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Yilmaz, Ozkan – Shanlax International Journal of Education, 2021
Effective usage of augmented reality (AR) depends on good integration into the learning environment. Based on a qualitative research approach, this study investigates the effects of using AR technologies in science education to support the effective use of AR. Students' experiences of AR were gathered using a prepared questionnaire form. Within…
Descriptors: Computer Simulation, College Science, Student Experience, College Students
Mailizar; Johar, Rahmah – International Journal of Instruction, 2021
The aim of this study is to examine factors that affect secondary students' behavioural intention to use GeoGebra Augmented Reality to support a projectbased geometry learning environment. To achieve this purpose, we adopted technology acceptance model (TAM). A total of 54 students from two lower secondary schools in Indonesia were involved in…
Descriptors: Intention, Computer Simulation, Active Learning, Student Projects
Boehm, Udo; Matzke, Dora; Gretton, Matthew; Castro, Spencer; Cooper, Joel; Skinner, Michael; Strayer, David; Heathcote, Andrew – Cognitive Research: Principles and Implications, 2021
Human operators often experience large fluctuations in cognitive workload over seconds timescales that can lead to sub-optimal performance, ranging from overload to neglect. Adaptive automation could potentially address this issue, but to do so it needs to be aware of real-time changes in operators' spare cognitive capacity, so it can provide help…
Descriptors: Prediction, Cognitive Processes, Difficulty Level, Automation
Leonard, Alison E.; Daily, Shaundra B.; Jörg, Sophie; Babu, Sabarish V. – Journal of Research on Technology in Education, 2021
Over the past 7 years, we pioneered the development of a program blending dance choreography, computer programming, and a virtual environment to teach computational thinking, broadening pathways for more diverse students. We investigated the ways in which upper elementary and middle school students creating dance performances for virtual…
Descriptors: Dance, Programming, Computation, Computer Simulation
Bureš, Vladimír; Cech, Pavel; Husáková, Martina; Kokštein, Zdenek; Kríž, Pavel; Krylová, Katerina; Nacházel, Tomáš; Ponce, Daniela; Poulová, Petra; Ryška, Aleš; Tachecí, Ilja; Tucník, Petr; Zanker, Marek – Interactive Learning Environments, 2021
Diagnostics-related errors made by medical students represent a considerable issue for the field, as they very often have negative consequences that reduce learning effectiveness. This study proposes a means of ameliorating problems with diagnostic reasoning and improving the learning process. The description of a virtual case, containing…
Descriptors: Computer Simulation, Case Method (Teaching Technique), Medical Education, Clinical Diagnosis
Kralova, Katerina; Fialova, Ludmila – Hungarian Educational Research Journal, 2021
Objective: A lack of movement in adolescence is a pressing issue for modern society. Physical education at school can have a major influence on the movement habits of adolescents, since it can offer curriculum that gives students ideas for leisure time while entertaining them and also respecting physical fitness goals. The aim of this work is to…
Descriptors: Instructional Effectiveness, Physics, Homework, Simulation
Battaglini, Charles; Gomez, Jose; Kim, Ki Young; LaBelle, James; Libonate, Casey; McClellan, Oliver A.; Roman, Carly; Rubio, Julia Maria; Miller, Michael G. – Journal of Political Science Education, 2021
The large introductory classes at many universities present a particular challenge for instructors wishing to guarantee participation opportunities for their students. Yet, large courses can actually afford advantages for instructors looking to replicate many features of the U.S. Congress. We describe two separate Congressional simulations in an…
Descriptors: Legislators, Simulation, Large Group Instruction, Introductory Courses
Sontay, Gokhan; Karamustafaoglu, Orhan – European Journal of Educational Sciences, 2021
As a result of recent technological developments, many mobile applications used in the educational environments have emerged. One of these applications is the augmented reality technology used in smartphones and tablets. Many augmented reality applications are now prepared with 4Dtechnology and are employed to transform virtual environments into…
Descriptors: Student Attitudes, Computer Simulation, Technology Uses in Education, Science Instruction
Zhan, Peida; He, Keren – Educational Measurement: Issues and Practice, 2021
In learning diagnostic assessments, the attribute hierarchy specifies a sequential network of interrelated attribute mastery processes, which makes a test blueprint consistent with the cognitive theory. One of the most important functions of attribute hierarchy is to guide or limit the developmental direction of students and then form a…
Descriptors: Longitudinal Studies, Models, Comparative Analysis, Diagnostic Tests
Makransky, Guido; Petersen, Gustav B. – Educational Psychology Review, 2021
There has been a surge in interest and implementation of immersive virtual reality (IVR)-based lessons in education and training recently, which has resulted in many studies on the topic. There are recent reviews which summarize this research, but little work has been done that synthesizes the existing findings into a theoretical framework. The…
Descriptors: Computer Simulation, Computer Uses in Education, Models, Educational Research
Avila-Garzon, Cecilia; Bacca-Acosta, Jorge; Kinshuk; Duarte, Joan; Betancourt, Juan – Contemporary Educational Technology, 2021
Research on augmented reality (AR) in education is gaining momentum worldwide. This field has been actively growing over the past decades in terms of the research and development of new technologies. Reviews in the field of AR in education consist of systematic literature reviews and meta-analyses (around 45), surveys (around 33), and only one…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational History
Alamäki, Ari V.; Dirin, Amir; Suomala, Jyrki; Rhee, Cheul – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This case study examines students' affective responses to and relationships with two-dimensional (2D) and 360° videos that were experienced with or without low-cost virtual reality (VR) headsets. Background: The prior research on low-cost VR technology is scant. Schools and universities are not financially able to purchase tens or…
Descriptors: Student Experience, Computer Simulation, Video Technology, Educational Technology
Timlin, Chelsea; Warner, Chantelle; Clark, Laurie; Ploschnitzki, Patrick – Unterrichtspraxis/Teaching German, 2021
Because of their presumably familiar plot lines and character tropes, the Grimm Brothers' fairy tales are often included as one of the earliest literary selections in German language and culture curricula. However, for learners to engage more critically and interpretively with fairy-tale genres, it is exactly their assumed familiarity with the…
Descriptors: Fairy Tales, Perspective Taking, German, Second Language Learning
Schmidt, Matthew; Glaser, Noah – Educational Technology Research and Development, 2021
Research on the use of virtual reality (VR) for individuals with autism lacks design precedent and theoretical guidance. Further, research in this area often fails to include participants in the design of interventions. This paper seeks to address these gaps. A proof-of-concept adaptive skills intervention for adults on the autism spectrum was…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Skill Development
Fitch, Allison; Arunachalam, Sudha; Lieberman, Amy M. – Cognitive Science, 2021
Across languages, children map words to meaning with great efficiency, despite a seemingly unconstrained space of potential mappings. The literature on how children do this is primarily limited to spoken language. This leaves a gap in our understanding of sign language acquisition, because several of the hypothesized mechanisms that children use…
Descriptors: American Sign Language, Language Acquisition, Simulation, Cues

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