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Kosar, Gülten – Interactive Learning Environments, 2023
The improvement in critical reading skills (CRSs) plays a central part in college students' academic achievement, in the realization of which online collaborative learning (OCL) could perform a prominent role. This mixed-methods case study sets out to examine the influence of OCL on college students' CRSs due to the lack of research into it in the…
Descriptors: Electronic Learning, Cooperative Learning, College Students, Critical Reading
Joanna Diong; Hopin Lee; Darren Reed – Discover Education, 2023
Introduction: This study aimed to estimate the causal effect of face-to-face learning on student performance in anatomy, compared to online learning, by analysing examination marks under a causal structure. Methods: We specified a causal graph to indicate how the mode of learning affected student performance. We sampled purposively to obtain…
Descriptors: In Person Learning, Electronic Learning, Performance, Anatomy
Kalipçi, Mehmet Bahadir – Learning Organization, 2023
Purpose: This study aims to analyze the theoretical complexity that underlies purchase managers' perceptions of their ability to take part in the implementation of a new back-office service strategy. Design/methodology/approach: A survey of purchasing department managers in the Antalya (Turkey) region was conducted. The purchasing managers of…
Descriptors: Foreign Countries, Purchasing, Administrators, Employee Attitudes
K. Megan Carpenter; Anthony D. Cunningham; Laura Smith; Kelly Krigbaum – Journal of Occupational Therapy Education, 2023
Healthcare continues toward team-based approaches in which multiple disciplines collaborate to ensure holistic patient care. National standards for intraprofessional collaboration guide curriculum design for entry-level occupational therapy (OT) and occupational therapy assistant (OTA) programs to ensure students acquire specific skills and…
Descriptors: Occupational Therapy, Interdisciplinary Approach, Game Based Learning, Puzzles
Ethan Prihar; Adam Sales; Neil Heffernan – Grantee Submission, 2023
This work proposes Dynamic Linear Epsilon-Greedy, a novel contextual multi-armed bandit algorithm that can adaptively assign personalized content to users while enabling unbiased statistical analysis. Traditional A/B testing and reinforcement learning approaches have trade-offs between empirical investigation and maximal impact on users. Our…
Descriptors: Trust (Psychology), Learning Management Systems, Learning Processes, Algorithms
Kaylee Fantin-Hardesty; Rachel Tremaine; Jocelyn Rios; Hortensia Soto – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
Student engagement is an impactful component of student experience in mathematics classrooms and can shape academic and affective outcomes. The measurement of engagement in classroom settings has been limited to self-report measures or observational frameworks which privilege verbal participation. By conducting a microanalysis of two students'…
Descriptors: Undergraduate Students, College Faculty, Mathematics Instruction, College Mathematics
Laura Martín-Martínez; Esther Vela; Vanesa Sainz – Journal of Educators Online, 2024
The present study aims to determine if the successful implementation of a blended learning methodology is more dependent on the course subject matter or on the teacher. Using the Evaluation Scale on the Influence of Course Subject and Teachers on B-learning, we analyzed five factors: Expectations, Web Tools 2.0, Feedback, Cooperative/collaborative…
Descriptors: Blended Learning, Expectation, Web 2.0 Technologies, Feedback (Response)
Region 17 Comprehensive Center, 2024
eLearning can be a powerful tool for state education agencies (SEAs) to effectively meet their training goals and support the diverse needs of busy educators. When designed, developed, and implemented effectively, eLearning can transform training content into engaging, impactful learning experiences. By considering various delivery methods,…
Descriptors: Program Development, Program Implementation, Outcomes of Education, Guides
Jože Brecl; Metka Kordigel Aberšek; Borut Campelj; Andrej Flogie – Journal of Baltic Science Education, 2024
This research addresses the problem of how to tackle STEM education and its transformation into STEAM education in an inclusive school. It highlights the need for communication competence in collaborative teaching supported by problem-based (PBL), project-based (PrBL) and game-based (GBL) learning. At the same time, it is necessary to highlight…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Skill Development
Kayleen Wood – Accounting Education, 2024
This paper traces the researcher's development of, and reflection on, the experience of developing a gamified learning experience for the time value of money, as a pedagogical resource for student learning and engagement with threshold concepts. A constructivist methodology was adopted to support the social and collaborative activity of learning…
Descriptors: Gamification, Accounting, Business Administration Education, Fundamental Concepts
Nicole L. Weber; Kristen Gay – Online Learning Consortium, 2024
As the higher education landscape undergoes rapid transformation, educators continue to seek best practices for creating quality digital, blended, and online learning experiences. However, disparate definitions of quality and differing instructor and student preferences complicate this work. This report addresses the pressing need to bridge the…
Descriptors: Higher Education, Educational Change, Student Attitudes, In Person Learning
Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Teaching Methods
Yueh-Hui Vanessa Chiang; Maiga Chang; Nian-Shing Chen – Educational Technology & Society, 2024
Generative Artificial Intelligence (AI), especially machine learning models that autonomously generate human-like content, has recently attracted significant attention in the education sector. This paper explores the potential of generative AI, including tools like ChatGPT, to shift from traditional outcome-oriented educational practices to a more…
Descriptors: Artificial Intelligence, Educational Practices, Process Education, Educational Objectives
Curtis Chu; Mariko Takahashi – Journal of Interdisciplinary Studies in Education, 2024
While various innovative pedagogical methods have been proven effective in facilitating the development of students' English language skills in different contexts, this study explores the implementation of several innovative methods in one EMI course, which includes collaborative online international learning (COIL), content language integrated…
Descriptors: English (Second Language), Second Language Learning, Instructional Innovation, Teaching Methods
Tom Olney; Daphne Chang; Lin Lin – Distance Education, 2024
Higher education institutions are increasingly looking to implement online and distance learning (ODL) options for students. Professional development for the design of ODL is needed to support these strategies. This study explores how, in what ways, and to what extent, design for ODL approaches from a series of Learning Design & Course…
Descriptors: Distance Education, Instructional Design, Professional Development, Workshops

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