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Mohammad, Nagham; McGivern, Lucinda – Online Submission, 2020
In regression analysis courses, there are many settings in which the response variable under study is continuous, strictly positive, and right skew. This type of response variable does not adhere to the normality assumptions underlying the traditional linear regression model, and accordingly may be analyzed using a generalized linear model…
Descriptors: Regression (Statistics), Statistical Distributions, Simulation, Data Analysis
Kristin Meloche Sagedy – ProQuest LLC, 2020
All nurses may be obliged to care for patients at the end of life. Baccalaureate nursing education should prepare nurses to provide this care, but best practice for end of life care education has not been established. Nurses are not adequately prepared to care for dying patients and grieving families. This research study explored the effectiveness…
Descriptors: Undergraduate Students, Nursing Students, Student Attitudes, Terminal Illness
Derek Sauder – ProQuest LLC, 2020
The Rasch model is commonly used to calibrate multiple choice items. However, the sample sizes needed to estimate the Rasch model can be difficult to attain (e.g., consider a small testing company trying to pretest new items). With small sample sizes, auxiliary information besides the item responses may improve estimation of the item parameters.…
Descriptors: Item Response Theory, Sample Size, Computation, Test Length
Amanda Rae Powell – ProQuest LLC, 2020
This study focuses on the life and times of a monster: a) the creation of a virtual reality (VR) simulation intended to enhance student engagement with Fitzgerald's (2004/1925) The Great Gatsby in a secondary English classroom; b) the subsequent suppression of the simulation when the creation, but not the researcher's intentions, were realized;…
Descriptors: High Schools, English, Computer Simulation, Technology Uses in Education
Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
Oscar Yecid Aparicio-Gómez; Olga Lucia Ostos-Ortiz; Constanza Abadía-García – Journal of Technology and Science Education, 2024
In today's educational environment, the convergence of emerging technologies and active methodologies has become a fundamental driver of change in university education. Emerging technologies, such as artificial intelligence, virtual reality, machine learning, and data analytics, are redefining the dynamics of higher education. Active…
Descriptors: Technological Advancement, Technology Uses in Education, Higher Education, Problem Based Learning
Kenneth Silseth; Rolf Steier; Hans Christian Arnseth – International Journal of Computer-Supported Collaborative Learning, 2024
By adopting a situated and interactional approach, we explore students' immersive VR experiences as resources for collaborative meaning making and learning. We draw on data from a project in which teachers and researchers co-developed a learning design for upper secondary students involving immersive VR technology. In this learning design,…
Descriptors: Foreign Countries, Secondary School Students, Computer Simulation, Constructivism (Learning)
Joseph M. Furner – International Journal of Education in Mathematics, Science and Technology, 2024
This paper will provide several examples of science and mathematics integration: navigation/map-reading, ecology/ecosystems/population growth, and chemistry/molecular structures. This paper underscores integrating STEM subjects with problem-based learning with technology such as video/computer simulations/programming/coding and the dynamic free…
Descriptors: Problem Based Learning, Mathematics Instruction, Educational Technology, Geometry
Rebecca Mosaad; Julia Micallef; Aliyat Olatinwo; Gordon Brock; Adam Dubrowski – International Association for Development of the Information Society, 2024
Introduction: This study aimed to develop a cost-effective suturing and knot typing simulator that aligns with the expectations of experts, addressing the need for affordable yet high-quality medical training tools. The focus was on assessing the efficacy of a silicone skin suture task trainer, created through a 3D printed mold, for use in mobile…
Descriptors: Foreign Countries, Physicians, Computer Simulation, Computer Assisted Instruction
Samantha Nemchek Scott – ProQuest LLC, 2024
Collaboration is an essential skill for a special education teacher's (SETs) success in developing individualized education programs (IEPs) to ensure that students with disabilities have access to equal educational opportunities. Collaboration occurs when members of an inclusive learning community work together as equals to meet a student's…
Descriptors: Computer Simulation, Cooperation, Knowledge Level, Teacher Characteristics
Alicia Fernanda Galindo-Manrique; Vanessa Villarreal-Vera; Francisco Javier Orozco-Bendímez; Maricela García-Montoya – Journal of Social Studies Education Research, 2024
The evolving Metaverse in Higher Education (HE) in Mexico can enrich pedagogy, facilitate skills development, and improve students' learning experience. This research aimed to identify the factors guiding the adoption of the Metaverse in a Business School in Mexico. A survey analysis was conducted to gauge insights from stakeholders on the…
Descriptors: Foreign Countries, Higher Education, Technology Uses in Education, Computer Simulation
Elena Chudaeva; Latifa Soliman – Canadian Journal of Learning and Technology, 2024
General education science courses at a Canadian postsecondary institution implemented "Beyond Labz" virtual science labs. Faculty members teaching vocational science-related courses tested this resource. This qualitative study explores faculty member and learner perceptions of the efficacy of these virtual labs in terms of ease of use,…
Descriptors: Foreign Countries, Science Education, Distance Education, Electronic Learning
Ayodele Abosede Ogegbo; Mafor Penn; Umesh Ramnarain; Oniccah Pila; Christo Van Der Westhuizen; Noluthando Mdlalose; Ivan Moser; Martin Hlosta; Per Bergamin – Education and Information Technologies, 2024
This study investigated how pre-service teachers perceive and plan to use a virtual reality classroom for science teaching during microteaching practices. The UTAUT 2 model was adopted as the conceptual framework for this study. Data were collected through an online survey from eighty-three pre-service science teachers from a large metropolitan…
Descriptors: Preservice Teachers, Student Attitudes, Computer Simulation, Science Instruction
Athanasios Christopoulos; Stylianos Mystakidis; Justyna Kurczaba; Mikko-Jussi Laakso; Chrysostomos Stylios – International Journal of Science and Mathematics Education, 2024
Previous studies have found positive effects of Game-Based Learning for mathematics. While most studies assume that this effect is explained by the presence of flow/immersion during games, this has not yet been established. The aim of the current study is to verify if immersion indeed is associated with mathematical skills improvement when using a…
Descriptors: Computer Simulation, Educational Games, Mathematics Skills, Mathematics Achievement
Mohd Fazil; Angelica Rísquez; Claire Halpin – Journal of Learning Analytics, 2024
Technology-enhanced learning supported by virtual learning environments (VLEs) facilitates tutors and students. VLE platforms contain a wealth of information that can be used to mine insight regarding students' learning behaviour and relationships between behaviour and academic performance, as well as to model data-driven decision-making. This…
Descriptors: Learning Analytics, Learning Management Systems, Learning Processes, Decision Making

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