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Özer, Zeynep; Demirbatir, Rasim Erol – European Journal of STEM Education, 2023
STEAM is an interdisciplinary educational approach. Based on the idea that different disciplines can meet on a common ground, the STEAM approach aims to give students the habit of working together, to provide rich learning experiences and to focus on real-world problems. This study investigates STEAM-based digital learning applications used in…
Descriptors: STEM Education, Art Education, Music Education, Interdisciplinary Approach
Decuypere, Mathias; Hartong, Sigrid – Learning, Media and Technology, 2023
Over the past years, there has been an increasing prevalence of 'nudge thinking' in the educational field. While (critical) research on the rising adoption of nudging has increasingly proliferated in the broader social sciences over the past decades, nudging in education -- what we designate here as "Edunudge" -- is, however, only…
Descriptors: Cues, Prompting, Educational Technology, Technology Uses in Education
Arifeen, Shehla R. – Education and Information Technologies, 2023
Using 22 undergraduate business students' online learning experiences during the COVID-19 lockdown in Pakistan (as the pandemic was the "only" time these students were enrolled as "online" students in Pakistan), this study demonstrates that online learning is a multi-level phenomenon and a practice situated within the…
Descriptors: Undergraduate Students, Business Administration Education, COVID-19, Pandemics
Karunanayaka, Shironica Priyanthi – Journal of Learning for Development, 2023
The increased use of digital learning environments augments the adoption of open practices in education which contributes to SDG4. The COVID-19 pandemic has compelled an accelerated move towards technology-enhanced learning, prompting educators to re-think and re-design learning environments grounded in innovative pedagogy and technology. In the…
Descriptors: Instructional Innovation, Technology Uses in Education, COVID-19, Pandemics
Buitrago-Ropero, Mauricio Esteban; Ramírez-Montoya, María Soledad; Laverde, Andrés Chiappe – Interactive Learning Environments, 2023
Digital footprints (DF) offer relevant information about educational activities and processes related to strategies of academic assessment, identification of skills and psychological traits of students, and permanence and dropout trends, etc. This study analyzes scientific evidence on the use of DF in education, and shows the results of a…
Descriptors: Educational Technology, Technology Uses in Education, Learning Analytics, Social Networks
Kilinc, Hakan; Buyuk, Koksal – E-Learning and Digital Media, 2023
This experimental study within the scope of Anadolu University Open Education Faculty in Turkey aims to examine the effect of online group discussion techniques. In this context, the online group discussion technique, which is applied by dividing the learners into manageable groups in online learning environments, has been examined within the…
Descriptors: Foreign Countries, Group Discussion, Student Motivation, Interpersonal Relationship
Mayer, Benjamin; Kuemmel, Anja; Meule, Marianne; Muche, Rainer – Journal of Statistics and Data Science Education, 2023
Teaching practical skills is of particular interest in the study of human medicine. With regard to medical statistics this means the use of statistical software, which may be effectively taught by a flipped classroom approach. As a pilot study, we designed and implemented an elective course on medical statistics that focused on hands-on data…
Descriptors: Computer Software, Medicine, Statistics, Flipped Classroom
Al-Ansi, Abdullah M.; Fatmawati, Indah – International Journal of Learning and Change, 2023
Information and communication technology (ICT) became an alternative approach to tackle the challenges rising of COVID-19 pandemic. Online learning depends on availability of internet, suitable infrastructure, learning management systems (LMSs) and the effective educational policies. This research aims to investigate e-learning factors in…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, COVID-19
Liu, Zhi; Zhang, Ning; Peng, Xian; Liu, Sannyuya; Yang, Zongkai – Educational Technology & Society, 2023
Grounded on constructivism, mining a complex mix of social and cognitive interrelations is key to understanding collaborative discussion in online learning. A single examination of one of these factors tends to overlook the impact of the other factor on learning. In this paper, we innovatively constructed a socialcognitive engagement setting to…
Descriptors: Social Cognition, Cooperative Learning, Computer Mediated Communication, Student Participation
Polly, Drew; Martin, Florence; Byker, Erik – Computers in the Schools, 2023
This study examines 105 pre-service and in-service teachers' perceptions of the importance and helpfulness of digital technologies for their learning and their teaching as well as their perceived competence and level of interest in digital technologies. The descriptive statistics from an online survey show that all respondents (n = 105) found…
Descriptors: Preservice Teachers, Teachers, Student Attitudes, Teacher Attitudes
Roscioli, Kate; Suh, Jennifer – Mathematics Teacher: Learning and Teaching PK-12, 2023
Learn how to engage students in geometry concepts through a real-world task that leverages GeoGebra to provide students with generalization and authorship opportunities. This article shares the story of a geometry task that asked students to choose a city that would best work for their new trucking company. Throughout the task, students noticed…
Descriptors: Geometry, Geometric Concepts, Mathematics Instruction, Relevance (Education)
Kassens-Noor, Eva; Durst, Noah; Decaminada, Travis; Parcell, Jake – Active Learning in Higher Education, 2023
Digital software has been proliferating in the classroom, frequently replacing students' hands on experiences. This article reports on a study that tested how hands on experiences with physical emerging technology, namely personal robots, drones, cameras, and echo dots, may improve or impair student learning and enhance or diminish the classroom…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Experiential Learning
Seo, Young-Jin; Um, Ki-Hyun – Journal of Computing in Higher Education, 2023
The present study aims to conceptualize service quality and perceived value in the context of blended learning by redefining and modifying the existing SERVQUAL model, reviewing prior marketing literature on perceived value, and examining the relationships between service quality, perceived value, and student satisfaction. The sample was…
Descriptors: Blended Learning, Value Judgment, Program Effectiveness, Student Satisfaction
Russell, Carrie – ALA Editions, 2023
Reflecting the dominance of digital technologies and networks across much of the country, this timely update of Russell's handbook demonstrates how school librarians and educators can effectively advance learning while respecting intellectual property law. Particularly in places of learning, technology is all-pervasive; because everyone is always…
Descriptors: Elementary Secondary Education, Librarians, Teachers, Copyrights
Henriksen, Danah, Ed.; Mishra, Punya, Ed. – Creativity Theory and Action in Education, 2023
This book explores the complex, yet critical, relationship between technology and creativity, specifically in educational contexts. Creativity is important for success in today's rapidly changing, radically contingent and hyperconnected world. This is even more relevant in the context of teaching and learning--where the psychological, sociological…
Descriptors: Educational Technology, Influence of Technology, Creativity, Technology Uses in Education

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