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Weiss, Margaret P.; Evmenova, Anya S.; Kennedy, Michael J.; Duke, Jodi M. – Journal of Special Education Technology, 2016
Mastering content vocabulary is critical to the success of students with high-incidence disabilities in the general education curriculum. General education classrooms often do not offer the opportunities necessary for these students to master important vocabulary. Teachers often look to technology to help. Several studies have indicated that…
Descriptors: Handheld Devices, Nonprint Media, Vocabulary, Disabilities
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Foomani, Elham Mohammadi; Hedayati, Mohsen – English Language Teaching, 2016
Recent developments in information communication technology (ICT) have resulted in a paradigm shift in e-Learning and there is a growing interest in developing design-based research (DBR) focusing on learners and their involvement in knowledge sharing in a contextualized mode. The present study reports a mobile-assisted language learning (MALL)…
Descriptors: Foreign Countries, Information Technology, Instructional Design, English (Second Language)
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Ioannou, Andri; Vasiliou, Christina; Zaphiris, Panayiotis – Journal of Educational Computing Research, 2016
In this study, we enhanced a problem-based learning (PBL) environment with affordable, everyday technologies that can be found in most university classrooms (e.g., projectors, tablets, students' own smartphones, traditional paper-pencil, and Facebook). The study was conducted over a 3-year period, with 60 postgraduate learners in a human-computer…
Descriptors: Problem Based Learning, Classroom Environment, Universities, Educational Environment
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Redcay, Jessica D.; Preston, Sean M. – Interactive Technology and Smart Education, 2016
Purpose: This study aims to examine the differences in second grade students' reading fluency and comprehension scores when using varying levels of teacher-guided iPad® app instruction to determine effective reading practices. Design/methodology/approach: This study reports the results of the quasi-experimental pre-post study by providing…
Descriptors: Grade 2, Elementary School Students, Reading Fluency, Reading Comprehension
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Oliver, Simon – International Journal of Environmental and Science Education, 2016
Learners were separated into groups representing the interests of parties that typically negotiate environmental affairs in real world scenarios (conservationists, scientists, politicians, NGOs, stakeholders), and tasked with preparing role-play simulations using a variety of flipped learning techniques. Learners' carbon footprints were monitored…
Descriptors: Role Playing, Environment, Simulation, Case Studies
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Alkhezzi, Fahad; Al-Dousari, Wadha – Journal of Educators Online, 2016
This study explores the impact of using mobile phone applications, namely Telegram Messenger, on teaching and learning English in an ESP context. The main objective is to test whether using mobile phone applications have an impact on ESP learners' performance by mainly investigating the influence such teaching technique can have on learning…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Jafari, Sanaz; Chalak, Azizeh – English Language Teaching, 2016
The availability and the use of mobile messaging applications are increasingly widespread among the new generation of students in Iran. The present study aimed to investigate the role of WhatsApp in the vocabulary learning improvement of Iranian junior high school EFL students. Using a mixed method design, a group of 60 students including 30 male…
Descriptors: Foreign Countries, Computer Oriented Programs, Vocabulary Development, English (Second Language)
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Katz, Louise; Lambert, Warren – Teaching of Psychology, 2016
Although there have been many suggestions for incorporating cell phone use into classroom activities, there have been few suggestions for removing cell phone use from the classroom. This article presents an easy-to-implement method using positive reinforcement that effectively removes cell phones from the classroom in a way that is highly endorsed…
Descriptors: Handheld Devices, Telecommunications, Positive Reinforcement, Learner Engagement
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Jou, Min; Lin, Yen-Ting; Tsai, Hsieh-Chih – Interactive Learning Environments, 2016
Synthesis of Materials is regarded as an important core subject in engineering education. However, many concepts and knowledge in the material synthesis can be rather abstract and difficult to understand by the student learners. Experiments are limited in scope due to lack of equipment, control of toxic materials, and risks of chemical reactions,…
Descriptors: Engineering Education, Computer Oriented Programs, Educational Technology, Technology Uses in Education
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Sayer, Ryan; Marshman, Emily; Singh, Chandralekha – Physical Review Physics Education Research, 2016
Just-in-Time Teaching (JiTT) is an instructional strategy involving feedback from students on prelecture activities in order to design in-class activities to build on the continuing feedback from students. We investigate the effectiveness of a JiTT approach, which included in-class concept tests using clickers in an upper-division quantum…
Descriptors: Teaching Methods, Feedback (Response), Program Effectiveness, Handheld Devices
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Robacker, Cassie M.; Rivera, Christopher J.; Warren, Sandra H. – Intervention in School and Clinic, 2016
Students with behavioral and emotional disabilities spend less time on academic instruction due to their behavioral disruptions, contributing to the academic difficulties these students face. Classroom management strategies, in the form of positive behavioral interventions and supports (PBIS), incorporate principles of applied behavior analysis to…
Descriptors: Behavior Problems, Positive Reinforcement, Positive Behavior Supports, Token Economy
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Sopu, Hans T.; Chisaki, Yoshifumi; Usagawa, Tsuyoshi – International Review of Research in Open and Distributed Learning, 2016
The Kingdom of Tonga is an isolated least developing country located on the northeast of New Zealand with a population of 103,252 (2011 census) and with a gross domestic product per capita of USD $2,545.20. Before educational systems in a least developing country like the Kingdom of Tonga begin employing e-learning, an assessment of the current…
Descriptors: Foreign Countries, Developing Nations, Use Studies, Social Media
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Myers, Misha; Watkins, Dane; Sobey, Richard – Research in Drama Education, 2016
Technological innovations in digital communication technologies offer possibilities for new forms of participation and storytelling in theatre. WildWorks Theatre Company creates work that is discovered and devised with partners, artists and community participants in response to specific cultural and geographical locations. The work includes people…
Descriptors: Social Media, Technological Advancement, Story Telling, Personal Narratives
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Tobin, Patrick C.; Weiss, Vida – International Journal for Technology in Mathematics Education, 2016
The use of handheld CAS technology in undergraduate mathematics courses in Australia is paradoxically shrinking under sustained disapproval or disdain from the professional mathematics community. Mathematics education specialists argue with their mathematics colleagues over a range of issues in course development and this use of CAS or even…
Descriptors: Undergraduate Students, Mathematics Education, Mathematics Instruction, College Mathematics
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Hsia, Jung-Wen – Journal of Computing in Higher Education, 2016
Since mobile devices have become cheaper, easily accessible, powerful, and popular and the cost of wireless access has declined gradually, mobile learning (m-learning) has begun to spread rapidly. To further improve the effectiveness and efficiency of m-learning for university students, it is critical to understand whether they use m-learning.…
Descriptors: Handheld Devices, College Students, Higher Education, Locus of Control
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