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Muntaha Muntaha; Julian Chen; Toni Dobinson – Language Learning & Technology, 2024
Technological advancement has enabled language learners to employ verbal and nonverbal cues in computer-mediated communication (CMC). These cues can support language use for learners wishing to communicate more effectively in English. Interactive alignment is one phenomenon that shows how humans tend to collaborate in their language use by…
Descriptors: Social Media, Technology Uses in Education, Computer Mediated Communication, Experiential Learning
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Johnathan Balzotti; Jamin Rowan; Mat Duerden – Experiential Learning and Teaching in Higher Education, 2025
This essay reevaluates the role of reflection in experiential learning programs, contrasting traditional solitary ref lection methods with contemporary approaches that integrate collaboration and multimodal expression. These new approaches highlight a shift toward more flexible and interactive methods, reflecting the influence of new technologies…
Descriptors: Foreign Countries, Transformative Learning, Reflection, College Students
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Soovendran Varadarajan; Joyce Hwee Ling Koh; Ben Kei Daniel – Distance Education, 2025
Micro-credentials (MCs) are gaining traction in higher education, aligning with Open, Flexible, and Distance Learning (OFDL) ideals. Despite the growing interest, their full impact on academia is still being debated. This highlights the need for research into the institutional factors essential for integrating MCs successfully, particularly as…
Descriptors: Foreign Countries, Microcredentials, College Faculty, Researchers
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Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style
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Schmier, Stephanie Anne – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2022
This article explores the possibilities of incorporating collaborative digital storytelling into preservice teacher education to support teachers in learning about their students' rich perspectives on teaching and learning. Data were gathered in an elementary literacy methods course at a public university in the northeastern United States to…
Descriptors: Story Telling, Preservice Teachers, Preservice Teacher Education, Literacy
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Waterhouse, Ann-Hege Lorvik; Otterstad, Ann Merete; Boucher, Kelly – Contemporary Issues in Early Childhood, 2022
In this article, the authors experiment with data-ing as a methodology, and wonder how three researchers?--?two in Oslo (Norway) and one in Melbourne (Australia)?--?can come closer to-with the research material by following and buggy-walking a young wayfarer in urban spaces and places. The ideas of not knowing and experimenting, making-with urban…
Descriptors: Foreign Countries, Data, Research Methodology, Children
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Banks, Diane Price; Vergez, Sasha M. – Journal of Microbiology & Biology Education, 2022
The widespread disease outbreak of SARS-CoV-2 in early 2020 elicited mandated shutdowns of all facilities not considered essential to include academic institutions. Many educational institutions had to find a way to transition into online learning modalities rapidly. This study investigates whether a relationship between students' perceptions of…
Descriptors: COVID-19, Pandemics, Online Courses, In Person Learning
Lauren B. Zepp – ProQuest LLC, 2022
Teaching children to read has been one of the primary functions of education systems throughout history; however, not all children are adequately prepared for reading success. Students with disabilities, particularly those identified with Specific Learning Disabilities, demonstrate lower rates of reading proficiency than their nondisabled peers.…
Descriptors: Motivation, Audio Equipment, Electronic Publishing, Reading Instruction
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Emerson, Andrew; Cloude, Elizabeth B.; Azevedo, Roger; Lester, James – British Journal of Educational Technology, 2020
A distinctive feature of game-based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor-based technologies such as facial expression analysis and gaze tracking have introduced the opportunity to leverage multimodal data streams for learning analytics. Learning…
Descriptors: Learning Analytics, Game Based Learning, Play, Eye Movements
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Serafini, Frank; Moses, Lindsey; Kachorsky, Dani; Rylak, Danielle – Reading Teacher, 2020
As literacy researchers continue to investigate how young students make sense of texts, specifically picture books, attention has expanded beyond the role that written language plays in reading comprehension to the various ways that visual images, typography, design elements, and digital devices support and challenge young readers during the act…
Descriptors: Curriculum Implementation, Learning Modalities, Picture Books, Young Children
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Schnaider, Karoline; Gu, Limin; Rantatalo, Oscar – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this study is to examine the use of digital technologies by teachers and students in teaching and learning from a multimodal layer perspective. Design/methodology/approach: The article reviews 64 studies on technology use. A content analysis based on the theoretical concepts of "multimodal layers" was used to…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Intermode Differences
Noorh Albadi – ProQuest LLC, 2020
The purpose of this study was to investigate the preferred learning styles among undergraduate interior design students of Generation Z. The Gregorc Style Delineator, a self-report instrument to determine learning style, was administered to 500 undergraduate interior design students enrolled in 14 Council for Interior Design Accreditation (CIDA)…
Descriptors: Interior Design, Young Adults, Learning Modalities, Preferences
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Stufft, Carolyn J.; von Gillern, Sam – Journal of Adolescent & Adult Literacy, 2021
This article explores the written reflections and multimodal analyses of 31 middle school students who engaged with video games as texts. For four consecutive days, students spent 30 minutes playing video games and then 30 minutes writing reflections on their experiences and perceptions, resulting in 124 total reflections. Students focused on how…
Descriptors: Learning Modalities, Learning Processes, Associative Learning, Game Based Learning
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Sylvia Pantaleo – Australian Journal of Language and Literacy, 2021
During their participation in a classroom-based research project, 9-10-year-old students had opportunities to develop their visual meaning-making skills and competences, as well as their aesthetic understanding of and critical thinking about multimodal ensembles. The Grade 4 students read, discussed and wrote about picturebooks during Language…
Descriptors: Learning Modalities, Social Studies, Elementary School Students, Visual Aids
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Niurka Guevara-Otero; Elena Cuevas-Molano; Ana M. Vargas-Perez; María Teresa Sánchez Rivera – Contemporary Educational Technology, 2024
The research evaluates the impact of face-to-face and online flipped learning (OFL) on the academic performance in students of single-degree (SD) and double-degree (DD), compared to that achieved in the traditional methodology. A descriptive, quasi-experimental, cross-sectional, quantitative study was carried out with a sample of 223 university…
Descriptors: Flipped Classroom, Electronic Learning, In Person Learning, Learning Modalities
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