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Chavasse, Amy – Arts Education Policy Review, 2015
Returning to the classroom each year is an act of radical repositioning. Even as I return to the knowledge, experience, and accumulated memories of my teaching and creative practice, I look to ways to restructure how I deliver information and search for new methodologies of learning. Acknowledging the fluid conditions that define teaching movement…
Descriptors: Dance Education, Constructivism (Learning), Empowerment, College Instruction
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Valls, Rebecca; Black, Carolyn; Lee, Mimi Miyoung – Research in Dance Education, 2019
What can we learn from K-5 science teachers who have integrated science and creative dance for a five-year period? In this paper, the preliminary findings of the qualitative research conducted by a constructivist elementary charter school principal, a university dance professor, and an educational researcher is presented.This research highlights…
Descriptors: Dance Education, Science Education, Elementary School Teachers, Constructivism (Learning)
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Stapleton, Suzanne C.; Royster, Melody; Bharti, Neelam; Birch, Stephanie; Bossart, Jean; Butts, Shannon; Tobin Cataldo, Tara; Gonzalez, Sara Russell; Minson, Valrie; Putnam, Samuel R.; Yip, Christine – Issues in Science and Technology Librarianship, 2019
Motivated by a desire to encourage girls to pursue science, technology, engineering and math (STEM) studies, librarians at the Marston Science Library (Marston) at the University of Florida (UF) developed Girls Tech Camp (GTC), a summer camp designed to introduce middle-school girls to creative technologies used in these fields. This week-long…
Descriptors: Females, Adolescents, Librarians, STEM Education
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Hung, Shao-Ting Alan – Educational Technology & Society, 2019
Creating digital stories refers to the practice of combining narrative with digital content, including images, sound, animation and video, to create a short movie. Although studies on digital storytelling abound in the literature, few focus on English as a Foreign Language (EFL) students' story development process or explore the skills they employ…
Descriptors: English Language Learners, English (Second Language), Story Telling, Video Technology
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Fattal, Laura; An, Heejung – Journal of Dance Education, 2019
STEAM (Science, Technology, Engineering, Arts, and Mathematics) lessons have leaned heavily on the visual arts in interdisciplinary preservice learning. For preservice teachers, the application of STEAM pedagogies encourages complexity of thought connecting with their past and new experiences as well as greater self-awareness and risk-taking.…
Descriptors: STEM Education, Art Education, Teamwork, Interdisciplinary Approach
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Güdel, Karin; Heitzmann, Anni; Müller, Andreas – International Journal of Technology and Design Education, 2019
The aim of this article is to report the results of an empirical study on adolescents' interest, self-efficacy, and vocational interest in technology and design. Following the expectancy-value model, we wanted to know how context-specific interest in technology and perceived self-efficacy in solving technical tasks are developed at lower…
Descriptors: Self Efficacy, Vocational Interests, Grade 7, Grade 8
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Bosco, Alejandra; Santiveri, Noemí; Tesconi, Susanna – Center for Educational Policy Studies Journal, 2019
Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not…
Descriptors: Creative Activities, Cooperative Learning, Active Learning, Student Projects
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Romero, Margarida; Arnab, Sylvester; De Smet, Cindy; Mohamad, Fitri; Minoi, Jacey-Lynn; Morini, L. – Electronic Journal of e-Learning, 2019
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research,…
Descriptors: Foreign Countries, Game Based Learning, Design, Cooperative Learning
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Meissner, Henrique; Timmers, Renee – Music Education Research, 2019
Twenty-nine pupils (aged 8-15) took part in an improvisation test and an experimental vs. control group teaching session. The aim of the improvisation test was to explore whether participants had knowledge about the use of expressive cues to convey basic emotions in improvisations. Assessments of the improvisations by four adjudicators indicated…
Descriptors: Music Education, Elementary School Students, Secondary School Students, Musicians
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Williams, Wendy R. – Journal of Visual Literacy, 2019
Visual storytelling comes in many forms (e.g. films, comics, photographs, commercials) and is used for a range of purposes (e.g. to entertain, inform, persuade). Technological advances are enabling non-specialists to be consumers and producers of these works. Although many people are growing up surrounded by visual works, this does not mean that…
Descriptors: Visual Aids, Story Telling, Personal Narratives, Design
Blute, Christie – ProQuest LLC, 2019
In recent history, the desire for an internationally competitive economy has driven education policy and reform. Creativity has become a signifier for innovative growth in global economies. As a result, creators of recent international education policies expect teachers to develop creative attributes in students. Tensions can exist when writers of…
Descriptors: Music Teachers, Elementary School Teachers, Music Education, Creative Development
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Madhani, Naureen; Sims, Maddy – Center on Reinventing Public Education, 2023
Maloney High School, in Meriden, CT, has made significant strides in increasing underrepresented students' access to challenging courses, with content ranging from college preparation to career-oriented learning. Creative student-and-family-centered strategies, which incorporate quantitative data and individual counseling, have increased awareness…
Descriptors: Course Selection (Students), High School Students, Hispanic American Students, English Language Learners
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Lenters, Kimberly; Smith, Cameron – Reading Teacher, 2018
In this article, the authors present a literacy research project in which humor, popular culture, and improvisational comedy (improv) are viewed as curricular resources to engage students' minds "and" bodies in multimodal story building, following a posthuman assemblage theory approach to literacy learning. This approach takes students'…
Descriptors: Language Arts, Cooperative Learning, Story Telling, Creative Activities
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Tanner, Samuel Jaye; Miller, Erin T.; Montgomery, Shannon – Research in Drama Education, 2018
This article reports on what three white critical whiteness scholars learned about the ways white supremacy was affirmed and resisted during a two-day improvisational, critical whiteness workshop. The authors relied on critical literacy to theorise the castle as a sign or text with implicit, racial meaning. Furthermore, the authors use…
Descriptors: Racial Bias, Theater Arts, Creative Activities, Whites
Özsoy, Nesrin; Akkaya, Yildiz; Tosun, Tugba; Umurbek, Merve; Güçlü, Murat; Eray, Fatma – Online Submission, 2018
"Values Education", which added to Mathematics Teaching Program at the Turkish Academic Year of 2017-2018, is revised and updated as "Our Values" on January of 2018. "Our Values" based on a grown value system that aims to maintain the existence of societies preserve the unity and togetherness of societies and have the…
Descriptors: Secondary Education, Secondary School Mathematics, Mathematics Instruction, Dramatics
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