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Ruiz, Samara; Urretavizcaya, Maite; Rodríguez, Clemente; Fernández-Castro, Isabel – Interactive Learning Environments, 2020
A positive emotional state of students has proved to be essential for favouring student learning, so this paper explores the possibility of obtaining student feedback about the emotions they feel in class in order to discover emotion patterns that anticipate learning failures. From previous studies about emotions relating to learning processes, we…
Descriptors: College Students, Computer Science Education, Emotional Response, Student Reaction
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Huang, Joan Wan-Ting – Reading Matrix: An International Online Journal, 2021
Student response systems (SRSs) have been applied in a wide array of educational contexts to promote engaging learning. There exists scant empirical evidence about comparing web-based SRS with other modalities of response methods. In the present study, a quasi-experimental research design was undertaken to compare three learning conditions on EFL…
Descriptors: Audience Response Systems, Learner Engagement, English (Second Language), Second Language Learning
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McNicholl, T. H.; Frank, K.; Hogenson, K.; Roat, J.; Carlson, M. P. – PRIMUS, 2021
We discuss an implementation of the research-based Pathways precalculus curriculum in a large-lecture format supported by recitations, clickers, and online homework. We describe our approach to adapting the implementation of Pathways precalculus from a small class to a large lecture instructional format. We report data on student learning and…
Descriptors: Mathematics Instruction, College Mathematics, Teaching Methods, Calculus
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Ranieri, Maria; Raffaghelli, Juliana E.; Bruni, Isabella – Active Learning in Higher Education, 2021
Instructor-student interaction and regular feedback are seen as teaching strategies designed to support effective learning. These days, there is increasing reliance on technology to support this in the classroom; one such technology is a student response system or its more recent development of this, that is, a game-based one. This study…
Descriptors: Audience Response Systems, Game Based Learning, Educational Technology, Formative Evaluation
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Anderson, Christopher J. E. – Journal of Teaching and Learning with Technology, 2018
Introverted individuals may find dread or actively avoid oral participation while, inadvertently, extroverted students may dominate discussion for the sake of moving forward, giving quieter students unspoken permission to remain silent or, worse, not pay attention. Developing participation activities using digital devices for participation can…
Descriptors: Handheld Devices, Telecommunications, Audience Response Systems, Class Activities
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Howell, Dusti D.; Tseng, Daphne ChingYu; Colorado-Resa, Jozenia T. – College Teaching, 2017
Multiple Choice Questions (MCQs) have come a long way since they were used in "The Kansas Silent Reading Test" in 1915. After over 100 years of MCQs, new innovative digital tools using this form of assessment can help foster interactivity in today's classrooms. This article describes three free online MCQ tools that are relatively quick…
Descriptors: Multiple Choice Tests, Audience Response Systems, College Instruction, Handheld Devices
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Crandall, Philip G.; Clark, Jeffrey A.; Shoulders, Catherine W.; Johnson, Donald M. – Journal of Food Science Education, 2019
The 2011 passage of the Food Safety Modernization Act requires managers to teach and verify that employees have learned and are engaged in science-based food safety behaviors. Instructors using embedded assessments such as clickers can receive immediate feedback on how well learners understand what is being taught, allowing instructors to provide…
Descriptors: Foods Instruction, Chemistry, Undergraduate Students, Graduate Students
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Mosquera Feijóo, Juan Carlos; Suárez, Fernando; Chiyón, Isabel; Alberti, Marcos García – Education Sciences, 2021
The classroom closure during the first semester of 2020 entailed decisive changes in higher education. Universities have become more digital in both the availability of e-resources and pervasive devices and how students communicate with lecturers and classmates. Learners adapted their study habits with a growing role of self-paced, internet-based…
Descriptors: COVID-19, Pandemics, School Closing, Higher Education
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Shea, Lauren; Bégin, Chantale; Osovitz, Christopher; Prevost, Luanna – Journal of College Science Teaching, 2020
Active-learning approaches have recently been broadly promoted on many campuses, but research is limited on how varying levels of interaction impact student success. The aim of this study was to compare student success between two sections of an introductory biology course that used classroom response systems (i.e., clickers), but were taught with…
Descriptors: Audience Response Systems, Class Size, Introductory Courses, Biology
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Wijetunge, Tharanga M. K.; Spann, Ashley G.; Warahena-Liyanage, Gayan; St. John, Denny – Journal of Educational Technology, 2020
Educational technologies can enhance both learning and teaching. Potential benefits of such technologies are documented in the literature. The use of educational technologies in teacher education classroom is highly recommended by educational researchers and national education associations. Teacher education programs can play a critical role in…
Descriptors: Preservice Teachers, Student Attitudes, Preservice Teacher Education, Time Factors (Learning)
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Marquis, Elizabeth; Johnstone, Katelyn; Puri, Varun – Pedagogy, Culture and Society, 2020
Hollywood film has been positioned as a form of public pedagogy -- a site of efficacious informal learning. Acknowledging this educative potential, this article examines the ways in which faculty and students perceive and respond to representations of higher education offered by popular film. Drawing on focus groups and interviews with 22…
Descriptors: Films, Popular Culture, Higher Education, College Students
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Nguyen, Ha; Stehr, Eryn Michelle; Eisenreich, Heidi; An, Tuyin – Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2018
Kay and LeSage (2009) conducted a literature review of research on use of student response systems in university courses (typically Science, Technology, Engineering, and Mathematics courses) and categorized benefits into classroom environment, learning, and assessment. The objectives of the proposed session are to discuss how using Google Forms…
Descriptors: Teaching Methods, Computer Software, Classroom Environment, STEM Education
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Hui-Wen Huang; Daniel J. Mills; Joseph Anthony Narciso Z. Tiangco – SAGE Open, 2024
Previous studies have shown that inquiry-based learning (IBL) and flipped learning effectively promote student engagement and learning outcomes in language classrooms. Meanwhile, technology-enhanced formative assessment (TEFA) with well-designed instructional strategies can provide engaging learning opportunities for learners of English as a…
Descriptors: Inquiry, Active Learning, Creative Teaching, Writing Improvement
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Andreas Gegenfurtner, Editor; Ingo Kollar, Editor – New Perspectives on Learning and Instruction, 2024
Bringing together the research of leading international scholars in the field of digital learning, "Designing Effective Digital Learning Environments" discusses cutting-edge advancements in digital technology and presents an evidence-informed summary of best practices for effective design principles and implementation within educational…
Descriptors: Instructional Design, Best Practices, Information Technology, Technology Integration
Waasdorp, Tracy Evian; Fu, Rui; Clary, Laura K.; Bradshaw, Catherine P. – Grantee Submission, 2022
Bullying bystanders' reactions are important for either stopping or perpetuating bullying behaviors. Given school-based bullying programs' focus on bystanders, understanding the associations between school-level factors and individual bystander responses can improve intervention efficacy. Data from 64,670 adolescents were used to examine bullying…
Descriptors: Educational Environment, Bullying, Middle School Students, High School Students
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