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Nuic, Ines; Glažar, Saša Aleksej – EURASIA Journal of Mathematics, Science and Technology Education, 2020
E-learning strategies for the teaching unit Structure and States of Matter were developed. Students' achievements and the percentages of misconceptions were compared between experimental groups taught using web-based learning material (WBLM) used as homework after conventional teaching at school (EG1), and at school settings (EG2) with the control…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Science, Science Instruction
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Thai, Ngoc Thuy Thi; De Wever, Bram; Valcke, Martin – Journal of Computer Assisted Learning, 2020
This study compares four learning environments: face-to-face learning (F2F), fully e-learning (EL), blended learning (BL), and flipped classroom (FC) with respect to students' learning performance. Moreover, this present research studies changes in perceived flexibility, intrinsic motivation, self-efficacy beliefs of students, and the interaction…
Descriptors: Blended Learning, Teaching Methods, Comparative Analysis, Self Efficacy
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Halim, Mohd Shakir Azfar Abdul; Hashim, Harwati; Yunus, Melor Md – Journal of Education and e-Learning Research, 2020
Some scholars believe that the English proficiency and literacy level among the pupils in this country is deteriorating alarmingly and to overcome this issue, many measures have been taken by the government. Research showed that this issue could be caused by lack of motivation among learners to use English in their lives. This study examined…
Descriptors: Student Motivation, English (Second Language), Second Language Learning, Second Language Instruction
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Alsawaier, Raed S. – International Journal of Information and Learning Technology, 2018
Purpose: Gamification is the application of game features, mainly video game elements, into non-game context for the purpose of promoting motivation and engagement in learning. The application of gamification in a pedagogical context provides some remedy for many students who find themselves alienated by traditional methods of instruction. The use…
Descriptors: Educational Games, Teaching Methods, Learning Motivation, Learner Engagement
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Robison, Matthew K.; Unsworth, Nash – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
Individuals with greater cognitive abilities generally show reduced rates of mind-wandering when completing relatively demanding tasks (Randall, Oswald, & Beier, 2014). However, it is yet unclear whether elevated rates of mind-wandering among low-ability individuals are manifestations of deliberate, intentional episodes of mind-wandering…
Descriptors: Cognitive Ability, Attention Control, Short Term Memory, Task Analysis
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Ekahitanond, Visara – Australian Educational Computing, 2018
Today's technology allows easier understanding of course activity and increasing motivation to learn. The Six Thinking Hats model, combined with the use of social media to enhance critical thinking abilities of learners. This framework is considered to be effective in promoting motivation and encouraging interaction between learners and teachers…
Descriptors: Critical Thinking, Thinking Skills, Skill Development, Models
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Bossavit, B.; Parsons, S. – Journal of Computer Assisted Learning, 2018
Digital educational games research tends to lack ecological validity by not adequately taking into account the views and perspectives of children and young people with autism spectrum disorders (ASD). This paper is a pilot study that explores and analyses an academic-based educational game that was co-designed with and for young people with ASD.…
Descriptors: Autism, Outcomes of Education, Computer Games, Teaching Methods
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Safotso, Gilbert Tagne; Tompte, Ndoubangar – World Journal of Education, 2018
The spread of English as a world language has reached many non English speaking countries. In the Expanding Circle (Kachru, 1988), many countries in Africa demonstrate more and more interest in learning it. This paper investigates Chadian learners' attitudes and motivation in learning that language. The study's subjects are made up of 190…
Descriptors: Foreign Countries, Secondary School Students, College Students, Student Attitudes
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Klimczak-Pawlak, Agata; Kossakowska-Pisarek, Sylwia – Educational Gerontology, 2018
This exploratory, retrospective study, which focuses on the needs, attitudes, and emotions of learners attending English as a foreign language courses at the Open University of the University of Warsaw is part of a larger scale project which aims at answering calls voiced, among others, by Boulton-Lewis (2010) to gather more data from older adults…
Descriptors: Foreign Countries, Student Attitudes, English (Second Language), Second Language Instruction
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Gutierrez, Daniel; Foxx, Sejal P.; Kondili, Elvita – Journal of School Counseling, 2018
This randomized controlled trial examines the effectiveness of a motivational interviewing (MI) group on the academic motivation of students at an alternative school (N = 43). Findings demonstrated that MI groups are effective in increasing extrinsic motivation, whereas both the waiting list control and study skills comparison group did not…
Descriptors: Motivation Techniques, Interviews, Student Motivation, Randomized Controlled Trials
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Park, Sunyoung; Kang, Hye-Seung; Kim, Eun-Jee – European Journal of Training and Development, 2018
Purpose: The purpose of this study was to examine the relationships among supervisor support, awareness of employees' developmental needs, motivation to learn, training readiness, motivation to transfer and job performance. Design/methodology/approach: A total of 216 responses from educational organizations in the USA were analyzed using the…
Descriptors: Job Performance, Staff Development, Supervisor Supervisee Relationship, Educational Needs
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Rios, Tetyana; Elliott, Marquita; Mandernach, B. Jean – Journal of Educators Online, 2018
The key to the success of any online program is dedicating attention to student satisfaction. Student satisfaction with what and how they learn in an online classroom is an important variable to understand and can help instructors and course designers create an environment that fits students' needs. This can be achieved with adequate course…
Descriptors: Educational Strategies, Online Courses, College Students, Student Satisfaction
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Ollis, Tracey; Starr, Karen; Ryan, Cheryl; Harrison, Ursula – Australian Journal of Adult Learning, 2018
Neighbourhood Houses in Australia are spaces of education and learning that cater to and work with adult learners across a lifespan. They are known as fourth sector education providers in the Adult and Community Education (ACE) sector. With a history spanning nearly 45 years, Neighbourhood Houses provide vital education opportunities for adult…
Descriptors: Foreign Countries, Lifelong Learning, Community Centers, Adult Education
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Tanaka, Jay; Pathrakorn, Patharaorn – PASAA: Journal of Language Teaching and Learning in Thailand, 2018
This study investigates the impact of sharing research findings on lexical coverage and vocabulary size with L2 English students. This practical knowledge can be applied toward reading books and other materials. Research has suggested that knowing approximately 98% of the words in a text can lead to adequate reading comprehension (Hu & Nation,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Pretests Posttests
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Yuen, May-Chan; Koo, Ah-Choo; Woods, Peter C. – International Journal of Information and Communication Technology Education, 2018
Digital animation (DA) is a field of art and design which requires certain level of design and computer skills with creativity and storytelling. Learners are required to spend a considerable amount of time on their own for practicing the skills after their formal classes. Guided by connectivism and Meyer's factors of independent learning, this…
Descriptors: Animation, Computer Uses in Education, Independent Study, College Students
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