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Siozos, Panagiotis; Palaigeorgiou, George; Triantafyllakos, George; Despotakis, Theofanis – Computers & Education, 2009
In this paper, we identify key challenges faced by computer-based assessment (CBA) in secondary education and we put forward a framework of design considerations: design with the students and teachers, select the most appropriate media platform and plan an evolution rather than a revolution of prior practices. We present the CBA application…
Descriptors: Secondary Education, Educational Assessment, Comparative Analysis, Undergraduate Students
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Akkerman, Sanne; Admiraal, Wilfried; Huizenga, Jantina – Computers & Education, 2009
A mobile and multimedia game designed for History education was analyzed in terms of how it is designed and how it was applied as a narrative learning environment. In History education, narrative can be argued to be very useful to overcome fragmentation of the knowledge of historical characters and events, by relating these with meaningful…
Descriptors: Learner Engagement, Teaching Methods, Instructional Effectiveness, Story Telling
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Kervin, Lisa; Mantei, Jessica – Technology, Pedagogy and Education, 2009
The changing nature of literacy is well documented within the literature, challenging educators to examine their pedagogies in light of the needs of learners in the current climate. The development and creation of non-linear texts within primary classrooms is of current interest as they reflect the types of texts accessed and created by users of…
Descriptors: Literacy, Elementary School Students, Case Studies, Writing Instruction
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Lydens, Lois; Saito, Yasuji; Inoue, Tohru – Journal of Museum Education, 2007
The National Science Museum (NSM) in Japan has recently completed a project using different types of visitor-oriented digital technologies. With sponsorship from the Japan Society for the Promotion of Science (JSPS), the NSM team carried out a four-year study to examine how digital technologies can be used to enhance as well as educationally…
Descriptors: Foreign Countries, Museums, Handheld Devices, Nonschool Educational Programs
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Pettit, John; Kukulska-Hulme, Agnes – Australasian Journal of Educational Technology, 2007
Fifty-seven alumni of a global Masters program participated in research into their use of mobile devices. Drawing on questionnaire and interview data, the paper examines how far the devices were embedded in the personal and professional lives of these alumni, most of whom were aged 35-54. All had experience of online and distance education, and…
Descriptors: Handheld Devices, Technology Uses in Education, Masters Programs, Alumni
Toby, Megan; Ma, Boya; Lai, Garrett; Lin, Li; Jaciw, Andrew – Empirical Education Inc., 2012
In spring 2010, Houghton Mifflin Harcourt (HMH) began planning a pilot of an application for the Apple iPad, "HMH Fuse: Algebra 1," which was then in development. The application was to be piloted in four California school districts during the 2010-2011 school year. HMH contracted with Empirical Education Inc. to conduct a one-year…
Descriptors: Video Technology, Statistical Analysis, Inservice Teacher Education, Outcome Measures
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Spires, Hiller A.; Wiebe, Eric; Young, Carl A.; Hollebrands, Karen; Lee, John K. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
As the nation's economy continues its irrevocable shift from manufacturing toward idea-driven, creative industries, our schools--and the teaching and learning enterprise at the heart of our schools--need to undergo a transformation as well. The result of such a transformation needs to be a type of educational experience and expertise that will not…
Descriptors: Laptop Computers, Internet, Handheld Devices, Web 2.0 Technologies
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Davies, Dan; Collier, Chris; Howe, Alan – International Journal of Technology and Design Education, 2012
This article reports on the outcomes from the "e-scape Primary Scientific and Technological Understanding Assessment Project" (2009-2010), which aimed to support primary teachers in developing valid portfolio-based tasks to assess pupils' scientific and technological enquiry skills at age 11. This was part of the wider…
Descriptors: Foreign Countries, Evidence, Video Technology, Portfolios (Background Materials)
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Hur, Jung Won; Suh, Suhyun – Computers in the Schools, 2012
The purpose of this study was to examine effective ways to integrate an interactive whiteboard, podcast, and digital storytelling for language proficiency development in English language learners. Researchers integrated these three technologies into a 60-hour intensive summer English program and investigated their impacts on student vocabulary…
Descriptors: English (Second Language), Second Language Learning, Video Technology, Vocabulary Skills
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Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2013
EUROCALL 2013's theme was "20 Years of EUROCALL: Learning from the Past, Looking to the Future." The conference seeked to establish an overview of EUROCALL's twentieth anniversary. As a professional organization, EUROCALL has been aiming, along its 20 years of existence, to promote innovative research, development and practice in the…
Descriptors: Conference Papers, Technology Uses in Education, Computer Assisted Instruction, Second Language Learning
Westover, Jennifer M. – ProQuest LLC, 2010
Literacy skills are fundamental for all learners. For students who require augmentative and alternative communication (AAC), strong literacy skills provide a gateway to generative communication, genuine social networking, improved access to academic opportunities, access to information technology and future employment opportunities. However, many…
Descriptors: Direct Instruction, Video Technology, Feedback (Response), Augmentative and Alternative Communication
Johnson, L.; Levine, A.; Smith, R.; Stone, S. – New Media Consortium, 2010
The annual "Horizon Report" describes the continuing work of the New Media Consortium's Horizon Project, a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years. The…
Descriptors: Qualitative Research, Cooperation, Computers, Program Effectiveness
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D'Mello, Sidney K.; Lehman, Blair; Person, Natalie – International Journal of Artificial Intelligence in Education, 2010
We explored the affective states that students experienced during effortful problem solving activities. We conducted a study where 41 students solved difficult analytical reasoning problems from the Law School Admission Test. Students viewed videos of their faces and screen captures and judged their emotions from a set of 14 states (basic…
Descriptors: Video Technology, Electronic Learning, Handheld Devices, Student Attitudes
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Moran, Mark; Hawkes, Mark; El Gayar, Omar – Journal of Educational Computing Research, 2010
Many educational institutions have implemented ubiquitous or required laptop, notebook, or tablet personal computing programs for their students. Yet, limited evidence exists to validate integration and acceptance of the technology among student populations. This research examines student acceptance of mobile computing devices using a modification…
Descriptors: Higher Education, Computer Uses in Education, Adoption (Ideas), Technology Integration
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Yang, Jie Chi; Lin, Yi Lung – Educational Technology & Society, 2010
When using mobile devices in support of learning activities, students gain mobility, but problems arise when group members share information. The small size of the mobile device screen becomes problematic when it is being used by two or more students to share and exchange information. This problem affects interactions among group members. To…
Descriptors: Electronic Learning, Student Attitudes, Pretests Posttests, Achievement Tests
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