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Paul, Claire Donehower; Thomas, Erin Vinoski; Jimenez, Eliseo – Education and Information Technologies, 2023
The purpose of the present study was to explore what wireless and wearable technologies individuals with intellectual and developmental disabilities (IDD) use to connect socially, how these technologies are used to facilitation social connectedness, what barriers or challenges exist when using technology to connect socially, and what supports or…
Descriptors: Networks, Information Technology, Intellectual Disability, Developmental Disabilities
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Gou, Ping – Education and Information Technologies, 2023
The purpose of the study is to determine the effectiveness of mobile applications in conjunction with the students' online collaboration in the educational environment of Chinese colleges (the context of learning English). The students were selected from all those who study English in their educational programs. At the first stage, they passed a…
Descriptors: English (Second Language), Second Language Learning, Electronic Learning, Handheld Devices
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Liu, Yi-Chun; Wang, Wei-Tsong; Huang, Wen-Hsin – Education and Information Technologies, 2023
Prior research has demonstrated the advantages of applying mobile game-based learning (MGBL) applications to supporting students' learning. However, studies that specifically examine the effects of game quality and different types of cognitive loads on learning effectiveness in MGBL contexts are scarce. Therefore, this study aims to address this…
Descriptors: Video Games, Cognitive Processes, Difficulty Level, Academic Achievement
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Titikan Somboon; Wichien Sang-aroon; Sira Sansuk – Journal of Chemical Education, 2023
Undergraduate-level laboratory experiments that integrate multidisciplinary chemistry concepts into a single activity are very appealing and thought-provoking for chemistry students. Here, we use the oscillating chemical reaction to introduce students to the analytical detection concept. The Belousov-Zhabotinsky reaction is employed as a simple…
Descriptors: Undergraduate Students, Science Instruction, Learning Activities, Laboratory Experiments
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Simranjeet Kaur; Sunita Singh – Journal of Media Literacy Education, 2023
This ethnographic case study presents findings of an 18-month research study focusing on the ways in which families residing in an urban slum were using mobile phones and how this use supported literacy practices. Data collection included participant observations and interviews with 42 participants including parents, children and community…
Descriptors: Foreign Countries, Slums, Urban Areas, Telecommunications
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Asli Akdeniz Kudubes; Yagmur Sezer Efe – Psychology in the Schools, 2024
This study was conducted as a descriptive and cross-sectional study to examine the effects of game addiction and social media addiction on the lifestyle of Turkish adolescents. The study was conducted between May to June 2022, involved 1116 adolescents in the 13-18 age group receiving education in three high schools situated in the Western region…
Descriptors: Social Media, Addictive Behavior, Telecommunications, Handheld Devices
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Joseph R. Boyle; Latesha Watson; Hannah E. Robinson – Journal of Special Education Technology, 2024
The purpose of this article is to describe how to teach students to use smartpens to record notes in their classes. Notetaking is a complex cognitive process that requires students to listen, process, organize, and record notes, while dealing with the temporal demands of trying to record notes fast enough to keep up with the teacher. Fortunately…
Descriptors: Students with Disabilities, Electronic Equipment, Inclusion, Notetaking
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Hugo Heredia-Ponce; Manuel Francisco Romero-Oliva; Ester Trigo-Ibáñez – Journal of Technology and Science Education, 2024
The use of smart mobile devices and the integration of social networks into the educational setting is a reality that has been widely studied by the research community. Their integration into the educational environment has increased following the declaration of the COVID-19 pandemic. In light of the need to explore the conceptions of future…
Descriptors: Digital Literacy, Technology Uses in Education, Handheld Devices, Social Media
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Han Zhang; Qing Hu; Yanting Mao – School Psychology International, 2024
Given its negative consequences for children's mental health and academic performance, parental burnout has recently drawn researchers' attention. However, its effects on children's behavior remain unclear. To fill this gap, this study examined the relationship between parental burnout and adolescents' phubbing as well as the mediating roles of…
Descriptors: Burnout, Adolescents, Parents, Stress Variables
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Hidayah Mohd Fadzil – Malaysian Online Journal of Educational Sciences, 2024
In line with government policy to enforce classroom-based assessment (CBA) for lower primary school, science teachers need to focus more on student's character building through establishing a fun and meaningful teaching and learning culture. Based on the standards-based school curriculum, assessment must be done holistically and authentically as…
Descriptors: Science Teachers, Teacher Attitudes, Computer Assisted Testing, Evaluation Methods
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Jamie B. Boster; Ursula M. Findlen; Kevin Pitt; John W. McCarthy – Augmentative and Alternative Communication, 2024
Children with complex communication needs often have multiple disabilities including visual impairments that impact their ability to interact with aided augmentative and alternative communication (AAC) systems. Just as the field benefited from a consideration of visual cognitive neuroscience in construction of visual displays, an exploration of…
Descriptors: Communication Disorders, Multiple Disabilities, Visual Impairments, Augmentative and Alternative Communication
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Mohammed Abdullatif Almulla – International Journal of Information and Communication Technology Education, 2024
Mobile learning (M-learning) has become a crucial tool for both students and educators. The unified theory of acceptance and use of technology (UTAUT), the technology acceptance model (TAM), and outside factors were all included in this study's integrative review approach to examine the variables affecting university students' intention to use…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Undergraduate Students
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Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
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Cecilia Axell; Astrid Berg – International Journal of Technology and Design Education, 2024
Although digital technology is an important part of young people's lives, previous research implies that they have a limited understanding of what programming is and its connection to the digital devices they encounter every day. In order to create conditions for meaningful teaching in and about programming in technology education, more knowledge…
Descriptors: Elementary School Students, Programming, Computer Science Education, Grade 1
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Ahmad Affandi Supli; Xiaojing Yan – Education and Information Technologies, 2024
The primary goal of this research was to examine the impact of Augmented Reality (AR) based virtual interaction and physical interaction on the development of spatial skills in Xining Qinghai, China's primary school students (aged 8 to 10). The research was conducted in a public-school setting with 54 participants using a quasi-experimental…
Descriptors: Computer Simulation, Educational Technology, Computer Mediated Communication, Interaction
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