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Wanjun Chen; Prasert Ruannakarn – Higher Education Studies, 2024
CIPP, as a decision-oriented new model of curriculum evaluation, is suitable for the evaluation needs of information-based physical education courses. The evaluation of teaching in information-based physical education courses based on the CIPP model is divided into four categories: context evaluation, input evaluation, process evaluation, and…
Descriptors: Information Technology, Technology Integration, Physical Education, Course Evaluation
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Margaret Ellis; Brett D. Jones; Fei Gu; Hande Fenerci – International Journal for the Scholarship of Teaching and Learning, 2024
We present a case study that demonstrates how instructors can intentionally design a positive motivational climate in online and hybrid courses. We also examine the extent to which students' perceptions of the motivational climate predict their effort and achievement across three different modalities (face-to-face [FTF], online, and hybrid) of the…
Descriptors: Student Motivation, Classroom Environment, Academic Achievement, Electronic Learning
Colorado Department of Higher Education, 2024
Senate Bill 22-192, titled Opportunities for Credential Attainment called on the Colorado Department of Higher Education (CDHE) to work collaboratively with other state agencies, institutions of higher education (IHEs), employers and other stakeholders to build 10 stackable credential pathways across five high-value, high-demand industries between…
Descriptors: Career Pathways, Education Work Relationship, Health Services, Computer Software
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Ersin Dincelli; Alper Yayla – Journal of Information Systems Education, 2024
The availability of powerful head-mounted displays (HMDs) has made virtual reality (VR) a mainstream technology and spearheaded the idea of immersive virtual experiences within the Metaverse -- a shared and persistent virtual world. Companies are eagerly investing in various VR products and services, aiming to be early adopters and create new…
Descriptors: Information Security, Computer Security, Computer Science Education, Computer Simulation
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Richard E. Ferdig; Ilker Soytürk; Emily Baumgartner; Enrico Gandolfi – Journal of Technology and Teacher Education, 2024
Improving computer science (CS) education in PK-12 continues to be a priority for educators, researchers, and policymakers worldwide. One of the leading problems and mitigating factors of student CS success, however, is the lack of teachers prepared and qualified to teach computer science. Efforts have been made to address this issue through…
Descriptors: Computer Science Education, Self Efficacy, Beliefs, Teacher Attitudes
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Shahin Hossain; Patricia A. Young – AERA Online Paper Repository, 2024
This research introduces a culture-inclusive, systematic approach aimed at enhancing computational thinking (CT) skills among urban early childhood educators. The methodology includes pre- and post-intervention surveys, e-learning modules, and professional development workshops. Twelve urban early childhood educators from Baltimore participated in…
Descriptors: Thinking Skills, Computer Science Education, Urban Schools, Preschool Teachers
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Ramle, Rosni; Rosli, D'oria Islamiah; Nathan, Shelena Soosay; Berahim, Mazniha – International Journal of Evaluation and Research in Education, 2020
Dijkstra algorithm is important to be understood because of its many uses. However, understanding it is challenging. Various methods to teach and learn had been researched, with mixed results. The study proposes question-led approach of the algorithm in a game-based learning context. The game designed based on an existing game model, developed and…
Descriptors: Game Based Learning, Mathematics, Graphs, Instructional Effectiveness
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Zhou, Ninger; Cao, Yucheng; Jacob, Sharin; Richardson, Debra Jane – ACM Transactions on Computing Education, 2020
Effective and equitable CS [computer science] teaching is contingent on teachers' robust understanding of equity issues in CS classrooms. To this end, this study examined high school teachers' perceptions of equity during their participation in a CS teacher certificate program over two years. The participants are from various disciplines and from…
Descriptors: High School Teachers, Teacher Attitudes, Computer Science Education, Teacher Certification
Villamor, Maureen M. – Research and Practice in Technology Enhanced Learning, 2020
High attrition and dropout rates are common in introductory programming courses. One of the reasons students drop out is loss of motivation due to the lack of feedback and proper assessment of their progress. Hence, a process-oriented approach is needed in assessing programming progress, which entails examining and measuring students' compilation…
Descriptors: Novices, Problem Solving, Computer Science Education, Introductory Courses
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Weintrop, David; Coenraad, Merijke; Palmer, Jen; Franklin, Diana – ACM Transactions on Computing Education, 2020
In response to the growing call to bring the powerful ideas of computer science to all learners, education decision makers, including teachers and administrators, are tasked with making consequential decisions on what curricula to use. Often, these decision makers have not been trained in computer science and are unfamiliar with the concepts…
Descriptors: Computer Science Education, Curriculum Evaluation, Scoring Rubrics, Decision Making
Lynch, Tom Liam; Ardito, Gerald; Amendola, Pam – Eye on Education, 2020
"Integrating Computer Science Across the Core" is a guide to systematizing computer science and computational thinking practices in your school. While most books explain how to teach computer science as a stand-alone discipline, this innovative approach will help you leverage your existing curriculum to deepen and expand students'…
Descriptors: Elementary Secondary Education, Computer Science, Computer Science Education, Thinking Skills
Kathryn Irene Cunningham – ProQuest LLC, 2020
Introductory programming courses typically focus on building generalizable programming knowledge by focusing on a language's syntax and semantics. Assignments often involve "code tracing" problems, where students perform close tracking of code's execution, typically in the context of 'toy' problems. "Reading-first" approaches…
Descriptors: Programming, Coding, Teaching Methods, Introductory Courses
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Ma, Xiulin; Liu, Jingjing; Liang, Jing; Fan, Chenyu – Interactive Learning Environments, 2023
The online learning practice has already demonstrated that the quality of interaction and motivation in collaborative learning is not as good as expected, due to the loneliness and burnout feeling spawned by inadequate learning status information about others. This study proposed a model on group awareness to feedback information of group learning…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Group Dynamics, Electronic Learning
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Qian, Yingxiao; Choi, Ikseon – Educational Technology Research and Development, 2023
Echoing the increasing emphasis on STEM literacy, computational thinking has become a national priority in K-12 schools. Scholars have acknowledged abstraction as the keystone of computational thinking. To foster K-12 students' computational thinking and STEM literacy, students' ability to think abstractly should be enhanced. However, the existing…
Descriptors: Elementary Secondary Education, Computation, Thinking Skills, Abstract Reasoning
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Gao, Xuemin; Hew, Khe Foon – Journal of Educational Computing Research, 2023
Reintroducing computer science (CS) education in K-12 schools to promote computational thinking (CT) has attracted significant attention among scholars and educators. Among the several essential components included in CS and CT education, program debugging is an indispensable skill. However, debugging teaching has often been overlooked in K-12…
Descriptors: Flipped Classroom, Error Correction, Elementary School Students, Programming
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