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Gülin Kizikli; Gülay Ekici – Educational Research: Theory and Practice, 2024
The use of rapidly developing mass media in the education process has revealed the concept of distance education, the importance and necessity of which have been re-understood throughout the world during COVID-19. The purpose of this study is to determine teacher practices in distance education and to examine teacher views on distance education…
Descriptors: Foreign Countries, COVID-19, Pandemics, Distance Education
Merve Güder; Hakan Akçay; Tufan Inaltekin – International Journal of Technology in Education, 2024
In this study, the effect of internet-based applications on the academic achievement, motivation, and awareness of Web 2.0 tools of 6th grade middle school students on "Matter and Heat" was examined. The study group consisted of 73 (experimental: 50, control: 23) 6th grade students from a public school in Istanbul, Turkey. The study was…
Descriptors: Foreign Countries, Middle School Students, Grade 6, Student Motivation
Xing Wang; Zuwati Hasim – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This study analysed 498 articles published between 2005 and 2023 on Self-regulated Language Learning (SRLL) indexed in the core collection of the Web of Science database, using a bibliometric methodology based on scientific mapping, co-occurrence and burstness analysis. Results show China is the most influential contributor to SRLL research, with…
Descriptors: Bibliometrics, Second Language Learning, Teaching Methods, Metacognition
Ricardo Casañ-Pitarch; Miguel Ángel Candel-Mora; Olha Demydenko; Zoia Kornieva – Advanced Education, 2024
The development of new forms of technology has resulted in new methodologies and approaches in pedagogical practices, particularly within the field of foreign language education. This is especially useful in foreign language teaching because it allows students geographically distant to interact remotely. Moreover, the integration of task-based and…
Descriptors: Second Language Learning, Electronic Learning, Computer Assisted Instruction, Cooperative Learning
Feyza Candan; Mehmet Basaran – Interactive Learning Environments, 2024
This research aims to examine the effects of Kahoot, a technology-based gamification tool, on the learning process. The research design is qualitative and uses meta-thematic analysis to analyze data collected through document analysis and content analysis of 40 studies. The results show that Kahoot has positive impacts on students' cognitive,…
Descriptors: Public School Teachers, Gamification, Educational Games, Technology Uses in Education
Ika Qutsiati Utami; Wu-Yuin Hwang; Uun Hariyanti – Journal of Educational Computing Research, 2024
Recently, automatic question generation (AQG) has been researched extensively for educational purposes. Existing approaches generally lack relevant information on the authentic context and problem diversity with various difficulty levels, so we proposed a new AQG system for generating contextualized and personalized mathematic word problems (MWP)…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Students, Mathematics Instruction
Faezeh Shabanali Fami; Ali Akbar Arjmandnia; Hadi Moradi; Sharmin Esmaeili Anvar – Education and Information Technologies, 2024
Prior studies have shown the efficacy of computer-based cognitive training programs in improving cognitive and academic functions in children diagnosed with a specific learning disorder (SLD). However, these studies often focused on center-based approaches without considering the involvement of parents or the inclusion of home-based tasks in…
Descriptors: Learning Disabilities, Cognitive Ability, Academic Ability, Intervention
Hassane Benlaghrissi; L. Meriem Ouahidi – Smart Learning Environments, 2024
Combining mobile-assisted language learning (MALL) with project-based learning (PBL) might be the potential framework for enhancing EFL learners' speaking skills. However, only a few studies have scrutinised the impact of modern technologies on project work. More importantly, investigating how MALL, as a new field within ICT with unique…
Descriptors: Computer Assisted Instruction, Telecommunications, Handheld Devices, Second Language Learning
Akbar Bahari; Rui Li – Interactive Learning Environments, 2024
Given the important technology-assisted language learning (TALL)-empowered affordances, a comprehensive understanding of how these TALL tools facilitate learning across different language components, e.g., phonology, morphology, syntax, semantics, and pragmatics, could not only present the panoramic scenery of the subject matter but also inform…
Descriptors: Language Acquisition, Phonology, Morphology (Languages), Syntax
Niroj Dahal; Binod Prasad Pant; Bal Chandra Luitel; Basanta Raj Lamichhane; Tara Paudel – Online Submission, 2024
This research explores two methods through which ten preservice math teachers develop an understanding of trigonometric values. Using the unit circle, preservice math teachers engage in knowledge-building activities such as paper folding and GeoGebra application. Grounded in Altman and Kidron's 2016 didactical design research, this study examines…
Descriptors: Trigonometry, Mathematics Instruction, Preservice Teachers, Mathematics Teachers
Kavitha Murthi – ProQuest LLC, 2024
Background: With around 200,000 autistic students set to enter universities and the workforce in the next decade, inclusive programs are receiving increased attention to helping educational systems carefully integrate these students' needs. Moreover, educational programs recognize that problem-solving is critical for school success and optimal…
Descriptors: Autism Spectrum Disorders, Middle School Students, Problem Solving, Student Attitudes
Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
Zeleke B. Mekonnen; Destaw D. Yehualaw; Solomon M. Mengistie; Baye S. Mersha – Journal of Pedagogical Research, 2024
While computer animations have the potential to assist learners in understanding difficult concepts and eliminating misconceptions, studies supporting this claim are scarce. This study investigated how the 7E instructional model integrated with computer animations affected students' conceptual understanding and misconceptions about food making and…
Descriptors: Animation, Computer Assisted Instruction, Concept Formation, Misconceptions
Rui Guo – International Journal of Web-Based Learning and Teaching Technologies, 2024
To promote the construction of public physical education online courses in colleges and universities and the evaluation of the effectiveness of course teaching, this article combines 3D reconstruction techniques in computer vision to construct a set of human body shape reconstruction models and apply them to physical training exercises and…
Descriptors: Artificial Intelligence, Information Technology, Physical Education, Teaching Methods
Isabel M. Romero Albaladejo; María del Mar García López – Education and Information Technologies, 2024
The mathematical-related affect research agenda demands studies on the affect-cognition relationship, as well as interventions aimed at improving affective aspects of mathematical learning. The potential of technological environments for promoting cognitive changes in students has been widely informed and there is evidence of their influence in…
Descriptors: Geometry, Mathematics Instruction, Student Attitudes, Computer Software

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