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Showing 6,001 to 6,015 of 6,331 results Save | Export
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Thomas, Nancy R. – College & Undergraduate Libraries, 1997
Describes the planning process that took place at the College of DuPage (Illinois) in the development of a cross-platform interactive multimedia instruction program designed to be accessible to undergraduate students with diverse information literacy skills. Several authoring software packages are reviewed, and project proposal and content outline…
Descriptors: Authoring Aids (Programming), College Libraries, Computer Software, Course Content
Lipson, Maxine – IRAL, 1994
Compared apology exchanges in Italy and the United States by having 10 Italian university students view American situation comedy television programs and rewrite particular conflict and apology exchanges in an Italian context. The status and role of the programs' participants affected the Italian students' choice of apology strategies more so than…
Descriptors: College Students, Comedy, Comparative Analysis, Cross Cultural Studies
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Debats, Pierre – Educational Media International, 1994
Analyzes Educable, a French program that includes a national educational film bank, a telematic server, and educational marketing. The analysis is divided into four sections: (1) teacher-users; (2) a classification of films by usage; (3) teacher use of audiovisual material; (4) the video on demand approach to a specific need. (KRN)
Descriptors: Audiovisual Aids, Cable Television, Educational Television, Elementary Secondary Education
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Sherry, Annette C. – International Journal of Instructional Media, 1998
This evaluative case study examines the learning experiences of graduate students studying effective multimedia authoring. Continuum-based instructional design, behaviorism, cognitivism, constructivism, collaboration, the role of a matrix, transfer of training, and qualitative and quantitative results are discussed. (LRW)
Descriptors: Authoring Aids (Programming), Behaviorism, Case Studies, Cognitive Processes
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Peis, Eduardo; Fernandez-Molina, J. Carlos – Information Technology and Libraries, 1998
Presents research on using scanner technology to capture the contents pages of collective monographs, extract bibliographic information, and process this information with a standardized language, such as SGML, for tagging electronic documents. Results confirmed the feasibility of developing a system to automatically enrich records in online…
Descriptors: Access to Information, Bibliographic Records, Computer Software Development, Electronic Libraries
Baylor, Amy – Educational Technology, 1999
Examines the educational potential for intelligent agents as cognitive tools. Discusses the role of intelligent agents: managing large amounts of information (information overload), serving as a pedagogical expert, and creating programming environments for the learner. (AEF)
Descriptors: Artificial Intelligence, Cognitive Development, Educational Media, Educational Technology
Ruffini, Michael F. – Educational Technology, 2000
Provides basic guidelines for designing and creating a faculty Web site using a systems approach. Describes instructional design principles used in Web site design, including considering the target audience, clear objectives, home page and contents, site navigation structure, page design, text and graphics, and selecting a Web authoring program.…
Descriptors: Audience Awareness, Authoring Aids (Programming), Computer Graphics, Computer Uses in Education
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Lampert, Lynn D.; Dabbour, Katherine S.; Solis, Jacqueline – Research Strategies, 2005
This article examines the rationale and benefits of establishing collaborative outreach partnerships between academic librarians and student services professionals to meet the information literacy needs of Greek students. Through a literature review and case study, the authors discuss the realities involved in facilitating this kind of…
Descriptors: Programming, Information Literacy, Information Needs, Student Organizations
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Ben-Ari, Mordechai – Computer Science Education, 2004
Sociocultural theories of learning such as Wenger and Lave's situated learning have been suggested as alternatives to cognitive theories of learning like constructivism. This article examines situated learning within the context of computer science (CS) education. Situated learning accurately describes some CS communities like open-source software…
Descriptors: Communities of Practice, Constructivism (Learning), Computer Science Education, Textbooks
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Hurley, J. Casey; Proffit, Alvin C.; Vihnanek, Elizabeth M.; Moller, Gayle – High School Journal, 2004
Although criticized by many, the Boston Public (BP) television show raises important issues about the realities of high school life. At a time when educational policy makers see a need to improve student test scores, this show suggests that other issues are more important in the lives of modern high school students, teachers, and administrators.…
Descriptors: Programming (Broadcast), High School Students, Scores, Standardized Tests
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Ramasundaram, V.; Grunwald, S.; Mangeot, A.; Comerford, N. B.; Bliss, C. M. – Computers and Education, 2005
Laboratory exercises, field observations and field trips are a fundamental part of many earth science and environmental science courses. Field observations and field trips can be constrained because of distance, time, expense, scale, safety, or complexity of real-world environments. Our objectives were to develop an environmental virtual field…
Descriptors: Educational Environment, Computer Assisted Instruction, Instructional Effectiveness, Computer Simulation
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Schwitzer, Alan M.; Boyce, Debra; Cody, Patricia; Holman, Angela; Stein, Jackie – Journal of Creativity in Mental Health, 2005
The use of clinical supervision is central to mental health work. In this article, the authors propose using practice cases drawn from characters found in literature, popular fiction, biographies, television, and movies as one method for clinical supervision and professional development in the mental health skill areas of client assessment, case…
Descriptors: Supervision, Clinical Experience, Mental Health, Counselor Training
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Heo, Misook; Chow, Anthony – Educational Technology & Society, 2005
The purpose of the study was to investigate the impact of an experimental online learning tool on student performance. By applying cognitive load theory to online learning, the experimental tool used was designed to minimize cognitive load during the instructional and learning process. This tool enabled students to work with programming code that…
Descriptors: Feedback (Response), Control Groups, Graduate Students, Online Courses
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Jadud, Matthew C. – Computer Science Education, 2005
Syntactically correct code does not fall from the sky; the process that leads to a student's first executable program is not well understood. At the University of Kent we have begun to explore the "compilation behaviours" of novice programmers, or the behaviours that students exhibit while authoring code; in our initial study, we have…
Descriptors: Introductory Courses, Programming, Student Behavior, Educational Technology
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Chalup, Stephan K.; Mellor, Drew; Rosamond, Fran – Computer Science Education, 2005
Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex…
Descriptors: Undergraduate Students, Student Attitudes, Programming, Questionnaires
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