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Isaiah T. Awidi; Jonas Quashie Klutsey – Technology, Knowledge and Learning, 2025
This research examines the effect of critical reflection activities in an educational environment that uses active and blended learning experiences for students to develop confidence, motivation, and engagement with their learning. A mixed-methods research approach was adopted on a sample of 137 Communications and Media students, who were involved…
Descriptors: College Students, Self Esteem, Student Motivation, Learner Engagement
Andreas Lachner; Heike Russ; Nicolas Hübner; Leonie Sibley; Katharina Scheiter – Educational Psychology Review, 2025
Non-interactive teaching, in which students explain previously learned content to a non-present peer, is a generative learning activity that has gained increasing attention in recent years. While meta-analyses indicate small-to-moderate benefits, findings have been inconsistent, suggesting that its effectiveness depends on contextual factors.…
Descriptors: Learning Processes, Student Characteristics, Teaching Methods, Learning Activities
Alex Wheeler; David John Matthews – Journal of Library & Information Services in Distance Learning, 2025
Educators, including library professionals are fortunate to have access to multiple educational Apps, virtual learning environments, and smartphones. However, during numerous Information Literacy sessions at Manchester Metropolitan University, the authors have continued to witness the value of paper-based activities. In this case study, we will…
Descriptors: Active Learning, Distance Education, Learner Engagement, Information Literacy
Claudia Mandel Katz – Studies in the Education of Adults, 2025
This visual essay explores the creative counter-narratives produced in the Theoretical-Practical Art and Gender Laboratories to Dismantle Violence Against Women and Girls, held virtually by the Women's Museum Costa Rica (WMCR) in alliance with the Cultural Centre of Spain in Costa Rica (October-November 2021). The laboratories focused on three…
Descriptors: Foreign Countries, Museums, Females, Gender Bias
Denis Dumas – Journal of Creative Behavior, 2025
How does creativity develop from a nearly ubiquitous and domain-general capacity associated with playfulness and openness to experience to a highly rarified and domain-specific ability associated with invention and innovation? In this short report, I describe creativity along two dimensions: self- and socially referenced creativity. In…
Descriptors: Creativity, Creative Development, Novelty (Stimulus Dimension), Creative Thinking
Mia Thyrre Sørensen; Maria Hvid Stenalt – Higher Education Research and Development, 2025
This paper offers a scoping review of the educational approaches adopted to cultivate interdisciplinary processes in higher education courses and modules concerned with sustainability among students with disciplinary backgrounds. Twenty-two empirical peer-reviewed studies published from 2018-2023 were included and synthesised in the study. The…
Descriptors: Interdisciplinary Approach, Sustainability, Intellectual Disciplines, Higher Education
Hatice Cansu Özpir; Mehtap Yildirim – European Journal of Education, 2025
This research investigates how the flipped learning model and gamified STEM activities influence fifth-grade students' motivation to learn science and develop 21st-century skills. During the spring semester of 2021-2022, STEM activities on 'Diffusion of Light' and 'Human and Environment' were implemented for 50 fifth graders. A mixed-methods…
Descriptors: Grade 5, STEM Education, Science Education, Gamification
D. P. Sari; Mustaji; Madlazim – Turkish Online Journal of Distance Education, 2025
One of the methods in blended learning is case-based learning, which focuses on problem-solving through analyzing real case studies. This research aims to generate creative scientific ideas through creative scientific assignments by implementing Case-Based Blended Learning supported by Digital Mind Mapping. This exploratory research examines how…
Descriptors: Blended Learning, Case Method (Teaching Technique), Creativity, Group Activities
Huda A. Alhajjaj; Ahmed M. Shredam; Khalil I. Al-halalat; Haya H. Tarawneh – Educational Process: International Journal, 2025
Background/purpose: Social media has become an integral part of everyday life for people of all ages, including students, offering opportunities for interaction in both academic and non-academic contexts. This growing presence has significantly influenced how students communicate, access information, and engage with their educational environment.…
Descriptors: Social Media, College Students, Affordances, Barriers
Dan Huang; Hui Tang; Longjun Jing; Hanyue Lei; Xieji Li; Denise Koh – SAGE Open, 2025
Physical inactivity among university students is a growing concern, significantly impacting their overall health and well-being. Understanding the factors that influence physical activity is essential for promoting healthier lifestyles in this demographic. Grounded in Self-Determination Theory and the Health Belief Model, this study investigates…
Descriptors: Physical Activity Level, College Students, Capital (Sociology), Psychological Patterns
Zhou Nairun; Yue Yanli; Li Jiajing – SAGE Open, 2025
Subjective well-being stands as a pivotal and comprehensive psychological indicator reflecting an individual's quality of life, often intertwined with physical activity. However, the complex mechanisms through which physical activity influences an individual's subjective well-being have not been thoroughly explored. Consequently, this study aims…
Descriptors: Well Being, Quality of Life, Psychological Needs, College Students
Doug Maynard; Lars Ellwanger; Lucia Daher; Michael Jagacki – American Journal of Play, 2025
Using a grounded theory method, the authors explore the phenomenon of adult play guilt, or the negative emotions associated with the perception of being unproductive while engaging in play. They interviewed twenty-four emerging adult undergraduate students about feeling guilty when contemplating or engaging in play. The authors found that…
Descriptors: Undergraduate Students, Young Adults, Play, Anxiety
Octo Dendy Andriyanto; Suhartono; Didik Nurhadi; Diding Wahyudin Rohaedi; Meilita Hardika; Nisachon Chuchai – Educational Process: International Journal, 2025
Background/purpose: Indonesian for Foreign Speakers (BIPA) strategically strengthens Indonesian insight and knowledge for international students. This research aims to describe the strategy and results of the Indonesian cultural immersion implemented in BIPA learning to improve speaking skills. Project-based learning and cultural integration…
Descriptors: Indonesian, Second Language Learning, Immersion Programs, Cultural Awareness
Kathleen Kennedy; Anuj Gupta – Thresholds in Education, 2025
This chapter introduces the AI & Data Acumen Learning Outcomes Framework, a comprehensive tool designed to guide the integration of AI literacy across higher education. Developed through a collaborative process, the framework defines key AI and data-related competencies across four proficiency levels and seven knowledge dimensions. It provides…
Descriptors: Artificial Intelligence, Digital Literacy, Scaffolding (Teaching Technique), Higher Education
Min Wang; Narongruch Woramitmaitree; Sayam Chuangprakhon – Journal of Education and Learning, 2025
This study explores the potential of jazz as a pedagogical tool to enhance key learning skills in music education, including creativity, critical thinking, collaboration, and improvisation. By aligning with contemporary educational theories such as experiential learning and social constructivism, jazz offers a dynamic framework for fostering…
Descriptors: Music Education, Creativity, Critical Thinking, Cooperation

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