors: Science Instruction, Mechanics (Physics), College Science, Secondary School Science
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Liu, Wenhui; Wang, Cixiao – Educational Technology & Society, 2022
In science classrooms, technology affordance varies depending on device-student ratios (DSR) and the ways virtual manipulatives on mobile devices are used. Additionally, external scripts (ES) are widely used to promote effective group interaction in collaborative learning. Therefore, this research explored the influence of DSR and ES on…
Descriptors: Science Education, Grade 6, Telecommunications, Handheld Devices
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Szabó, Csilla Marianna; Maczó, Edit Csikósné – Hungarian Educational Research Journal, 2022
Secondary school students are the members of gen Z, while their teachers mostly belong to gen X. Due to multitasking in virtual space, dotcom kids' attention, work memory, and brain activity are changing. Their vision of the future, attitude, and priorities are entirely different from those of earlier generations. The children of gen Z question…
Descriptors: Age Groups, Generational Differences, Secondary School Students, Student Attitudes
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Carrión Candel, Elena; Colmenero, Manuel Jacinto Roblizo – Music Education Research, 2022
This study aims to analyse the extent to which gamification tools and multimedia resources (i.e. Cuadernia, Kahoot, Quizizz, and Socrative) can serve in learning strategies for education, achievement, participation and motivation during student teacher training in the subject of "Musical Education and its Didactics" and within the…
Descriptors: Music Education, Gamification, Multimedia Materials, Foreign Countries
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Hicks, Timothy Alex; Cohen, Jonathan D.; Calandra, Brendan – Technology, Pedagogy and Education, 2022
This mixed methods case study presents the experience of a group of middle school students in a year-long, after-school computing programme in a large, inner-city school district in the southeastern United States. The purpose of this research is to explore informal educational strategies that are conducive at giving underrepresented minority youth…
Descriptors: Middle School Students, After School Education, Computer Science Education, Informal Education
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Jiang, Man-Luo; Liou, Hsien-Chin – Taiwan Journal of TESOL, 2022
While existing literature supports the use of smartphones to teach English vocabulary, limited studies have addressed how learned words can be transferred to college students' writing. This action research study designed pretest, treatment on mobile phones, posttest, and out-of-class pair-work, followed by a delayed posttest after three weeks to…
Descriptors: Telecommunications, Handheld Devices, Vocabulary Development, English (Second Language)
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Cleland, J. A.; Cook, D. A.; Maloney, S.; Tolsgaard, M. G. – Advances in Health Sciences Education, 2022
Studies of cost and value can inform educational decision making, yet our understanding of the barriers to such research is incomplete. To address this gap, our aim was to explore the attitudes of global thought leaders in HPE towards cost and value research. This was a qualitative virtual interview study underpinned by social constructionism. In…
Descriptors: Risk, Decision Making, Accountability, Feedback (Response)
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Fichten, Catherine S.; Havel, Alice; Jorgensen, Mary; Wileman, Susie; Harvison, Maegan; Arcuri, Rosie; Ruffolo, Olivia – Journal of Education and Learning, 2022
Attention Deficit Hyperactivity Disorder (ADHD) experts and individuals with ADHD have made many recommendations concerning mobile apps that could potentially help college students succeed. But do students know about these recommended apps? Do they find them useful? How do students use mobile apps for completing schoolwork? To answer these…
Descriptors: Attention Deficit Hyperactivity Disorder, Students with Disabilities, Student Attitudes, College Students
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Cossa, Sérgio Paulo; Ramos, Fernando – Journal of Learning for Development, 2022
This article describes part of the results, taken from ongoing initial research, on the potential of new media in distance education. The article explores the technological conditions that students involved in Open and Innovative Schooling (OIS) experience, focusing on the fifteen schools in Mozambique. Participants were selected by intentional…
Descriptors: Foreign Countries, Access to Education, Distance Education, Open Education
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