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Kyle Robinson – ProQuest LLC, 2024
The COVID-19 pandemic was an unprecedented event in modern educational history that resulted in a dramatic upheaval of the traditional school system. The shift from brick-and-mortar to virtual instruction resulted in profound anxiety and demand (Kush et al., 2021). As the quarantine ended, the return to the physical classroom brought with it new,…
Descriptors: Teacher Persistence, COVID-19, Pandemics, Faculty Mobility
Matthew S. Taylor; Eileen M. Glavey – Journal of Special Education Technology, 2024
Science, technology, engineering, and mathematics (STEM) curriculum and learning activities may help students learn social-emotional learning (SEL) competencies needed to support independence and community living, as well as 21st-century career development skills. Including robotics and coding curriculum in elementary classrooms can offer all…
Descriptors: Robotics, Coding, Social Emotional Learning, Autism Spectrum Disorders
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Skulmowski, Alexander – Education and Information Technologies, 2022
Digital learning increasingly makes use of realistic visualizations, although realism can be demanding for learners. Color coding is a popular way of helping learners understand visualizations and has been found to aid in learning with detailed visualizations. However, previous research has shown that color coding must not always be an effective…
Descriptors: Color, Coding, Visualization, Electronic Learning
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McLoughlin, Shane; Tyndall, Ian; Pereira, Antonina – Journal of Behavioral Education, 2022
In recent years, small-scale studies have suggested that we may be able to substantially strengthen children's general cognitive abilities and intelligence quotient (IQ) scores using a relational operant skills training program (SMART). Only one of these studies to date has included an active Control Condition, and that study reported the smallest…
Descriptors: Cognitive Ability, Intelligence Quotient, Early Adolescents, Programming
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Jahnke, Maximilian; Höppner, Frank – International Educational Data Mining Society, 2022
The value of an instructor is that she exactly recognizes what the learner is struggling with and provides constructive feedback straight to the point. This work aims at a step towards this type of feedback in the context of an introductory programming course, where students perform program execution tracing to align their understanding of Java…
Descriptors: Programming, Coding, Computer Science Education, Error Patterns
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Poole, Frederick J.; Clarke-Midura, Jody; Rasmussen, Melissa; Shehzad, Umar; Lee, Victor R. – Computer Science Education, 2022
There is a growing perception that computational thinking can be developed in unplugged environments. A recent trend among these unplugged approaches is the use of tabletop games. While there are many commercial tabletop games on the market that are promoted as teaching computer science and/or computational skills, little is known about how these…
Descriptors: Teaching Methods, Games, Computation, Thinking Skills
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Marwan, Samiha; Akram, Bita; Barnes, Tiffany; Price, Thomas W. – IEEE Transactions on Learning Technologies, 2022
Theories on learning show that formative feedback that is immediate, specific, corrective, and positive is essential to improve novice students' motivation and learning. However, most prior work on programming feedback focuses on highlighting student's mistakes, or detecting failed test cases after they submit a solution. In this article, we…
Descriptors: Feedback (Response), Formative Evaluation, Programming, Coding
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Larsen, Tori M.; Endo, Bianca H.; Yee, Alexander T.; Do, Tony; Lo, Stanley M. – CBE - Life Sciences Education, 2022
Bloom's taxonomy is a classification of learning objectives originally developed for general educational purposes. The taxonomy was revised to expand beyond cognitive processes and to include knowledge types as an orthogonal dimension. As Bloom's taxonomy is a tool widely used in biology education by researchers and instructors, it is important to…
Descriptors: Taxonomy, Educational Objectives, Cognitive Processes, Verbs
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Silvis, Deborah; Lee, Victor R.; Clarke-Midura, Jody; Shumway, Jessica F. – Information and Learning Sciences, 2022
Purpose: Much remains unknown about how young children orient to computational objects and how we as learning scientists can orient to young children as computational thinkers. While some research exists on how children learn programming, very little has been written about how they learn the technical skills needed to operate technologies or to…
Descriptors: Programming, Coding, Kindergarten, Robotics
Joseph S. Kozlowski – ProQuest LLC, 2022
Tangible coding toys have been promulgated as useful learning tools for young children to learn computer science and mathematics concepts and skills. Although research shows coding toys can support mathematics for early childhood aged children, little is known about the specific design features of coding toys that afford mathematical thinking…
Descriptors: Kindergarten, Young Children, Coding, Toys
Conatser, Trey – ProQuest LLC, 2022
What is the value of code in the humanities class, and what does it do for a humanities education? To what degree does code help us think about and compose texts, and to what degree can we engage with it as a text itself? Guided by these framing questions, this dissertation lies at the nexus of digital humanities; rhetoric, writing, and…
Descriptors: Coding, Humanities, Technology Uses in Education, Teaching Methods
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Brandon Sepulvado; Jennifer Hamilton – Society for Research on Educational Effectiveness, 2022
Background/Context: Application Programming Interfaces (APIs) are becoming a core means to collect and disseminate data for education research and policy. Surveys can be costly, slow, and burden respondents, and manually downloading data files is slow and cumbersome when many files are needed. APIs provide a programmatic way to collect data or…
Descriptors: Data Collection, Computer Software, Educational Research, Access to Information
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Nichole Orench-Rivera; April Bednarski; Paul Craig; Austin Talbot – Journal of College Science Teaching, 2025
Advancements in computation and machine learning have revolutionized science, enabling researchers to address once insurmountable challenges. Bioinformatics, a field that heavily relies on computer-driven analysis of biological data, has greatly benefited from these developments. However, traditional bioinformatics instruction frequently lacks the…
Descriptors: Coding, Computer Science Education, Integrated Curriculum, Programming
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Saso Koceski; Natasa Koceska; Limonka Koceva Lazarova; Marija Miteva; Biljana Zlatanovska – Journal of Technology and Science Education, 2025
This study aims to evaluate ChatGPT's capabilities in certain numerical analysis problem: solving ordinary differential equations. The methodology which is developed in order to conduct this research takes into account the following mathematical abilities (defined according to National Centre for Education Statistics): Conceptual Understanding,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Number Concepts, Problem Solving
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Xuejia Zhu; Suebsiri Saelee – International Journal of Education and Literacy Studies, 2025
Wuxia culture has deep historical roots in traditional Chinese culture and is an important manifestation of the national spirit and social values. This study explores the cultural representation mechanism of Wuxia animation characters and analyzes their educational functions and communication paths. Current research on Wuxia animation is…
Descriptors: Cultural Influences, Asian Culture, Animation, Foreign Countries
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