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Bridget Tombleson – Technology, Pedagogy and Education, 2024
The term transmedia learning is focused on how students learn in both formal and informal learning environments, across multiple platforms. This article identifies the literature on transmedia learning across the last decade and draws together a consistent definition. A conceptual model for transmedia learning is outlined and further advances a…
Descriptors: Higher Education, Blended Learning, Cooperative Learning, Learner Engagement
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Alyssa P. Lawson; Richard E. Mayer – Journal of Educational Computing Research, 2024
In multimedia learning, there is a lot of new information that learners are exposed to, making it a cognitively intensive process. Poorly-designed multimedia lessons can introduce distractions that must be dealt with by the learner. However, learners do not all share the same skill at managing incoming information or holding capacity, which could…
Descriptors: Individual Differences, Executive Function, Multimedia Instruction, Attention Control
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Hui Chen; Jie Chen; Feng-Kuang Chiang – European Journal of Education, 2024
Following the continuous reform and innovation of classroom teaching methods and pedagogy in higher education, the support provided by traditional classrooms for new classes seems to be insufficient. Empirical exploration into the impact of learning spaces on student learning motivation, particularly in terms of how and to what extent, has been…
Descriptors: Educational Environment, Learning Motivation, Teaching Methods, College Students
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Yang, Melissa T. – Composition Studies, 2023
This essay illuminates adaptable and multimodal ways of teaching with etymology and idiomatic origin stories in the composition classroom. I model my pedagogical approach with a topic central to my rhetorical research--pigeons in histories of human communication--and the rich etymologically-linked concepts of homing in, pigeonholing, and…
Descriptors: Writing Instruction, Etymology, Language Patterns, Educational Practices
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Mutlu-Bayraktar, Duygu; Ozel, Pinar; Altindis, Fatih; Yilmaz, Bulent – Interactive Learning Environments, 2023
The aim of this study is to compare subjective and objective cognitive load measurements in a multimedia learning environment. For this purpose, 20 university students studied in multimedia environments designed by researchers during which eye movements and multichannel electroencephalography (EEG) signals were recorded. Self-report ratings were…
Descriptors: Cognitive Processes, Difficulty Level, Multimedia Instruction, Eye Movements
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Motejlek, Jiri; Alpay, Esat – European Journal of Engineering Education, 2023
The use of VR in engineering education provides a means for contextualising learning through authentic and engaging scenarios, e.g. the touring and operation of a chemical plant. This paper presents the design of an immersive VR simulation of an existing pilot plant in the School and its evaluation through a randomised non-inferiority trial to…
Descriptors: Retention (Psychology), Computer Simulation, Engineering Education, Simulation
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Kuhlmann, Shelbi L.; Bernacki, Matthew L.; Greene, Jeffrey A. – New Directions for Teaching and Learning, 2023
The affordances of computer-based learning environments make them powerful tools for conveying information in higher education. However, to most effectively use these environments, students must be adept at self-regulating their learning. This self-regulation is effortful, including a myriad of processes, including defining tasks, making plans,…
Descriptors: Multimedia Instruction, Learning Theories, Learning Strategies, Electronic Learning
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Kumar, Jeya Amantha; Ibrahim, Noorasyikin; McEvoy, Denise; Sehsu, Jayson – Education and Information Technologies, 2023
Anthropomorphism is defined as attributing human traits and emotions to non-human entities. In the field of emotional design in multimedia learning, anthropomorphising essential learning elements has been associated with promoting positive learning experiences. Although it has been widely used for educational purposes, there are still limitations…
Descriptors: Cognitive Processes, Educational Environment, Outcomes of Education, Psychological Patterns
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Feng, Dalei – International Journal of Web-Based Learning and Teaching Technologies, 2023
Applying multimedia technology to college music teaching can directly present some abstract knowledge to students. This not only breaks the limitation of traditional teaching time and space, but also enriches the teaching content and improves the teaching quality. Therefore, it is very important to change the teaching concept, actively practice…
Descriptors: Multimedia Instruction, Educational Technology, Music Education, Higher Education
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Pinar Ozel; Duygu Mutlu-Bayraktar; Tugba Altan; Veysel Coskun; Ali Olamat – Interactive Learning Environments, 2023
This study aims to conduct a systematic review of studies on neuroimaging measurements used in multimedia learning research. The particular aim of the review is to explore how cognitive processes in multimedia learning are studied with relevant variables through neuroimaging technology. Studies that met the inclusive criteria were selected and…
Descriptors: Cognitive Processes, Difficulty Level, Multimedia Instruction, Multimedia Materials
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Pakpahan, Nurmi Frida Dorintan Bertua – International Online Journal of Education and Teaching, 2022
Environmental problems still require a lot of solutions that need to involve various groups including universities. Through effective environmental education learning, it can have an impact on awareness and achievement of student competencies in Environmental Science courses. The application of learning media by utilizing digital technology is…
Descriptors: Instructional Effectiveness, Video Technology, Visual Aids, Environmental Education
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Michelle A. Sveistrup; Jean Langlois; Timothy D. Wilson – Anatomical Sciences Education, 2025
The Cognitive Theory of Multimedia Learning (CTML) suggests humans learn through visual and auditory sensory channels. Haptics represent a third channel within CTML and a missing component for experiential learning. The objective was to measure visual and haptic behaviors during spatial tasks. The haptic abilities test (HAT) quantifies results in…
Descriptors: Learning Theories, Multimedia Instruction, Sensory Integration, Experiential Learning
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Burç Çeken; Nazim Taskin – Journal of Computer Assisted Learning, 2025
Background: Multimedia learning, encapsulating both visual and verbal information, has become pivotal in educational settings, with extensive research underscoring its influence. However, a notable research gap exists concerning the application and effectiveness of multimedia learning principles, precisely segmenting, pre-training and modality,…
Descriptors: Multimedia Instruction, Computer Simulation, Educational Environment, Instructional Effectiveness
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Asrizal Asrizal; Annisa N.; Serli Ahzari; Helma Helma – Journal of Turkish Science Education, 2025
The rapid development of technology in the Industrial Revolution 4.0 has made it necessary for students to master technology and have data literacy and technology literacy skills. However, initial studies show that the data and technology literacy of grade XI high school students is still relatively low. This study aimed to investigate the…
Descriptors: STEM Education, Multimedia Instruction, Multimedia Materials, Acoustics
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Leah S. Mahler; Richard E. Mayer – Journal of Computer Assisted Learning, 2024
Background: Emotional design of multimedia lessons involves adding features that are intended to increase learner enjoyment and promote learning--such as adding narrative, anthropomorphizing non-human elements, and using warm colours. Objective: The present study extends this work to examine the potential of Japanese animation (anime) for…
Descriptors: Multimedia Instruction, Animation, Cartoons, Science Instruction
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