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Yuyu Dai; Xuebu Hu – Education and Information Technologies, 2025
Online learning as an emerging learning method has a significant impact on education, which cannot be ignored. This article explores the relationship between engagement (including cognition, behavior and emotion), motivation, environment, and college students' concentration in online learning during the COVID-19 pandemic. A total of 889 college…
Descriptors: Foreign Countries, College Students, Attention, Electronic Learning
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Aaron W. Beger; Sarah Hannan; Riya Patel; Eva M. Sweeney – Advances in Physiology Education, 2025
Virtual escape rooms (ERs) require learners to solve puzzles and answer riddles while trying to "escape" a digital room. Although the educational merit of such gamified learning activities continues to be realized, guides on the development of ERs are lacking, as well as student perceptions on how, if, and where they should be integrated…
Descriptors: Anatomy, Computer Simulation, Gamification, Foreign Countries
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Vineeta Persaud – International Journal of Education and Development using Information and Communication Technology, 2025
This systematic literature review examines the use of networked learning strategies and tools in supporting active learning in fully online higher education classrooms since the COVID-19 pandemic. With the increasing adoption of online and blended learning, there is a growing need to understand how networked learning can facilitate engagement,…
Descriptors: Literature Reviews, Learning Strategies, Teaching Methods, Educational Strategies
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Emily Wierszewski; Roni Kay O’Dell – Teaching & Learning Inquiry, 2025
This research assesses how interdisciplinary pedagogical interventions can prepare students to tackle complex problems, such as the refugee and migrant crisis. The co-authors created a six-week interdisciplinary module, introducing students to refugee and migrant rights, experiences, and challenges from two disciplinary pedagogical and substantive…
Descriptors: Refugees, Immigrants, Interdisciplinary Approach, International Relations
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Matthew Moreno; Keerat Grewal; Maria Cutumisu; Jason M. Harley – Educational Psychology Review, 2025
Medical simulations allow medical trainees to work within teams to develop their self-regulated learning (SRL) and socially shared regulated learning (SSRL) skills. These skills are imperative in optimizing performance and teamwork and could be reflected in physiological responses given by learners. This study examines how medical trainees'…
Descriptors: Artificial Intelligence, Technology Uses in Education, Prediction, Algorithms
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Wei-Sheng Wang; Chia-Ju Lin; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Education and Information Technologies, 2025
This study explores the integration of ChatGPT technology into Virtual Reality (VR) learning environments to support self-regulated learning (SRL) strategies and foster higher-order thinking skills (HOTS). Utilizing a randomized controlled trial (RCT) design, 81 undergraduate students were randomly assigned to either an experimental group with…
Descriptors: Undergraduate Students, Independent Study, Thinking Skills, Computer Simulation
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Chen-Chen Liu; Gwo-Jen Hwang; Peng Yu; Yun-Fang Tu; Youmei Wang – Educational Technology Research and Development, 2025
Oral practice is challenging for foreign language education, and Corrective Feedback (CF) is often used to point out learners' pronunciation errors and to help them improve their oral skills in foreign language courses. CF is generally considered as a necessary condition for foreign language acquisition, and "reflection" and…
Descriptors: Automation, Error Correction, Feedback (Response), Peer Evaluation
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Ali Soleymani; Maarten De Laat; Marcus Specht – Electronic Journal of e-Learning, 2025
Gamification has emerged as a promising strategy to enhance student engagement and learning outcomes in computer science education. This study uses Wenger's Value Creation Framework to evaluate and design the gamification elements in the "Answers" platform, a Professional Learning Network (PLN) developed at TU Delft. Using a…
Descriptors: Computer Science Education, Game Based Learning, Interpersonal Relationship, Student Motivation
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Matthew Moreno; Keerat Grewal; Maria Cutumisu; Jason M. Harley – Educational Psychology Review, 2025
Medical simulations allow medical trainees to work within teams to develop their self-regulated learning (SRL) and socially shared regulated learning (SSRL) skills. These skills are imperative in optimizing performance and teamwork and could be reflected in physiological responses given by learners. This study examines how medical trainees'…
Descriptors: Artificial Intelligence, Technology Uses in Education, Prediction, Algorithms
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Bonnie R. Kraemer; Lindsay F. Rentschler; Brianne Tomaszewski; Nancy McIntyre; Leann Dawalt; Kara A. Hume – Remedial and Special Education, 2025
The present study examined the employment landscape for 129 U.S. autistic young adults. Data were collected over multiple waves including high school and early adulthood. Parents participated in interviews and responded to questions regarding young adult employment outcomes, on-the-job supports, job match, and overall job satisfaction. The…
Descriptors: Autism Spectrum Disorders, Young Adults, High School Graduates, Employment Level
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Nicole R. Scalise; Isabella M. Santiago; Elizabeth A. Canning – Journal of Numerical Cognition, 2025
Early math experiences predict children's later math abilities and beliefs. However, less is known about longer-term associations between early childhood math experiences and adult math outcomes. The present study examined emerging adults' earliest memories of mathematics and reading experiences, asking whether characteristics of their early…
Descriptors: Mathematics Education, Learning Processes, Age Differences, Memory
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Elina Hannula; Kati Sormunen; Kai Hakkarainen; Tiina Korhonen – Education and Information Technologies, 2025
Transdisciplinary invention projects based on traditional and digital fabrication technologies engage young people in designing and making complex artifacts and constitute a central aspect of future-oriented education. In Finland, comprehensive school students (aged 7-15) from all over the country can practice their inventive skills in the annual…
Descriptors: Student Experience, Student Projects, Intellectual Property, Programming
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Chun-Chun Chang – Education and Information Technologies, 2025
In professional education, cultivating students' abilities in communication, cooperation, reflection, and problem solving is a crucial objective. Taking nursing student training as an example, cooperative learning involves collectively discussing the evaluation and management of first aid cases. This aims to help students comprehend their roles…
Descriptors: Professional Education, Nursing Education, Cooperative Learning, First Aid
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Anis Nazihah Mat Daud; Azrill Roy Abdul Gani; Sarwanto – Malaysian Online Journal of Educational Technology, 2025
In this study, we developed an online problem-based learning (PBL) module for the Impulsive Force subtopic of Physics Form Four and studied its perceived usability among Physics trainee teachers. The research design of this study is developmental research and a quantitative study using a survey approach. The module was developed according to five…
Descriptors: Online Courses, Physics, Science Instruction, Preservice Teachers
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Ciara Wigham; Cathryn Bennett – JALT CALL Journal, 2025
This study sets out to explore how trainee teachers engage with each other in an initial synchronous virtual exchange task. We adopt Gijsen's (2021) task engagement parameter of partner orientation in combination with multimodal (inter)action analysis (Norris, 2004) to investigate how different verbal and coverbal modes contribute to establishing…
Descriptors: Preservice Teachers, Learner Engagement, Synchronous Communication, Computer Mediated Communication
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