Publication Date
| In 2026 | 3 |
| Since 2025 | 347 |
| Since 2022 (last 5 years) | 1586 |
| Since 2017 (last 10 years) | 3652 |
| Since 2007 (last 20 years) | 6766 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 600 |
| Teachers | 529 |
| Parents | 235 |
| Researchers | 229 |
| Students | 69 |
| Administrators | 38 |
| Counselors | 33 |
| Policymakers | 26 |
| Support Staff | 11 |
| Community | 9 |
| Media Staff | 6 |
| More ▼ | |
Location
| Australia | 456 |
| Canada | 286 |
| United Kingdom (England) | 217 |
| United Kingdom | 203 |
| Sweden | 162 |
| Turkey | 158 |
| Norway | 149 |
| United States | 129 |
| China | 117 |
| New Zealand | 117 |
| Finland | 95 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 4 |
| Meets WWC Standards with or without Reservations | 5 |
| Does not meet standards | 14 |
Eberle, Scott G. – American Journal of Play, 2009
Play often rewards us with a thrill or a sense of wonder. But, just over the edge of play, uncanny objects like dolls, automata, robots, and realistic animations may become monstrous rather than marvelous. Drawing from diverse sources, literary evidence, psychological and psychoanalytic theory, new insights in neuroscience, marketing literature,…
Descriptors: Play, Emotional Response, Psychological Patterns, Psychology
Viernickel, Susanne – European Journal of Developmental Science, 2009
This study examined naturally occurring toddler peer interactions by means of assessing formal attributes as well as their content. We specifically investigated meanings or topics that toddlers can share in interactions. Twenty-three target children (17-23 months, 11 female) were videotaped for one hour in free-play situations in their daycare…
Descriptors: Toddlers, Peer Relationship, Interaction, Play
Youhne, Mia Song – ProQuest LLC, 2009
Advocates for multi-age classrooms claim multi-age groupings benefit children (Brynes, Shuster, & Jones, 1994). Currently, there is a lack of research examining play among students in multi-age classrooms. If indeed there is a positive benefit of play among children, research is needed to examine these behaviors among and between young children in…
Descriptors: Preschool Children, Play, Mixed Age Grouping, Homogeneous Grouping
Wolfberg, Pamela J. – Teachers College Press, 2009
This now classic text remains a cornerstone of continuing efforts to develop inclusive peer play programs for children on the autism spectrum. The second edition has been thoroughly revised to reflect major new developments in the field of autism. Notable additions include an updated description of the Integrated Play Groups (IPG) model and…
Descriptors: Imagination, Play, Autism, Children
Slaughter, Virginia; Peterson, Candida C.; Carpenter, Malinda – Journal of Child Language, 2009
Twenty-four infants were tested monthly for the production of imperative and declarative gestures between 0 ; 9 and 1 ; 3 and concurrent mother-infant free-play sessions were conducted at 0 ; 9, 1 ; 0 and 1 ; 3 (Carpenter, Nagell & Tomasello, 1998). Free-play transcripts were subsequently coded for maternal talk about mental states. Results…
Descriptors: Play, Nonverbal Communication, Mothers, Infants
Frels, Rebecca K.; Leggett, Elsa Soto; Larocca, Patricia S. – Journal of Creativity in Mental Health, 2009
Children living with chronic illnesses deal with a unique set of challenges, specifically when living in a hospital setting. This counseling experience illustrates how a counselor intern used creativity and solution-focused counseling for goal-setting and exceptional outcomes with a 7-year-old client restricted to a hospital room. The authors…
Descriptors: Counseling Techniques, Creativity, Hospitals, Chronic Illness
Delagrange, Susan H. – Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 2009
Designing constructive digital media is a process of mapping and remapping our physical and conceptual worlds in order to determine their meaning. When readers become composers, when users become designers, they may construct for themselves both a digital "Wunderkammer" of evidence and the potential associative connections available…
Descriptors: Multimedia Materials, Artists, Rhetoric, Performance
Tunks, Karyn Wellhousen – Dimensions of Early Childhood, 2009
Learning materials and teaching methods used in early childhood classrooms have fluctuated greatly over the past century. However, one learning tool has stood the test of time: Wood building blocks, often called unit blocks, continue to be a source of pleasure and learning for young children at play. Wood blocks have the unique capacity to engage…
Descriptors: Play, Early Childhood Education, Young Children, Developmentally Appropriate Practices
Robinson, Daniel; Melnychuk, Nancy – Strategies: A Journal for Physical and Sport Educators, 2009
In recent times, physical education teachers have become increasingly aware of the "games-understanding approach" to teaching. As more physical education teachers implement physical education programs that include a games-understanding model, they are becoming increasingly in need of appropriate and authentic assessment strategies. If one accepts…
Descriptors: Feedback (Response), Physical Education, Play, Performance Based Assessment
Kato, Daiki; Morita, Miyako – Art Therapy: Journal of the American Art Therapy Association, 2009
This study examined general features of Lego block creations produced by Japanese adolescents with no known mental health disorders. The block creations of 33 participants were assessed for form, content, and gender differences. Time spent on the task, amount of area covered, and quantity and types of blocks used were measured and correlated with…
Descriptors: Play, Adolescents, Gender Differences, Art Therapy
Sanabria, Federico; Thrailkill, Eric – Journal of the Experimental Analysis of Behavior, 2009
The game of Matching Pennies (MP), a simplified version of the more popular Rock, Papers, Scissors, schematically represents competitions between organisms with incentives to predict each other's behavior. Optimal performance in iterated MP competitions involves the production of random choice patterns and the detection of nonrandomness in the…
Descriptors: Visual Stimuli, Play, Animals, Probability
Evans, Ian M.; Galyer, Karma – Child & Family Behavior Therapy, 2009
Intolerance of uncertainty and maladaptive information seeking are linked in many models of worry and clinical anxiety. This study aimed to examine children's use of information to regulate negative arousal associated with uncertainty in an exciting or threatening pretend play context. Children were presented with a positively or negatively…
Descriptors: Play, Emotional Response, Information Seeking, Counseling Techniques
Ladd, Mara V.; Luiselli, James K.; Baker, Lorianne – Child & Family Behavior Therapy, 2009
Children with autism frequently display self-injurious behavior (SIB), but skin picking--a less severe topography of SIB--has not been the focus of much clinical research. The present study evaluated a home-based intervention that was implemented with a 9-year-old girl who had autism and picked her fingers with resulting tissue damage. The…
Descriptors: Intervention, Self Destructive Behavior, Autism, Children
Gauvain, Mary; Munroe, Robert L. – Child Development, 2009
This study examined how societal changes associated with modernization are related to cognitive development. Data were from 4 cultural communities that represented a broad range of traditional and modern elements: the Garifuna (Belize), Logoli (Kenya), Newars (Nepal), and Samoans (American Samoa). Naturalistic observations and the performances of…
Descriptors: Play, Samoan Americans, Foreign Countries, Cognitive Development
Washor, Elliot; Mojkowski, Charles; Newsom, Loran – Phi Delta Kappan, 2009
The physical, psychological, cultural, social, and organizational elements of a learning environment are as important as the learning opportunities themselves. The Apple Store blends retail and school into a new type of learning environment that lets the customer learn anything, at any time, at any level, from experts, expert practitioners, and…
Descriptors: Educational Technology, Educational Environment, Retailing, Computers

Peer reviewed
Direct link
