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Li Shengqiang; Athirach Nankhantee; Sarit Srikhao – Journal of Education and Educational Development, 2025
In recent years, inquiry-based learning and collaborative learning are widely used in education. They have great effects on cultivating students' core competencies. However, most studies only focus on their individual effects. Little research has been done on how their combination helps students with teamwork and problem-solving. This study used a…
Descriptors: Cooperative Learning, Active Learning, Teamwork, Problem Solving
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Kira J. Carbonneau; Morgan A. Jernigan – Teacher Educators' Journal, 2025
In this study, we compared the effectiveness of two instructional approaches--modeling and generative tasks--within case-based instruction (CBI) in developing preservice teachers' classroom case analysis skills. Forty preservice teachers were randomly assigned to engage in CBI with either a modeling or generative task, working through three…
Descriptors: Case Method (Teaching Technique), Teacher Education Programs, Preservice Teachers, Modeling (Psychology)
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Muhammad Z. I. Lallmahomed – Discover Education, 2025
In the post COVID-19 era, technology is now an integral part of the curriculum where in-classroom learning has been replaced by fully online and blended teaching. The rapid change to novel online learning environment, have left students exposed to the risks of techno stress. Given the dearth of studies on students, this research seeks to…
Descriptors: Technology Uses in Education, Stress Variables, Online Courses, Blended Learning
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Alison Lui; Catharina Womack; Penny Orton – Education and Information Technologies, 2025
This article critically evaluates the effects of the ACU Virtual Mobility (VM) Project Digital Information Security Course (DISC) programme on improving students' awareness of cyber security skills, pre and post the educational intervention. Our selected VM tool is Collaborative Online International Learning (COIL). Building on a conceptual…
Descriptors: Cooperative Learning, Electronic Learning, Foreign Countries, Information Security
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Fabio Spano; Adam Kardos; Craig Dennis Howard – International Journal of Designs for Learning, 2025
This design case presents a gamified dictionary learning intervention for away-from-school learning. Intended to be mobile, the game features AI speech recognition for practicing English words and phrases. We also introduce a second feature--an integrated teacher dashboard that addresses issues in traditional homework--a lack of immediate feedback…
Descriptors: Gamification, Dictionaries, Artificial Intelligence, English (Second Language)
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Ishi Srivastava; Heena Sachdeva; Shirali Tyabji – Discover Education, 2025
Gamification is gaining prominence in design education, offering innovative methods to enhance student engagement and develop critical competencies such as collaboration, creativity, and problem-solving. This study investigates the integration of gamification into a first-year Design Research course at ATLAS SkillTech University, Mumbai, India,…
Descriptors: Gamification, Design, Research, Courses
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Xinyue Hu; Kanyarat Sriwisathiyakun; Jirarat Sitthiworachart – Education and Information Technologies, 2025
In the rapidly evolving language education landscape, integrating innovative pedagogical approaches is essential to meet the diverse needs of learners. This study explores the efficacy of a Micro-Learning Media with Station Rotation Blended Learning Model (MLM-SRM) in enhancing the Japanese communication skills--specifically speaking, listening,…
Descriptors: Blended Learning, Reading Skills, Language Proficiency, Communication Skills
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Adam A. Aguiar; Jennifer Calabrese – Discover Education, 2025
This research aimed to examine the effectiveness of traditional lectures versus active lectures in introductory college biology classes composed of science and non-science majors, a topic of significant importance in the field of education. In a traditional lecture, the researcher used PowerPoint to present class content while answering direct…
Descriptors: Introductory Courses, Biology, Science Instruction, Cooperative Learning
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Andrew Wiss; Mary Showstark; Kyle Dobbeck; Jennifer Pattershall-Geide; Elke Zschaebitz; Dawn Joosten-Hagye; Kirsten Potter; Erin Embry – Online Learning, 2025
This article highlights the foundational challenge of rapid interprofessional student team formation and the potential challenges that groupthink poses for newly formed teams participating in collaborative problem based learning activities. This article describes a mixed-methods study that addresses groupthink by introducing a generative…
Descriptors: Artificial Intelligence, Computer Uses in Education, Cooperative Learning, Problem Based Learning
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Simone C. O. Conceição; Anita Samuel – New Directions for Adult and Continuing Education, 2025
As artificial intelligence (AI) rapidly transforms higher education, faculty are increasingly expected to integrate AI tools into curriculum design, assessment, and instruction, often without adequate preparation. This article examines how Centers for Teaching and Learning (CTLs) can effectively support faculty adopting AI technologies through…
Descriptors: Technology Integration, Artificial Intelligence, Faculty Development, Adult Learning
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Ahmad Al-Azzam; Dina Al-Jamal – Educational Process: International Journal, 2025
Background/purpose: This investigation centres on the effectiveness of the Buddy Reading approach in promoting vocabulary progression among fifth-grade EFL students in Jordan. Recognizing vocabulary as fundamental to linguistic aptitude, the research addresses the ongoing challenge instructors face in selecting fruitful instructional tactics.…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Grade 5
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Peter J. Woods; Emma Anderson; Avneet Hira – Journal of Educational Change, 2025
While scholars and public figures have positioned the COVID-19 pandemic as an opportunity for school reform, the response to this potential for change by teachers remains underexplored. In turn, we attend to the following research question: how do teachers at project-based learning high schools conceptualize the changes to education that have…
Descriptors: COVID-19, Pandemics, Student Projects, Active Learning
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Cristina Maglio; Manuela Williams; Alessandro Camponeschi – Biochemistry and Molecular Biology Education, 2025
The COVID-19 pandemic began as a health crisis and quickly turned into an economic, social, and political crisis. It revealed the vulnerability of education systems to external changes and risks and challenged institutions and educators to transform and adapt at short notice. Following the COVID-19 outbreak, one of the natural consequences was the…
Descriptors: COVID-19, Pandemics, Biology, Science Instruction
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Hazel Richards; Victoria Lundie – International Journal of Language & Communication Disorders, 2025
Background: This article shares details of a pilot research project that explored stakeholder perceptions and experiences of the academic and work-based elements involved in one university's innovative speech and language therapy (SLT) degree apprenticeship. Aims: To share findings about SLT apprentice learner and mentor expectations and…
Descriptors: Speech Language Pathology, Speech Therapy, Allied Health Occupations Education, Apprenticeships
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Qian Xu; Jennifer C. Richardson; Zhuo Zhang; Zui Cheng; Fengping Guo – Online Learning, 2025
The use of mobile technologies has increasingly changed how students learn in the digital age. This study examined the effectiveness of using a mobile application called Shanbay Dan-Ci (SBDC) for acquiring new English vocabulary. Participants included 70 Chinese undergraduate L2 learners. Following a quasi-experimental design, two groups of L2…
Descriptors: Computer Oriented Programs, Handheld Devices, English (Second Language), Second Language Learning
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