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Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
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Hemraj Ramsurrun; Roushdat Elaheebocus; Aatish Chiniah – Journal of Science Education and Technology, 2024
Informal science activities occurring at various non-traditional learning sites present a pivotal model for involving youths in the science learning process. The dynamic landscape of emerging technologies has prompted the exploration of innovative methodologies to bolster and refine informal science education. However, the expanse of this field…
Descriptors: Educational Technology, Technology Uses in Education, Learning, Extracurricular Activities
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Risna Arifiani; Irwanto Irwanto – Journal of Educators Online, 2024
Due to the difficulty of chemical compounds to visualize, augmented reality (AR) integrated with mobile learning has been developed as an alternative media for studying chemistry. This study aims to analyze the use of AR-integrated mobile learning in chemistry education from a bibliometric perspective in the last decade. A total of 225 articles…
Descriptors: Technology Uses in Education, Physical Environment, Computer Simulation, Simulated Environment
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Robert Godwin-Jones – Language Learning & Technology, 2024
Generative AI offers significant opportunities for language learning. Tools like ChatGPT provide second language practice through chats in written or voice formats, with the learner specifying through prompts conversational parameters. AI can be instructed to give corrective feedback and create practice exercises. Using AI, instructors can build…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Computer Software
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Seán Roe; Mary K. McGahon; Sharon Parkinson; Etain Tansey; Paul Murphy – Advances in Physiology Education, 2024
The early years of physiology education in medical curricula provide unique challenges. As well as inculcating concepts that are seen as difficult, modern curricula require that students learn in context in case-based learning courses. Additionally, regulating bodies stress that the soft skills of compassion, communication, and empathy are…
Descriptors: Medical Education, Physiology, Drama, Teaching Methods
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Kezia Herman Mkwizu; Ritimoni Bordoloi – Asian Association of Open Universities Journal, 2024
Purpose: Inclusive growth in the education sector is still a major challenge in some countries because of limited access to technologies and internet connectivity, among other reasons. However, as a technology, augmented reality (AR) is expected to be widely used in the field of education in the future. The main purpose of this paper is to explore…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Rachel Whalley; Michael Barbour – Journal of Open, Flexible and Distance Learning, 2024
This article explores the practice of virtual learning in New Zealand schools. It reports on a study that examined how virtual learning has evolved over the last 30 years and how it is currently experienced by students and teachers, and makes recommendations for the future. Research participants were teaching principals selected from eight small…
Descriptors: Computer Simulation, Educational Opportunities, Teaching Methods, Educational Practices
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Julianna Washington; Taylor Darwin; Theodora Beauchamp; Candace Walkington – Grantee Submission, 2024
Prisms VR, a secondary math learning application, allows for users to see, manipulate, and engage with mathematical concepts in an embodied way in Virtual Reality (VR) environment. We examine cases in which mathematics teachers and middle school students worked through Prisms and reflected upon their experiences. Findings indicate that VR…
Descriptors: Mathematics Instruction, Teacher Attitudes, Computer Simulation, Algebra
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Castellani, Brian; Barbrook-Johnson, Peter; Schimpf, Corey – International Journal of Social Research Methodology, 2019
Two leading camps for studying social complexity are case-based methods (CBM) and agent-based modelling (ABM). Despite the potential epistemological links between 'cases' and 'agents,' neither camp has leveraged their combined strengths. A bridge can be built, however, by drawing on Abbott's insight that 'agents are cases doing things', Byrne's…
Descriptors: Social Science Research, Systems Approach, Mixed Methods Research, Case Studies
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Doble, Christopher; Matayoshi, Jeffrey; Cosyn, Eric; Uzun, Hasan; Karami, Arash – International Journal of Artificial Intelligence in Education, 2019
A large-scale simulation study of the assessment effectiveness of a particular instantiation of knowledge space theory is described. In this study, data from more than 700,000 actual assessments in mathematics using the ALEKS (Assessment and LEarning in Knowledge Spaces) software were used to determine response probabilities for the same number of…
Descriptors: Test Reliability, Adaptive Testing, Mathematics Tests, Computer Assisted Testing
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Levine, Burton; Berzofsky, Marcus E.; Hampton, Joel; Battles, Haven B. – International Journal of Social Research Methodology, 2019
Dual-frame, random-digit-dialing (DFRDD) surveys, using a frame of landline telephone numbers and a frame of cell phone numbers, have become the norm for telephone surveys. Two alternative frame constructions sample exclusively from a cell phone frame, referred to as the 'single-frame cell,' and sample from the listed landline frame and the cell…
Descriptors: Telephone Surveys, Sampling, Handheld Devices, Data Collection
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Poçan, Serdal; Altay, Bilal; Yasaroglu, Cihat – Education and Information Technologies, 2023
Due to rapid developments, mobile technologies started to play an essential role in designing seamless learning environments. Due to the availability of mobile technologies, students can access learning materials without being bound by time and place. On the grounds that these applications allow information exchange, time and space limitations…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Zhang, Jia; Huang, Yu-Ting; Liu, Tzu-Chien; Sung, Yao-Ting; Chang, Kuo-En – Interactive Learning Environments, 2023
Worksheets are often used during field trips and utilize a learning cycle with three stages (exploration, concept introduction and concept application) to engage learners in the learning activities of observation and exploration. However, traditional paper worksheets do not provide multimedia and interactive presentations with physical objects,…
Descriptors: Computer Simulation, Worksheets, Field Trips, Botany
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Wibowo, Firmanul Catur – Journal of Technology and Science Education, 2023
Augmented Reality (AR) based learning provides real experiences for educators and new strategies for presenting physics concepts but also provides opportunities for students to interact interactively, spontaneously, and interestingly. Previous research has shown that AR has many advantages in education, but only a few focus on Independent…
Descriptors: Computer Simulation, Physics, Science Instruction, 21st Century Skills
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Karaman, Fatma – International Journal of Contemporary Educational Research, 2023
The developments in technology bring to mind the questions of how the acquisitions and contents of the curriculum in the foreign language teaching process can be transferred to the students in a more effective and permanent way and which methods and technological opportunities can be used in the education process, revealing that different…
Descriptors: German, Second Language Learning, Second Language Instruction, Computer Simulation
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