Publication Date
| In 2026 | 2 |
| Since 2025 | 294 |
| Since 2022 (last 5 years) | 1504 |
| Since 2017 (last 10 years) | 3032 |
| Since 2007 (last 20 years) | 4882 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 258 |
| Practitioners | 183 |
| Students | 53 |
| Administrators | 32 |
| Researchers | 24 |
| Media Staff | 18 |
| Parents | 11 |
| Policymakers | 11 |
| Community | 3 |
| Counselors | 1 |
| Support Staff | 1 |
| More ▼ | |
Location
| Turkey | 200 |
| Taiwan | 107 |
| United Kingdom | 107 |
| Australia | 106 |
| China | 93 |
| Canada | 71 |
| Spain | 71 |
| California | 58 |
| Sweden | 58 |
| Germany | 55 |
| Finland | 52 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 2 |
Shi, Yang; Chi, Min; Barnes, Tiffany; Price, Thomas W. – International Educational Data Mining Society, 2022
Knowledge tracing (KT) models are a popular approach for predicting students' future performance at practice problems using their prior attempts. Though many innovations have been made in KT, most models including the state-of-the-art Deep KT (DKT) mainly leverage each student's response either as correct or incorrect, ignoring its content. In…
Descriptors: Programming, Knowledge Level, Prediction, Instructional Innovation
Koupritzioti, Dimitra; Xinogalos, Stelios – Education and Information Technologies, 2020
Serious games or educational games have attracted the interest of instructors and researchers for several years. In the field of education, serious games are being used for motivating students, attracting their interest in cognitively demanding fields and making the teaching and learning process more fun. Moreover, learning through implementing…
Descriptors: Educational Games, Mathematics Activities, Mathematics Education, Programming
Olumide, Obe O.; Iyamu, Tiko – International Association for Development of the Information Society, 2020
Computer Programming is believed to have effect on creativity, reasoning, analytic and mathematical skills. This cognitive development is at a cost from both ends of students and teachers of computer programming. Its abstractive nature makes it difficult to teach and learn hence, the enormous hours spent in teaching, learning and developing…
Descriptors: Programming, Cognitive Development, Computer Science Education, Computer Interfaces
Bati, Kaan – Education and Information Technologies, 2022
This research was aimed at summarizing experimental evidence regarding computational thinking and programming conducted in early childhood education in terms of the variables of plugged-in versus unplugged, age, and gender. For this purpose, the WoS, Scopus, and ERIC databases were scanned, and studies determined to be within the scope of the…
Descriptors: Computation, Thinking Skills, Programming, Early Childhood Education
Tasdöndüren, Tuba; Korucu, Agah Tugrul – Journal of Learning and Teaching in Digital Age, 2022
The aim of this study is to examine middle school students' perceptions of information technology self-efficacy and their attitudes towards coding according to various variables and to determine the difference between secondary school students' perceptions of information technology self-efficacy and their attitudes towards coding. The study was…
Descriptors: Student Attitudes, Computer Attitudes, Self Efficacy, Programming
Rahaman, Md. Afzalur; Hoque, Abu Sayed Md. Latiful – International Journal of Learning Technology, 2022
For the last decades, programming courses are being taught in nearly every educational sector. Students are now more likely to use an e-learning platform compared to traditional system because of lower internet costs, remote access, and faster communication facilities. For a programming course studied in both manual and e-learning platforms,…
Descriptors: Evaluation Methods, Programming, Assignments, Automation
Shindler, Michael; Pinpin, Natalia; Markovic, Mia; Reiber, Frederick; Kim, Jee Hoon; Carlos, Giles Pierre Nunez; Dogucu, Mine; Hong, Mark; Luu, Michael; Anderson, Brian; Cote, Aaron; Ferland, Matthew; Jain, Palak; LaBonte, Tyler; Mathur, Leena; Moreno, Ryan; Sakuma, Ryan – Computer Science Education, 2022
Background and Context: We replicated and expanded on previous work about how well students learn dynamic programming, a difficult topic for students in algorithms class. Their study interviewed a number of students at one university in a single term. We recruited a larger sample size of students, over several terms, in both large public and…
