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May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
Peer reviewed Peer reviewed
Wild, M; Braid, P. – Journal of Computer Assisted Learning, 1996
This study investigated the verbal interactions of fifth grade students within groups when using simulation and word processing software. Students were grouped according to ability, and conversations were analyzed, which found the largest proportion of student talk was cognitively oriented, predominantly in directing and reporting language; group…
Descriptors: Ability Grouping, Child Language, Computer Simulation, Cooperative Learning
Peer reviewed Peer reviewed
Strang, Harold R. – Journal of Technology and Teacher Education, 1996
Describes the Teaching Decisions Simulation, a program that allows participants to make decisions regarding lesson plan activities and student and teacher spatial arrangement or interactions. Postlesson feedback includes variables such as completion time and performance measures. Experienced teachers exhibited more deliberation in completing the…
Descriptors: Class Activities, Classroom Design, Computer Assisted Instruction, Computer Simulation
Peer reviewed Peer reviewed
Rodgers, Yana van der Meulen – Journal of Economic Education, 1996
Describes an exercise where students play the roles of various ministers advising the president in the resolution of macroeconomic problems that arise with a natural resource boon. Provides a framework for role playing that has applications beyond this issue. Includes results of students' evaluation of the exercise. (MJP)
Descriptors: Economic Development, Economic Impact, Economics Education, Foreign Policy
Peer reviewed Peer reviewed
Gress, Gary; Scott, Rebecca W. – Journal of Geography, 1996
Maintains that understanding and implementing the National Geography Standards through simulation techniques can be a powerful tool for studying any cultural region. Provides a step-by-step instruction for creating a classroom field trip simulation. Includes tips for follow-up activities and assessment procedures. (MJP)
Descriptors: Class Activities, Discovery Learning, Experiential Learning, Field Trips
Peer reviewed Peer reviewed
Barksdale, Francia – Gifted Child Today Magazine, 1996
This article describes an interdisciplinary classroom project in which ninth graders simulate a "World Council on Genetic Technology." Students in small groups take on the persona and interests of individuals from specific countries in the group effort to develop a covenant for regulating the use of biotechnology. The benefits of having gifted…
Descriptors: Academically Gifted, Bioethics, Biotechnology, Ethical Instruction
Green, James; And Others – Learning & Leading with Technology, 1997
Provides a lesson plan for adult, high-intermediate, or advanced students of English as a Second Language that uses World Wide Web resources to simulate buying a new car. Students work in groups and relate foreign language texts to their own lives. Lists equipment needed; objectives; materials; procedures; warm-up, core, and closing activities;…
Descriptors: Adult Basic Education, Behavioral Objectives, English (Second Language), Group Activities
Peer reviewed Peer reviewed
Kaplan, Marsha A. – Simulation & Gaming, 1997
The RECEPTION GAME teaches conversation skills to adult foreign language learners with positions in international business and diplomacy. The design combines elements of simulation and experiential learning and takes into account conversation's rapport-building function, turn-taking mechanisms, open-ended structure, listening demands for following…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewed Peer reviewed
Hightshoe, Susan – Social Studies and the Young Learner, 1997
Describes a simulated archaeological dig designed for Iowa elementary and middle school students that provided students with experiential learning focusing on the basic tenets of archaeology. Includes instructions on preparing for the dig, organizing materials, excavating the simulated site, analyzing artifacts, and engendering community support.…
Descriptors: Active Learning, Archaeology, Built Environment, Elementary Education
Peer reviewed Peer reviewed
Scribner, Jay Paredes; Bredeson, Paul V. – Journal of School Leadership, 1997
Describes an instructional innovation using field-based action research to enhance program quality and improve administrator preparation. Describes the learning experiences of graduate students enrolled in a supervision of instruction class while participating in a collaborative school/university project. Action research is a demanding strategy…
Descriptors: Action Research, Administrator Education, Case Studies, College School Cooperation
Peer reviewed Peer reviewed
Leemkuil, Henny; de Jong, Ton; de Hoog, Robert; Christoph, Noor – Simulation & Gaming, 2003
Describes the development of a collaborative Internet-based simulation game for learning to solve knowledge management problems. The game builds on two starting points: on psychological and pedagogical developments in learning and instruction, and on a perceived need for better training of people working in the emerging field of knowledge…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Cooperative Learning
Peer reviewed Peer reviewed
Dresner, Marion – Journal of Environmental Education, 1990
A simulation game was used in an attempt to change undergraduates' behavior and attitudes toward energy conservation. Social influence was found to be correlated significantly with experimental treatment. Participants showed an increase in favorable attitudes toward activism and political efficacy, and exhibited a greater likelihood of taking…
Descriptors: Alternative Energy Sources, College Science, Conservation (Environment), Educational Games
Peer reviewed Peer reviewed
Update on Law-Related Education, 1990
Provides a lesson plan to involve students in classroom discussions of controversial issues. Includes such topics as the right to privacy, writs of assistance, and searching without a warrant. Provides an outline of a role-playing activity for students to use in the presentation of their arguments. (NL)
Descriptors: Citizenship Education, Civil Rights, Class Activities, Constitutional Law
Peer reviewed Peer reviewed
Levitz, Corinne M. – Social Education, 1990
Uses the "Westside Community Schools" case that involved religious freedom to illustrate using mediation as a form of conflict resolution. Provides instructions to the teacher and a sketch of participants' roles in simulation role-play exercise. Lists additional resources on religious freedom and conflict resolution. (DB)
Descriptors: Civil Liberties, Conflict Resolution, Constitutional Law, Freedom of Speech
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