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Sezgin, Sezan – Turkish Online Journal of Distance Education, 2020
This systematic review investigates two foci: identifying the ongoing status of smart personal digital assistants in educational contexts and the possible relationship between smart personal digital assistants and gamification elements. This relationship is expressed in almost two new figurative terms, namely, robo-sapiens and robo-ludens and the…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Parong, Jocelyn; Mayer, Richard E. – Applied Cognitive Psychology, 2020
Summary The goal of the present study was to examine the effects of playing an immersive virtual reality game that included a collection of gamified cognitive tasks, "Cerevrum," on specific components of cognition, including perceptual attention, mental rotation, working memory, visualization, visual field of view, and visual processing…
Descriptors: Cognitive Processes, Cognitive Development, Educational Games, Training
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Bahnson, Anna; Wilcox, Jesse; Kruse, Jerrid; Schou, Timothy – Science Teacher, 2020
The science and engineering practices in the "Next Generation Science Standards" seek to engage students in complex tasks including planning and carrying out investigations or engaging in argument from evidence. However, such tasks often require students to effectively collaborate. While our students get better at working together in an…
Descriptors: Teaching Methods, Social Development, Emotional Development, Cooperative Learning
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Amri, Fahimul; Djatmika, Ery Tri; Wahyono, Hari; Widjaja, Sri Umi Mintarti – International Journal of Instruction, 2020
This research aims to explain the effect in using simulation to develop students' educated character in learning economics. The quantitative analysis uses pre- and post-test experimental design, while descriptive analysis is completed with percentage analysis and the category of the mean score. Instruments of data collection use observation rule…
Descriptors: Instructional Effectiveness, Simulation, Vignettes, Student Development
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Shapira-Lishchinsky, Orly – International Journal of Educational Management, 2020
Purpose: The purpose of this paper is to propose a new theory promoting long-term learning among mid-level leaders in schools via simulation training. Design/methodology/approach: The proposed model is derived from the socioecological model, a model that takes into account the multifaceted effects of different disciplines. The proposed…
Descriptors: Simulation, Training Methods, Middle Management, School Administration
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Hasegawa, Raiden B.; Deshpande, Sameer K.; Small, Dylan S.; Rosenbaum, Paul R. – Journal of Educational and Behavioral Statistics, 2020
Causal effects are commonly defined as comparisons of the potential outcomes under treatment and control, but this definition is threatened by the possibility that either the treatment or the control condition is not well defined, existing instead in more than one version. This is often a real possibility in nonexperimental or observational…
Descriptors: Causal Models, Inferences, Randomized Controlled Trials, Experimental Groups
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Freeman, Felicity S. H. B.; Chechik, Lova; Todd, Iain – Physics Education, 2020
3D printing (additive manufacturing) is an emerging technology with the ability to make complex, free-form shapes from materials including plastics, metals and ceramics. While additive manufacturing has many advantages over more traditional processes, it can be difficult to control, which can then lead to defects in the finished part. Closed-loop…
Descriptors: Manufacturing, Simulation, Metallurgy, Photography
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Lee, I.-Jui – Interactive Learning Environments, 2020
Furniture carpentry uses spatial structure and geometry, e.g. mortise-tenon joints, which require cognitive judgments of hidden views and spatial understanding. For the furniture carpentry novice, the idea of spatial geometry in the mortise-tenon joint is difficult to understand because furniture carpentry drawings are usually two-dimensional…
Descriptors: Computer Simulation, Visualization, Freehand Drawing, Furniture
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Ndihokubwayo, Kizito; Uwamahoro, Jean; Ndayambaje, Irénée – African Journal of Research in Mathematics, Science and Technology Education, 2020
Effective teaching of physics requires the use of well-designed and diversified instructional tools such as multimedia throughout the teaching and learning process. The main objective of this study was to investigate the effectiveness of Physics Educational Technology (PhET) simulations and YouTube videos to improve the learning of optics in…
Descriptors: Instructional Effectiveness, Multimedia Instruction, Simulation, Optics
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Pedder, Hugo; Boucher, Martin; Dias, Sofia; Bennetts, Margherita; Welton, Nicky J. – Research Synthesis Methods, 2020
Time-course model-based network meta-analysis (MBNMA) has been proposed as a framework to combine treatment comparisons from a network of randomized controlled trials reporting outcomes at multiple time-points. This can explain heterogeneity/inconsistency that arises by pooling studies with different follow-up times and allow inclusion of studies…
Descriptors: Simulation, Randomized Controlled Trials, Meta Analysis, Comparative Analysis
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Prvan, Marina; Ožegovic, Julije – ACM Transactions on Computing Education, 2020
This article provides a survey of methods and paradigms for teaching Computer Networks (CN). Since the theoretical concepts are rather abstract in this subject, and students often find them too technical and difficult to understand, many authors attempt to answer the question on how to improve students' motivation and interest for the complex…
Descriptors: Teaching Methods, Computer Networks, Computer Science Education, Educational Research
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Ladino, L. A. – Physics Education, 2020
In this work we discuss the intricacies of a simulation using the MS Excel spreadsheet that allows to study in detail the process of heat transfer between two reservoirs at different temperatures through a conducting rod when heat losses are neglected. The proposed physical model computes the time dependence of the reservoir temperatures and…
Descriptors: Physics, Science Instruction, Simulation, Spreadsheets
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Azi, Fatma Büsra; Gündüz, Semseddin – Shanlax International Journal of Education, 2020
The overall purpose of this study is to determine the effect of augmented reality applications on students' success in social studies course and their attitudes towards social studies courses. In this research, quantitative and qualitative methods were used. In the quantitative method, there is a pre-test, post-test control group as a…
Descriptors: Computer Simulation, Instructional Effectiveness, Academic Achievement, Social Studies
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Peterson, Celeste N.; Tavana, Sara Z.; Akinleye, Olukemi P.; Johnson, Walter H.; Berkmen, Melanie B. – Biochemistry and Molecular Biology Education, 2020
Biology and biochemistry students must learn to visualize and comprehend the complex three-dimensional (3D) structures of macromolecules such as proteins or DNA. However, most tools available for teaching biomolecular structures typically operate in two dimensions. Here, we present protocols and pedagogical approaches for using immersive augmented…
Descriptors: Teaching Methods, Molecular Structure, Computer Software, Biochemistry
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Henssen, Dylan J. H. A.; van den Heuvel, Loes; De Jong, Guido; Vorstenbosch, Marc A. T. M.; van Cappellen van Walsum, Anne-Marie; Van den Hurk, Marianne M.; Kooloos, Jan G. M.; Bartels, Ronald H. M. A. – Anatomical Sciences Education, 2020
Neuroanatomy education is a challenging field which could benefit from modern innovations, such as augmented reality (AR) applications. This study investigates the differences on test scores, cognitive load, and motivation after neuroanatomy learning using AR applications or using cross-sections of the brain. Prior to two practical assignments, a…
Descriptors: Anatomy, Neurology, Brain, Computer Uses in Education
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