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Sheepy, Emily; Sundberg, Ross; Laurie, Anne – Research-publishing.net, 2017
According to Long (2014), genuine task-based pedagogy is centered around the real-world activities that learners need to complete using the target language. We are developing the OurStories mobile application to support learners and instructors of minority languages in the development of personally relevant, task-based learning resources. The…
Descriptors: Open Source Technology, Books, Electronic Publishing, Language Minorities
Li, Weifeng – ProQuest LLC, 2017
Social media analytics is a critical research area spawned by the increasing availability of rich and abundant online user-generated content. So far, social media analytics has had a profound impact on organizational decision making in many aspects, including product and service design, market segmentation, customer relationship management, and…
Descriptors: Social Media, Information Security, Role, Crime
Council of the Great City Schools, 2017
Equipping today's children with 21st century skills for the digital age requires turning traditional classrooms into a digital-learning ecosystem and ensuring teachers have professional skills and unfettered access to tools they need for 21st century teaching and learning. School district networks are being used for instruction, business, and…
Descriptors: Information Security, Educational Technology, Information Management, Networks
Roscoe, Rod D.; Wilson, Joshua; Johnson, Adam C.; Mayra, Christopher R. – Grantee Submission, 2017
Automated writing evaluation (AWE) is a popular form of educational technology designed to supplement writing instruction and feedback, yet research on the effectiveness of AWE has observed mixed findings. The current study considered how students' perceptions of automated essay scoring and feedback influenced their writing performance, revising…
Descriptors: Student Attitudes, Writing Instruction, Writing Evaluation, Feedback (Response)
Machajewski, Szymon – Online Submission, 2017
Gamification is an important movement in business management, but also in higher education. Projects like the GradeCraft LMS, funded at $1.8 million dollars at U of M, demonstrate that designing student experience in learning is a top priority for major educational institutions. Considering enrollment limitations and changes in population…
Descriptors: Integrated Learning Systems, Educational Technology, Technology Uses in Education, Educational Games
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Kmetová, Mária; Vagová, Renáta; Kmet, Tibor – International Journal for Technology in Mathematics Education, 2019
Dynamic geometry environment allows us to investigate geometric relationships and problems more efficiently than the pencil-and-paper method. Continuous variation of geometric configurations shows the relationship from different points of view. This paper aims to provide some indications of how a dynamic geometry environment, especially GeoGebra…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Software
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Khali, Muhammad; Khalil, Umair; ul Haq, Zahoor – International Electronic Journal of Mathematics Education, 2019
One of the reasons to use technology in education is to visualize and explore the insight of mathematics with optimum possibilities. Geogebra gives visual meaning to symbolic ideas along with optimum dynamic possibilities. The purpose of this experimental study was to know about the potential effect of dynamic geometry software on diverse…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Comparative Analysis
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Diefes-Dux, Heidi A. – European Journal of Engineering Education, 2019
Standards-based grading (SBG) tightly links student assessment to course learning objectives, providing students with meaningful feedback. A well-designed SBG system should ease first-year engineering (FYE) students' transition to tertiary education by setting clear expectations and enabling self-monitoring of learning progress. However, when…
Descriptors: Standards, Grading, Feedback (Response), Course Objectives
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Zhang, Yi; Chen, Bei-Lei; Ge, Jun; Hung, Cheng-Yu; Mei, Lin – Interactive Learning Environments, 2019
Rubrics can guide teachers to provide effective feedback and students' peer- and self-assessment. This paper examines the effect of rubric use in flipped learning activities on students' learning achievement, metacognitive awareness, and cognitive load through a quasi-experiment. A total of 83 university students were randomly assigned to an…
Descriptors: Blended Learning, Academic Achievement, Metacognition, Scoring Rubrics
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Sari, Burcu; Takacs, Zsofia K.; Bus, Adriana G. – Journal of Early Childhood Literacy, 2019
The present article provides an overview of the best-selling apps for the age range of 0-8 years under various categories, including 'Kids', 'Books', 'Educational games', 'Family games' and 'Word games' in the two major application stores (Google Play and iTunes App Store) in four economically diverse European countries: Hungary, Turkey, Greece…
Descriptors: Computer Software, Cross Cultural Studies, Books, Educational Games
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Stockwell, Katy; Alabdulqader, Ebtisam; Jackson, Dan; Basu, Anna; Olivier, Patrick; Pennington, Lindsay – International Journal of Language & Communication Disorders, 2019
Background: Communication training for parents of young children with neurodisability is often delivered in groups and includes video coaching. Group teaching is problematic when there is wide variation in the characteristics and needs amongst participants. Aims: To assess the potential feasibility and acceptability of delivering one-to-one parent…
Descriptors: Parent Child Relationship, Teaching Methods, Coaching (Performance), Telecommunications
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Little, Sabine – Journal of Multilingual and Multicultural Development, 2019
Heritage language families inhabit multiple languages, literacies and cultures. Enabling children to participate in heritage language and culture has beneficial effects in terms of identity, and cognitive development. Games-based technologies are opening up avenues for playful engagement with heritage language and literacy, but little is known…
Descriptors: Heritage Education, Multilingualism, Second Language Learning, Second Language Instruction
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Shang, Hui-Fang – Journal of Computing in Higher Education, 2019
Plagiarism is often considered as cheating, dishonesty, copying, or moral failing in writing because it is the act of stealing others' language and ideas without proper citation or paraphrasing. However, this idea is not universally shared because people from different cultural backgrounds are likely to conceptualize plagiarism differently. To…
Descriptors: Computer Software, Plagiarism, English (Second Language), Second Language Learning
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Lee, James F. – Hispania, 2019
The present study compared the performance of two groups of second language learners processing three linguistic structures in Spanish. The linguistic targets were passives, object pronouns in O[subscript pro]VS sentences, and gender-cued null subjects in subordinate clauses. The primary differences between the two groups were language experience…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Language Processing
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Kim, Kyung; Clariana, Roy B. – Educational Technology Research and Development, 2019
Previous research has shown that the knowledge structure (KS) complexity of a first language (L1) under certain conditions can strongly influence the KS complexity established in a second language (L2), and then this more complex L2 KS reciprocally influences L2 text comprehension. This present experimental investigation seeks to identify the…
Descriptors: Native Language, Second Language Learning, Second Language Instruction, English (Second Language)
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