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Anamari Irizarry Quintero – Business and Professional Communication Quarterly, 2025
This article discusses interdisciplinary approaches to help students overcome communication barriers by integrating performing arts in Business Communication courses. Companies emphasize a workforce with solid soft skills to succeed. International Business employs English; thus, practical communication skills in English provide access to jobs in…
Descriptors: Theater Arts, Interdisciplinary Approach, Business Communication, Courses
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Kelly Schrum; Sophia Abbot; Allie Loughry; Erin Fay – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Troubling signs about the state of humanities in higher education are not new, but the steady decline in humanities majors is cause for concern. The humanities, however, play a critical role in society and public life, promoting citizenship and public engagement along with valuable skills. There are untapped opportunities for expanding history,…
Descriptors: Humanities, Higher Education, Majors (Students), Educational History
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Anna Bertram; Charlotte A. Clark; Kyle W. Galloway; Oscar Siles Bru¨gge; Andrew Nortcliffe – Journal of Chemical Education, 2025
We present the development and evaluation of "da Vinci's Curse", a chemistry escape room experience designed to consolidate laboratory skills in a fun and interactive setting. Inspired by the maestro, Leonardo da Vinci, the escape room challenges students to complete a series of puzzles in teams to escape "da Vinci's Curse".…
Descriptors: Educational Games, Science Education, Chemistry, Skill Development
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Nyoman Sridana; Naif Mastoor Alsulami; Muhamad Galang Isnawan; I Ketut Sukarma – Educational Process: International Journal, 2025
Background/purpose: Although mathematical representation ability is a significant ability and an interesting topic to study, quite a few researchers have studied this ability, and even fewer have examined it through the implementation of epistemic learning patterns based on problem-solving. In fact, this learning pattern is epistemic and makes…
Descriptors: Problem Based Learning, Mathematics Instruction, Preservice Teachers, Mathematics Skills
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Kevser Tozduman Yarali – Journal of Learning and Teaching in Digital Age, 2025
Digital games are among the most common reasons children use the internet, and the time children spend playing digital games is increasing day by day. This research aims to identify the characteristics of the digital games most preferred by children, while also examining their digital gaming habits. The study was conducted using a qualitative…
Descriptors: Elementary School Students, Middle School Students, Computer Games, Handheld Devices
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Amber R. Paden; Regina A. Carroll – Journal of Applied Behavior Analysis, 2025
Previous research has shown that low procedural fidelity can lead to decreased effectiveness and efficiency of skill acquisition during discrete-trial instruction. Previous research has also found that procedural fidelity may be substantially lower when a supervisor is not present to observe the session. Finding a socially acceptable, effective,…
Descriptors: Video Technology, Self Evaluation (Individuals), Fidelity, Methods
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Barbara Maria Sageidet; Ove Bergersen – Environmental Education Research, 2025
The Anthropocene is a geo-stratigraphic unit of the upper Earth's layers, impacted by human disturbances, but also humankind's historical record, and children's place to live on. It is an unfinished narrative. This study explores how garden and soil-related activities with kindergarten children, guided by well-informed teachers, may have the…
Descriptors: Foreign Countries, Kindergarten, Sustainable Development, Environmental Education
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Sílvia Monteiro; Sandra Santos; José Nuno Teixeira; Leonor Torres; José Palhares – Education & Training, 2025
Purpose: Graduates' employability has been recognised as a complex and multidimensional phenomenon in the theoretical literature. However, some critics have emerged around the lack of relation between structural, contextual and individual dimensions that have been acknowledged as relevant for the understanding of graduates' employability. This…
Descriptors: College Students, Employment Potential, Career Readiness, Student Characteristics
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Sofy Carayannopoulos; Vesna Damnjanovic – Education & Training, 2025
Purpose: Case competitions are growing in popularity, in part because they are believed to build the skills and employment opportunities that higher education institutions are struggling to provide. We add to the nascent research on case competitions and answer calls for more exploration of career-related aspects of case competitions by exploring…
Descriptors: Employment Potential, Student Participation, Competition, Skill Development
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Nikolaos Pellas – Journal of Educational Computing Research, 2025
Tangible programming tools (TPTs) are promising teaching aids in programming courses due to their interactivity and ability to enhance early childhood students' computational thinking, spatial reasoning, and executive function skills. However, it remains unclear whether TPTs support these skills simultaneously. This study examines the impact of…
Descriptors: Computation, Thinking Skills, Spatial Ability, Executive Function
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Chung Eun Lee; Taesu Lee – Journal of Special Education Technology, 2025
The use of non-face-to-face services and kiosks has expanded due to the development of information and communication technology and accelerated during the COVID-19 pandemic. In South Korea, the use of self-service kiosks has grown to about four times pre-pandemic levels. Therefore, it is pivotal for students with intellectual and developmental…
Descriptors: Foreign Countries, Students with Disabilities, Intellectual Disability, Developmental Disabilities
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Conrad Borchers; Alex Houk; Vincent Aleven; Kenneth R. Koedinger – Grantee Submission, 2025
Active learning promises improved educational outcomes yet depends on students' sustained motivation to engage in practice. Goal setting can enhance learner engagement. However, past evidence of the effectiveness of setting goals tends to be limited to non-digital learning settings and does not scale well as it requires active teacher or parent…
Descriptors: Learner Engagement, Educational Benefits, Goal Orientation, Rewards
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Md Taimur Ahad; Faruk Ahmed; Auvick Chandra Bhowmik; Zannatul Maoya Mim; Aunirudra Dey Anu; Peter Busch – Education and Information Technologies, 2025
The concept of affordance is helpful to understand the advantages that can be offered to users. However, little is known about the affordable Micro-Credential courses (MC) offered by Higher education (HE) providers. This study utilizes Gibson's affordance theory as a lens and aims to validate the affordances of MCs for HE. Furthermore, this study…
Descriptors: Microcredentials, Affordances, Foreign Countries, Higher Education
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Maria Priego-Ojeda; Gemma Filella-Guiu; Núria Pérez-Escoda – Journal of Computer Assisted Learning, 2025
Background: Video games can be innovative, educational and therapeutic tools that have demonstrated positive outcomes in enhancing emotional skills. Many of these programmes have shown benefits in improving children and adolescents' emotional competencies, but there is a lack of research evidence on programmes that aim to intervene within the…
Descriptors: Educational Games, Parent Education, Parent Attitudes, Emotional Experience
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Pornpisut Duangngern; Wanwisa Wannapipat; Sanit Srikoon; Parama Kwangmuang – Educational Process: International Journal, 2025
Background/purpose: The ongoing digital transformation in education has identified important areas for development in pre-service teachers' preparation to facilitate critical and creative thinking within technology-enhanced learning environments. This study investigated the readiness and implementation of creative and critical thinking skills…
Descriptors: Critical Thinking, Creative Thinking, Preservice Teacher Education, Preservice Teachers
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