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Block, David – Creative Computing, 1982
Two kinds of secret writing, codes and ciphers, are discussed. The weakness of a ciphering system mentioned in the March 1981 issue is pointed out, and an alternate method is presented. Programs written in BASIC are presented which can be used to encipher messages and help break ciphers. (MP)
Descriptors: Computer Science, Computer Science Education, Enrichment Activities, Mathematical Applications
Lawson, Harold W., Jr. – Creative Computing, 1981
A process-oriented approach that can be highly successful in introducing students to computer systems concepts and terminology in an integrated manner is presented. (MP)
Descriptors: Computer Science, Computer Science Education, Computers, Educational Technology
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Turner, Scott A.; Perez-Quinones, Manuel A.; Edwards, Stephen H. – Journal on Educational Resources in Computing, 2005
In introductory computer science courses, the Unified Modeling Language (UML) is commonly used to teach basic object-oriented design. However, there appears to be a lack of suitable software to support this task. Many of the available programs that support UML focus on developing code and not on enhancing learning. Programs designed for…
Descriptors: Feedback (Response), Student Attitudes, Computer Science Education, Computer Software
Nogueron, Silvia Cecilia – ProQuest LLC, 2011
In this study, I investigate the digital literacy practices of adult immigrants, and their relationship with transnational processes and practices. Specifically, I focus on their conditions of access to information and communication technologies (ICTs) in their life trajectories, their conditions of learning in a community center, and their…
Descriptors: Participant Observation, Multilingualism, Adult Education, Access to Information
Shapiro, Casey Ann Eznekier – ProQuest LLC, 2011
The importance of gender equity in science, technology, engineering, and mathematics (STEM) has continued to be an area of national concern. Research examining women's experiences in STEM has highlighted several factors, both at the student- and institutional-level, that contribute to women's continued underrepresentation in STEM, especially in…
Descriptors: College Students, Institutional Research, Females, Disproportionate Representation
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Lallie, Harjinder Singh; Lawson, Phillip; Day, David J. – Journal of Information Technology Education: Innovations in Practice, 2011
Identifying academic misdemeanours and actual applied effort in student assessments involving practical work can be problematic. For instance, it can be difficult to assess the actual effort that a student applied, the sequence and method applied, and whether there was any form of collusion or collaboration. In this paper we propose a system of…
Descriptors: Foreign Countries, Evidence, Computer Software, Academic Achievement
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Dishaw, Mark; Eierman, Michael A.; Iversen, Jakob H.; Philip, George C. – Journal of Information Systems Education, 2011
Businesses and other organizations are relying increasingly on virtual teams to perform a range of business activities. A key challenge in utilizing virtual teams is to support collaboration among team members who are separated by distance and/or time. In this paper we use a research model based on a combination of the Technology Acceptance Model…
Descriptors: Information Systems, Electronic Mail, Computer Software Evaluation, Computer Software
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Lan, Yu-Feng; Lin, Pin-Chuan – Australasian Journal of Educational Technology, 2011
With the rapid development of web-based learning environments, question-posing activities have become an important teaching and learning mode. However, this learning approach has some difficulties, one being the lack of a practical approach to assist teachers in evaluating the question-posing ability of all learners. To remedy this problem, the…
Descriptors: College Freshmen, Criticism, Active Learning, Questioning Techniques
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Benson, B.; Arfaee, A.; Choon Kim; Kastner, R.; Gupta, R. K. – IEEE Transactions on Education, 2011
Early exposure to embedded computing systems is crucial for students to be prepared for the embedded computing demands of today's world. However, exposure to systems knowledge often comes too late in the curriculum to stimulate students' interests and to provide a meaningful difference in how they direct their choice of electives for future…
Descriptors: Foreign Countries, Undergraduate Study, High School Students, Summer Programs
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Dabbagh, Nada; Beattie, Mark – Advances in Engineering Education, 2010
Skill shortages in the area of computer network troubleshooting are becoming increasingly acute. According to research sponsored by Cisco's Learning Institute, the demand for professionals with computer networking skills in the United States and Canada will outpace the supply of workers with those skills by an average of eight percent per year…
Descriptors: Student Attitudes, Teacher Attitudes, Computer Uses in Education, Computer Literacy
Cagle West, Marsha – ProQuest LLC, 2010
Software is a critical component of systems ranging from simple consumer appliances to complex health, nuclear, and flight control systems. The development of quality, reliable, and effective software solutions requires the incorporation of effective software engineering processes and leadership. Processes, approaches, and methodologies for…
Descriptors: Grounded Theory, Computer Software, Program Development, Leadership
Poole, Erika Shehan – ProQuest LLC, 2010
Visions of future computing in residential settings often come with assumptions of seamless, well-functioning, properly configured devices and network connectivity. In the near term, however, processes of setup, maintenance, and troubleshooting are fraught with difficulties; householders regularly report these tasks as confusing, frustrating, and…
Descriptors: Futures (of Society), Influence of Technology, Science and Society, Computers
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Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
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Fournier, Jean-Pierre; Sansonnet, Jean-Paul – Interactive Technology and Smart Education, 2008
Purpose: This paper aims to sketch the emerging notion of auto-adaptive software when applied to e-learning software. Design/methodology/approach: The study and the implementation of the auto-adaptive architecture are based on the operational framework "ActiveTutor" that is used for teaching the topic of computer science programming in first-grade…
Descriptors: Electronic Learning, Distance Education, Heuristics, Computer Software
Wood, Peter – Chronicle of Higher Education, 2008
In this article, the author points out that the cultural bias against serious study of science and technology is rarely recognized as a reason for American students' poor performance. Students respond more profoundly to cultural imperatives than to market forces. In the United States, students are insulated from the commercial market's demand for…
Descriptors: Textbooks, Science Education, Technology Education, Cultural Influences
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