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Shealer, Ron; Shealer, Michelle – Technology and Engineering Teacher, 2014
This article describes a cooperative project between eighth graders and first graders called "Going Green in the Neighborhood." The project entailed the first grade students sketching home designs on paper to make a model community, and the eighth grade students taking those drawings and making them into 3D computer models and then…
Descriptors: Design, Class Activities, Cooperative Learning, Grade 1
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Schwartz, Mark – College Mathematics Journal, 2011
The refraction problem, well-known in calculus and physics, continues to reveal new insights. This paper presents a geometric solution in which the trammel of Archimedes plays the prominent role. When properly configured, the trammel generates an ellipse and its family of normal lines. One normal line in particular intersects the boundary…
Descriptors: Animation, Computer Graphics, Geometric Concepts, Geometry
Gimenez-Lopez, J. L.; Royo, T. Magal; Laborda, Jesus Garcia; Dunai, Larisa – Online Submission, 2010
The paper describes the adaptation methods of the active methodologies of the new European higher education area in the new Audiovisual Communication degree under the perspective of subjects related to the area of the interactive communication in Europe. The proposed active methodologies have been experimentally implemented into the new academic…
Descriptors: Foreign Countries, Audiovisual Communications, Computer Graphics, Academic Degrees
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Elorriaga, J. A.; Arruarte, A.; Calvo, I.; Larrañaga, M.; Rueda, U.; Herrán, E. – Behaviour & Information Technology, 2013
The aim of this study is to test collaborative concept mapping activities using computers in a classroom scenario and to evaluate the possibilities that Elkar-CM offers for collaboratively learning non-technical topics. Elkar-CM is a multi-lingual and multi-media software program designed for drawing concept maps (CMs) collaboratively. Concept…
Descriptors: Concept Mapping, Class Activities, Vignettes, Courseware
Weinstein, Margery – Training, 2011
A changing mindset combined with changing technology is driving the use of games and simulations. People are becoming more open to using games and simulations for learning, and, at the same time, the technologies are making the development of games and simulations easier and faster than a mere five years ago. Together, the changing mindset and the…
Descriptors: Electronic Learning, Case Studies, Computer Interfaces, Computer Graphics
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Kopasz, Katalin; Makra, Péter; Gingl, Zoltán – Acta Didactica Napocensia, 2013
Experiments, as we all know, are especially important in science education. However, their impact on improving thinking could be even greater when applied together with the methods of inquiry-based learning (IBL). In this paper we present our observations of a high-school laboratory class where students used computers to carry out and analyse real…
Descriptors: Science Education, Science Experiments, Active Learning, Inquiry
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Edgar, Leslie D.; Johnson, Donald M.; Cox, Casandra – Computers & Education, 2012
This study sought to assess required information and communication technology (ICT) tasks in selected undergraduate agriculture courses in a land-grant university during a 10-year period. Selected agriculture faculty members in the fall 1999 (n = 63), 2004 (n = 55), and 2009 (n = 64) semesters were surveyed to determine the ICT tasks they required…
Descriptors: Computer Graphics, Electronic Mail, Land Grant Universities, Agricultural Education
Donohue, Chip – Exchange: The Early Childhood Leaders' Magazine Since 1978, 2009
PowerPoint[R] and other familiar presentation graphics programs like Apple[R] Keynote, Corel[R] Presentations[TM], Harvard Graphics[R] Pro Presentations, Lotus[R] Freelance Graphics, and OpenOffice Impress can help one become a more effective presenter. These programs are designed to organize words and images to create slides, speaker notes, and…
Descriptors: Computer Software, Visual Aids, Teaching Methods, Computer Graphics
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Holeton, Richard – Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 2010
The narrator relates his life's downward spiral and miraculous rebound from severe foot problems using animated bullet points, images, charts, and graphs. "Custom Orthotics Changed My Life" is a work of presentation fiction, or slideshow fiction, in the form of a video with an original soundtrack. The music was composed by David Kettler, a…
Descriptors: Music, Physical Disabilities, Video Technology, Personal Narratives
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Musa, Sajid; Ziatdinov, Rushan; Sozcu, Omer Faruk; Griffiths, Carol – European Journal of Contemporary Education, 2015
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. By its definition, it refers to simulated motion pictures showing movement of drawn objects, and is often defined as the art in movement. Its educational application known as educational computer animation is considered…
Descriptors: Animation, Personality Traits, Computer Graphics, Interdisciplinary Approach
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Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
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Takashi Nagai; Mizue Kayama; Kazunori Itoh – Interactive Technology and Smart Education, 2014
Purpose: The purpose of this study is to explore a support system for beginners in drawing in a networked environment. Learners can receive advice and assessments from art experts without time and/or place constraints by using the proposed system. The authors investigate the possibilities of online supporting drawing learning. Two key factors are…
Descriptors: Art Education, Freehand Drawing, Computer Graphics, Computer Assisted Instruction
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Imhof, Birgit; Scheiter, Katharina; Gerjets, Peter – Computers & Education, 2011
The rapid development of computer graphics technology has made possible an easy integration of dynamic visualizations into computer-based learning environments. This study examines the relative effectiveness of dynamic visualizations, compared either to sequentially or simultaneously presented static visualizations. Moreover, the degree of realism…
Descriptors: Realism, Computer Graphics, Computer Assisted Instruction, Instructional Materials
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Westbrook, R. Niccole; Watkins, Sean – Journal of Web Librarianship, 2012
As primary source materials in the library are digitized and made available online, the focus of related library services is shifting to include new and innovative methods of digital delivery via social media, digital storytelling, and community-based and consortial image repositories. Most images on the Web are not of sufficient quality for most…
Descriptors: Primary Sources, Electronic Publishing, Electronic Libraries, Internet
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Zhou, Lutong; Braun, W. John – Journal of Statistics Education, 2010
The increasing popularity of R is leading to an increase in its use in undergraduate courses at universities (R Development Core Team 2008). One of the strengths of R is the flexible graphics provided in its "base" package. However, students often run up against its limitations, or they find the amount of effort to create an interesting plot may…
Descriptors: Computer Software, Undergraduate Students, Computer Graphics, Visual Aids
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