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Dahmani, Hassen-Reda; Schneeberger, Patricia; Kramer, IJsbrand M. – CBE - Life Sciences Education, 2009
The number of experimentally derived structures of cellular components is rapidly expanding, and this phenomenon is accompanied by the development of a new semiotic system for teaching. The infographic approach is shifting from a schematic toward a more realistic representation of cellular components. By realistic we mean artist-prepared or…
Descriptors: Computer Graphics, Cytology, Undergraduate Students, Course Descriptions
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Jacobson, Astrid R.; Militello, Roberta; Baveye, Philippe C. – Computers & Education, 2009
Multidisciplinary courses are being developed at a number of US colleges and universities to highlight the connections between the rise or fall of world civilizations and the sustainable or unsustainable uses of soil and water resources. The content presented in these courses is complex because it includes concepts from disciplines as varied as…
Descriptors: Environmental Influences, Interdisciplinary Approach, Educational Objectives, College Instruction
Politowski, Richard – 1978
This paper is the script for a slide presentation about photographer David Douglas Duncan and his view of war. It is intended to be used with slides made from pictures Duncan took during World War II, the Korean War, and the war in Viet Nam and published in various books and periodicals. It discusses a shift in emphasis to be seen both in the…
Descriptors: Attitude Change, Multimedia Instruction, Photographs, Slides
Davis, John – Audiovisual Instruction, 1971
Descriptors: Accounting, Cost Effectiveness, Multimedia Instruction, Teaching Methods
Whatley, Jeannette H. – Today's Education, 1971
Descriptors: Creativity, Humanities Instruction, Multimedia Instruction, Thematic Approach
Gambe, Budd L. – American Libraries, 1970
Had the precedent set in 1920 been followed, the school library would long since have established its image as a media center and library schools would have been providing training in the nonbook aspects of school librarianship. (Author/AB)
Descriptors: History, Library Standards, Multimedia Instruction, School Libraries
Rakow, Joel – Training, 1997
Suggests that multimedia are designed for single, stand-alone computers. Provides strategies for trainers who are considering networking their multimedia workstations. (JOW)
Descriptors: Adult Education, Computer Networks, Multimedia Instruction, Training
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Mayer, Richard E. – Learning and Instruction, 2003
Reviewed research on the design of multimedia explanations. Findings show these effects of multimedia instructional design: (1) a multimedia effect; (2) a coherence effect; (3) a spatial contiguity effect; and (4) a personalization effect. Discusses each of these effects and shows how the same instructional design can be effective across different…
Descriptors: Instructional Design, Learning, Multimedia Instruction, Multimedia Materials
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Goldman, Susan R. – Learning and Instruction, 2003
Comments on the papers of this theme issue, which are concerned with the impact of verbal and nonverbal representations in acquiring expertise in complex domains. Outlines lessons from first generation work in this field and issues for second generation research. (SLD)
Descriptors: Learning, Multimedia Instruction, Multimedia Materials, Research Needs
Hon, David – Educational Technology, 1992
Presents a matrix of skills necessary for multimedia development. Skills are identified in business, artistic, and technical areas. These skills are then applied to the following reasons for multimedia use: to condense time and material; to effect rapid skills transfer; and to manage feedback and evaluation. (MES)
Descriptors: Material Development, Matrices, Models, Multimedia Instruction
Helsel, Sandra – Educational Technology, 1992
Intended to provide a basic understanding of virtual reality (VR) from an educational perspective, this article describes the debate between conceptual and technological orientations to VR; the conceptual orientation to VR; technological definitions of VR, artificial reality, and cyberspace; dimensions of VR; and VR's impact on education. (11…
Descriptors: Computer Assisted Instruction, Educational Technology, Multimedia Instruction
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Ballenger, Marcus – Childhood Education, 1993
Reviews two software programs: (1) "My Mediatext Workshop," an integrated media program based on a simple word processing program that joins sounds and graphics through media links; and (2) "Aesopolis," a CD-ROM product that displays classic paintings of scenes from Aesop's fables and enables students to read and hear the…
Descriptors: Computer Software, Computer Software Reviews, Multimedia Instruction
Yaman, Cetin – Online Submission, 2008
In the field of education, information and communication technologies and multimedia tools have become more prevalent then ever that almost all schools can obtain. Physical education which is not only very important component of formal and informal education but also an important part of lifelong learning has been affected by these developments…
Descriptors: Computer Literacy, Computer Uses in Education, Technology Integration, Multimedia Instruction
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Edwards, Peter – Kappa Delta Pi Record, 2008
Assistive technology (AT)--the use of technology to assist individuals with disabilities--encompasses a wide range of applications including problems with reading, writing, and language arts; speech-language disorders; students with mild disabilities; and older students. An exciting and motivational use of AT to assist readers that has not been…
Descriptors: Educational Technology, Creative Thinking, Assistive Technology, Thinking Skills
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Gonzalez, Carina S.; Blanco, Francisco – Simulation & Gaming, 2008
Different approaches have demonstrated that learning improves when implemented in a constructivist and social way. In addition, electronic games and simulations are perceived to have high educational value because of their motivational and emotional factors. This potential value can be developed by defining appropriate scenarios in which players…
Descriptors: Constructivism (Learning), Video Games, Educational Games, Integrated Curriculum
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