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Woolard, Chad Everett; Hunt, Stephen K. – Journal of General Education, 2019
The political disengagement of youth in this country is a serious concern for those in higher education. Although many initiatives have been launched in recent years to address this situation, many have missed the opportunity to equip students with the political skills necessary for meaningful participation in our democracy. This article details…
Descriptors: General Education, Citizen Participation, Action Research, Political Issues
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Bolt-Lee, Cynthia E. – e-Journal of Business Education and Scholarship of Teaching, 2021
This paper synthesizes research-based instructional strategies in accounting education, providing an important resource of learning-centered educational approaches from recent studies. Eleven articles published in 2019 from five accounting education journals are summarized. Categorized according to Marzano's research-based instructional strategies…
Descriptors: Accounting, Business Administration Education, Student Centered Learning, Evidence Based Practice
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Ahlstrom, Laura J. – Journal of Economic Education, 2021
The author of this article presents a brief introduction to the use of current events news articles in an introductory microeconomics course for business students. Popular press articles are integrated with small-group peer instruction, and student understanding is assessed using student response system, or clicker, questions. Examples of lesson…
Descriptors: Introductory Courses, Economics Education, Audience Response Systems, News Reporting
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Bin Mubayrik, Haifa Fahad – Tuning Journal for Higher Education, 2020
Classroom response systems (clickers) have been found to engage and attract student attention and facilitate the practical application of key ideas to solve problems. This study was designed to investigate the effects of clicker use on problem-solving among adult learners. A self-administered questionnaire was distributed to 60 students after…
Descriptors: Audience Response Systems, Instructional Effectiveness, Problem Solving, Adult Students
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Hott, Brittany L.; Brigham, Frederick – Exceptionality, 2020
This study examined the effects of three response options (traditional responding, response cards, and response systems) on the mathematics performance, participation, and time on-task of secondary students with emotional or behavioral disorders (EBD). A three-way crossover design was utilized to evaluate the efficacy of response options in…
Descriptors: Mathematics Achievement, Student Participation, Time on Task, Behavior Disorders
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Goulding, Richard R. J.; Harlick, Anna Maria; Kelly, Richard; Oksanen, Karoliina – Papers on Postsecondary Learning and Teaching, 2017
The paper describes a teaching technique alternative to online-based student response systems. We explore the potential of quick response (QR) code sheets as a tool for formative assessment, feedback, as well as a way to increase class engagement, student participation, information retention, and as a method to develop communication skills. The…
Descriptors: Class Activities, Learner Engagement, Audience Response Systems, Formative Evaluation
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Ashtari, Sadaf; Taylor, Joseph – International Journal of Education and Development using Information and Communication Technology, 2021
The integration of game-based techniques, Internet, and mobile phone technology in teaching has been adapted recently in classes as a Game-based Classroom Response System (GCRS). Game-based technological tools can make the learning environment more appealing for students, increase their learning perception and level of engagement. This…
Descriptors: Game Based Learning, Audience Response Systems, Educational Technology, Handheld Devices
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Adkins-Jablonsky, Sarah J.; Shaffer, Justin F.; Morris, J. Jeffrey; England, Ben; Raut, Samiksha – CBE - Life Sciences Education, 2021
Anxiety can impact overall performance and persistence in college. Student response systems (SRSs), real-time active-learning technologies used to engage students and gauge their understanding, have been shown to elicit anxiety for some students. Kahoot! is an SRS technology that differs from others in that it involves gamification, the use of…
Descriptors: Audience Response Systems, Anxiety, Introductory Courses, Biology
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Pan, Steven C.; Cooke, James; Little, Jeri L.; McDaniel, Mark A.; Foster, Erin R.; Connor, Lisa Tabor; Rickard, Timothy C. – CBE - Life Sciences Education, 2019
Mastery of jargon terms is an important part of student learning in biology and other science, technology, engineering, and mathematics domains. In two experiments, we investigated whether prelecture quizzes enhance memory for jargon terms, and whether that enhanced familiarity can facilitate learning of related concepts that are encountered…
Descriptors: Jargon, Definitions, Biology, Scientific Concepts
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Sirois, Louis-Philippe – Journal of Economic Education, 2019
Economics and business students are taught that sunk costs are irrelevant to their decisions. Yet, there is ample evidence that managers fail to integrate this simple rule and fall prey to what is known as the sunk-costs bias. To mitigate cognitive biases, such as the sunk-cost bias, educators must raise students' awareness of these common…
Descriptors: Economics Education, Business Administration Education, Costs, Decision Making
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RayeCarol Cavender; Trina Gannon – Journal of Human Sciences & Extension, 2019
A criticism of cross-cultural course requirements at the collegiate level is just how effective these courses are in promoting multiculturalism among students. Many of these courses are also taught in large lecture format, cultivating an environment in which students are passive receivers of information rather than active participants in open…
Descriptors: Cultural Pluralism, Large Group Instruction, Lecture Method, Technology Uses in Education
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Díez-Pascual, Ana María; Díaz, María Pilar García – Education Sciences, 2020
The use of information and communication technologies (ICTs) has become a fundamental tool in all areas of today's society, including higher education. Lessons cannot be envisaged without the use of tools such as computers, tablets or mobile devices. Many lecturers use audience response systems (ARS) to keep their classes engaged. ARS software…
Descriptors: Audience Response Systems, Computer Software, Educational Technology, Game Based Learning
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Ayebi-Arthur, Kofi; Acheaw Owusu, Kofi – E-Learning and Digital Media, 2020
An effective classroom is where there are various forms of interactions: student-student and teacher-student. Unfortunately, most of the interactions that go on in our lecture theatres are minimal. This paper reports an innovative method of engaging students through the use of an Audience Response System (ARS) in a university course. The ARS was…
Descriptors: Foreign Countries, Developing Nations, Audience Response Systems, Educational Benefits
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Wu, Yonghe; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2020
3D design software is a commonly used interactive learning tool in STEM education. It is generally believed that 3D design can effectively train students' spatial thinking and engineering design abilities. There have been many theoretical and practical achievements in the application of 3D printing education, but the evaluation of 3D design is…
Descriptors: Foreign Countries, Elementary School Students, Computer Peripherals, Printing
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Onodipe, Grace; Ayadi, M. Femi – Journal of Instructional Pedagogies, 2020
Flipped classrooms are by design highly interactive. As a result, formative assessment is a necessary component of the flipped classroom. Professors need to be able to assess students' in the class, use this assessment information to inform classroom activities in real time and personalize learning for their students. One way to integrate…
Descriptors: Homework, Video Technology, Technology Uses in Education, Educational Technology
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