Descriptors: Misconceptions, Programming, Computer Science Education, Replication (Evaluation)
Fegely, Alex; Tang, Hengtao – Educational Technology Research and Development, 2022
The purpose of this convergent mixed-methods study was to evaluate the effect of educational robotics on pre-service teachers' programming comprehension and motivation. Computer science is increasingly being integrated into K-8 curricula. However, a shortage of teachers trained to teach basic computer science concepts remains unresolved. This…
Descriptors: Programming, Robotics, Preservice Teachers, Comprehension
Kuuku Nyameye Wilson; Benjamin Ghansah; Patricia Ananga; Stephen Opoku Oppong; Winston Kwamina Essibu; Einstein Kow Essibu – Education and Information Technologies, 2025
This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether…
Descriptors: Literature Reviews, Computer Games, Technology Uses in Education, Educational Technology
Peidi Gu; Zui Cheng; Cheng Miaoting; John Poggio; Yan Dong – Journal of Computer Assisted Learning, 2025
Background: Today, the importance of STEM (Science, Technology, Engineering and Mathematics) education and training is widely recognised and accepted. Computer programming courses have become essential in higher education to nurture students' programming, analysis and computational skills, which are vital for success in all STEM fields and areas.…
Descriptors: Active Learning, Student Projects, Individualized Instruction, Student Motivation
Wendy Haw; Adam Crawford – Journal of Learning Development in Higher Education, 2025
This article illustrates the potential for hackathons to serve as an innovative educational tool in addressing the underrepresentation of minority communities in science, technology, engineering, and mathematics (STEM) fields. Using Merced, California--a region recognised for its agricultural economy, socioeconomic disparities, and diverse…
Descriptors: Programming, Computer Science Education, Disproportionate Representation, STEM Education
Carina Büscher – International Journal of Science and Mathematics Education, 2025
Computational thinking (CT) is becoming increasingly important as a learning content. Subject-integrated approaches aim to develop CT within other subjects like mathematics. The question is how exactly CT can be integrated and learned in mathematics classrooms. In a case study involving 12 sixth-grade learners, CT activities were explored that…
Descriptors: Mathematics Instruction, Thinking Skills, Teaching Methods, Computer Science Education
Jule Scheper; Robin Leuppert; Daniel Possler; Anna Freytag; Sophie Bruns; Julia Niemann-Lenz – Journalism and Mass Communication Educator, 2025
Despite the increasing use of the statistical programming language R in statistics and data analysis (SDA), its implementation in communication science education is limited. Experiences, recommendations, and a critical exchange are therefore scarce. The following contribution addresses this very gap. At the Department of Journalism and…
Descriptors: Journalism Education, Programming Languages, Statistical Analysis, Data Analysis
Robin Samuelsson – British Journal of Educational Technology, 2025
Programming is becoming a key subject in early education globally, with surging problems of how computer science can become a subject for children of all ages and backgrounds. Problems of implementing new technologies in the old curricula have long been noted, and lately, concern over computer science education goals is often too narrow and…
Descriptors: Computer Science Education, Play, Early Childhood Education, Technology Integration
Bogdan Simion; Lisa Zhang; Giang Bui; Hancheng Huang; Ramzi Abu-Zeineh; Shrey Vakil – ACM Transactions on Computing Education, 2025
Although ample research has focused on computing skill development over a single course or specific programming language, relatively little attention is paid to how computing skills evolve across a program. Our work aims to understand how specific skills develop throughout a progression of CS courses. We use qualitative content analysis to catalog…
Descriptors: Skill Development, Computer Science Education, Computer Literacy, Prerequisites

Peer reviewed
Direct link
