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Wang, Minjuan; Yu, Haiyang; Bell, Zerla; Chu, Xiaoyan – IEEE Transactions on Learning Technologies, 2022
The Metaverse is a network of 3-D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merges physical and virtual reality and provides channels for multisensory interactions and immersions in a variety of environments (Mystakidis, 2022). The Metaverse is considered the…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Environment, Best Practices
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Flandin, Simon, Ed.; Vidal-Gomel, Christine, Ed.; Becerril Ortega, Raquel, Ed. – Professional and Practice-based Learning, 2022
This book offers various ways in which analyzing professional experience and activity in simulation training makes it possible to describe practice-based learning affordances and processes. Research has been conducted in various simulation programs in the domains of healthcare, victim rescue and population protection, involving healthcare workers,…
Descriptors: Simulation, Experiential Learning, Learning Activities, Allied Health Occupations Education
Reed, Janet M. – ProQuest LLC, 2022
Research literature provides evidence that new graduate nurses are often deficient in clinical judgment (CJ). One way to increase CJ is by using simulations. However, the literature is replete with descriptions of the high anxiety that simulation triggers. It is not currently known how anxiety in simulation affects clinical judgment for…
Descriptors: Nurses, Decision Making, Anxiety, Evidence
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Syynimaa, Kirsi; Lainema, Kirsi; Lainema, Timo – International Association for Development of the Information Society, 2022
Game-based learning (GBL) environments are shown to support open-ended inquiry, collaborative learning, shared knowledge creation and decision-making processes. The study at hand focuses on examining students' descriptions of problematic situations and collaborative learning in a virtual simulation game. We were interested in what kinds of…
Descriptors: Teamwork, Cooperative Learning, Game Based Learning, Electronic Learning
Laura M. Penalo – ProQuest LLC, 2022
Through the use of virtual simulations (VS) in nursing education, nursing students are exposed to a variety of clinical scenarios that may potentially improve their learning of competencies, increase their self-efficacy, and enhance their future clinical performance. Despite limited quantitative research incorporating evidence-based strategies…
Descriptors: Nursing Students, Simulation, Virtual Classrooms, Self Efficacy
Ana Maria Villanueva – ProQuest LLC, 2022
Emerging technologies in the classroom are paving the way towards high-quality, hands-on distance learning. Augmented Reality (AR), which overlays virtual information into the physical world, provides a promising solution for the development and delivery of collaborative educational content. Frameworks such as ARkit, ARCore, have enabled AR…
Descriptors: Computer Simulation, Educational Technology, Barriers, Robotics
Amanda M. Gardner – ProQuest LLC, 2022
While immersive technology has migrated from specialized industry use to wholesale classroom applications, high school student reading of classical literature in secondary English classrooms has declined. At the start of the 2020s American education's dependence on technology increased as a necessary institutional response to the COVID-19…
Descriptors: Computer Simulation, Films, English Instruction, High School Students
Stephanie Wilborne – ProQuest LLC, 2022
The purpose of this qualitative interview study was to examine the current pedagogical use of high-fidelity patient simulation (HFPS) by nursing and simulation faculty in the northeastern part of the United States, as reported by those faculty members. The National League of Nursing/Jeffries Theory (Jeffries, 2021) was the conceptual framework for…
Descriptors: Nursing Education, Patients, College Faculty, Teacher Attitudes
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Aaron Hogue; Nicole Porter; Molly Bobek; Alexandra MacLean; Lila Bruynesteyn; Amanda Jensen-Doss; Sarah Dauber; Craig E. Henderson – Administration and Policy in Mental Health and Mental Health Services Research, 2022
A foundational strategy to promote implementation of evidence-based interventions (EBIs) is providing EBI training to therapists. This study tested an online training system in which therapists practiced observational coding of mock video vignettes demonstrating family therapy techniques for adolescent behavior problems. The study compared…
Descriptors: Electronic Learning, Allied Health Personnel, Observation, Cognitive Processes
Aakash Kumar – ProQuest LLC, 2022
Many efforts to reform science educational standards and structure have placed an emphasis on directing learners to communicate about concepts using external representations (ERs). Techniques to develop competencies with ERs often ask learners to develop understanding outside of a physical context while concurrently making connections back to the…
Descriptors: Magnets, Scientific Concepts, Science Instruction, Computer Simulation
Norman Cadiz Belleza – ProQuest LLC, 2022
According to health care reports, more than 250,000 deaths annually are attributed to medical error, prompting interprofessional education (IPE) initiatives as one way to improve healthcare delivery. The problem is that little is known about the effect of simulation learning with standardized patients on occupational therapy (OT) and physical…
Descriptors: Simulation, Occupational Therapy, Physical Therapy, Allied Health Occupations Education
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De Coninck, Karen; Keppens, Karolien; Valcke, Martin; Dehaene, Heidelinde; De Neve, Jan; Vanderlinde, Ruben – Research Papers in Education, 2023
This study investigated the effectiveness of clinical simulations (CS) as an instructional strategy to prepare student teachers to conduct parent-teacher conferences. A pre-test/post-test study was set up in order to study the impact of online (n = 181) and face-to-face CS (n = 95) on student teachers' parent-teacher communication competence…
Descriptors: Student Teachers, Parent Teacher Cooperation, Simulation, Communication Skills
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Liu, Zheyu; Yu, Ping; Liu, Jiale; Pi, Zhongling; Cui, Weijin – British Journal of Educational Technology, 2023
Virtual reality, as an excellent supportive instructional technology, has gained increasing attention from educators and professionals, where desktop-based virtual reality (DVR) is broadly adopted due to its affordability and accessibility. However, when evaluating students' learning experiences such as flow experiences in DVR environments, most…
Descriptors: Self Control, STEM Education, Computer Simulation, Undergraduate Students
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Sun, Hao; Wang, Pinmei; Li, Yudong – Biochemistry and Molecular Biology Education, 2023
Abstract Microbiome study requires both molecular techniques and bioinformatics skills, which are challenging for biologists to participate in this growing field. To introduce microbiome concepts and skills to students, a 6-week wet-lab and bioinformatics course for undergraduates was implemented through the project-based learning (PBL) approach.…
Descriptors: Science Laboratories, Educational Technology, Computer Simulation, Genetics
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Obaid, Teeba; Nesbit, John C.; Mahmoody Ghaidary, Ahmad; Jain, Misha; Hajian, Shiva – Instructional Science: An International Journal of the Learning Sciences, 2023
Understanding scientific phenomena requires learners to construct mental models of causal systems. Simulation-based discovery learning offers learners the opportunity to construct mental models and test them against the behavior of a simulation. The purpose of this study was to investigate sequential patterns of learner actions and utterances…
Descriptors: Inferences, Simulation, Discovery Learning, Science Education
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