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Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior
Sharif Shariati; Shahram Nazari; Rasool Norouzi Seyed Hossini; David Manzano-Sánchez; Ebrahim Norouzi – Canadian Journal of School Psychology, 2024
The present study aimed to investigate the impact of a hybrid pedagogical model consisting of Teaching Games for Understanding (TGFU) and Teaching for Personal and Social Responsibility (TPSR) on the impulsivity, antisocial behaviors, and cognitive function of adolescent students. The study involved 60 male adolescent school students with an…
Descriptors: Foreign Countries, Student Behavior, Males, Early Adolescents
Leah Copeland – ProQuest LLC, 2024
This study explored how teachers' feeling of self-efficacy in providing Social Emotional Learning (SEL) instruction helps students academic performance. Students' trauma, or adverse childhood experiences, can influence how academically successful they are (Brunzell et. al, 2018). One consequence of trauma in young children is emotional…
Descriptors: Self Efficacy, Social Emotional Learning, Elementary School Students, Elementary School Teachers
Jenna M. T. Vest – ProQuest LLC, 2024
This study focuses on creating a reliable and valid instrument to measure high school students' perceptions of academic challenge. The research is divided into four phases: qualitative analysis, item development, exploratory factor analysis (EFA), and validation. Initial data from college students' retrospective views and high school students'…
Descriptors: Test Construction, Test Validity, Student Attitudes, Academic Achievement
Jiahui Wang; Hengtao Tang – AERA Online Paper Repository, 2024
The current study examined the influences of SRL prompts provided in three different phases (i.e., forethought, performance, and self-reflection) on college students' learning outcome and SRL levels during video-based learning. Fifty-eight participants were randomly assigned into one of the four conditions: 1) SRL prompts at the forethought phase;…
Descriptors: Self Management, Cues, Video Technology, Educational Technology
Colby Lamb – ProQuest LLC, 2024
Because the failure rate for college algebra is large and sometimes up to 50%, college algebra serves as a gatekeeper to STEM fields and degree completion. Therefore, it is critical to examine students who are at risk of dropping, withdrawing, and failing college algebra help-seeking behavior. The purpose of this mixed methods study was to focus…
Descriptors: Help Seeking, Student Behavior, College Students, College Mathematics
Casey Voelz – ProQuest LLC, 2024
The purpose of this qualitative study was to determine if teachers' lived experiences of trauma impact practices, relationships, and responses to student behaviors in the classroom. The common themes could allow colleges, school districts, and school leaders to reflect, develop, or improve access to therapeutic interventions and teacher…
Descriptors: Trauma, Public School Teachers, Teacher Background, Teacher Characteristics
Lyndsay N. Jenkins; Stephanie S. Fredrick; Jay'ana King – International Journal of Bullying Prevention, 2024
The five-step bystander intervention model (i.e., Notice, Interpret, Accept Responsibility, Know What to Do, Act) has been utilized to study intervention in traditional bullying, but not bullying bystander behavior in online contexts. Additionally, differences in how students of color and White students are involved in bystander behavior in…
Descriptors: Bullying, Computer Mediated Communication, Factor Structure, Audiences
Readiness and Emergency Management for Schools Technical Assistance Center (REMS), 2024
Students who experience positive school climates are also less likely to participate in disruptive behavior, have issues with attendance like absenteeism and truancy, drop out, be suspended, display aggressive behavior, and engage in violence. This fact sheet provides resources created by the U.S. Department of Education, Office of Elementary and…
Descriptors: Prevention, Student Behavior, Educational Environment, Elementary Secondary Education
Sandra M. Chafouleas; Dakota W. Cintron; Jessica B. Koslouski; Amy M. Briesch; D. Betsy McCoach; Jennifer N. Dineen – Grantee Submission, 2024
Introduction: Leadership support has been identified as a key facilitator to successful implementation of school-based initiatives. School leadership contributions to student academic success and school reform have been documented, but less work has focused on the effects of leadership on school mental health initiatives such as social, emotional,…
Descriptors: School Districts, School Administration, Administrator Attitudes, Student Needs
Stephanie Wescott; Steven Roberts – British Journal of Sociology of Education, 2025
This paper conceptualises the inaction of school leadership teams in response to systemic sexual harassment as institutional gaslighting, a theoretical tool to date unutilised in studies of sexual harassment in educational settings. Drawing on case studies of two women teachers who experienced sustained sexual harassment in Australian schools, and…
Descriptors: Women Faculty, Females, Sexual Harassment, Leadership Responsibility
Xiao-Rong Guo; Shao-Ying Gong; Si-Yang Liu; Jing Wang; Yan-Qing Wang; Xin Zhao – European Journal of Psychology of Education, 2025
Previous studies have pointed out that leisure motivational interference was an important factor affecting students' learning satisfaction. This study concentrates on three unexplored areas in the current literature on leisure motivational interference and learning satisfaction. Specifically, it is the first to (a) focus on the effects of digital…
Descriptors: Leisure Time, Student Motivation, College Students, Electronic Learning
Moonhyun Han; Phil Seok Oh – International Journal of Science Education, 2025
Using a qualitative case study method, we examined how students talked, acted, and felt in structured inquiry in attempt to understand how students' epistemic emotions interact with their engagement in practices. Participants were four 5th graders, and data included audio recordings of the students' talk in structured inquiry for learning a…
Descriptors: Epistemology, Psychological Patterns, Science Education, Educational Practices
Kimberly Vo; Mahbub Sarkar; Paul J. White; Elizabeth Yuriev – Chemistry Education Research and Practice, 2025
Solving chemical problems entails content knowledge and mastery of problem-solving processes. However, students sometimes lack metacognitive processes required for problem solving in chemistry. This study investigated how first-year chemistry students engaged with the metacognitive problem-solving scaffold Goldilocks Help. Data was collected from…
Descriptors: Metacognition, Problem Solving, Student Attitudes, Learner Engagement
Cheng-Hung Wang – Education and Information Technologies, 2025
In the post-COVID-19 era, information education with highly interactive teaching methods has become increasingly common. In particular, the metaverse and virtual reality (VR) technology can be used in novel learning methods to leverage the intuitiveness, immersivity, and interactivity of VR. For example, students could use VR to simulate…
Descriptors: Computer Simulation, Instructional Materials, Natural Sciences, Elementary Secondary Education

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