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Harrison, Jennifer M.; Braxton, Sherri N. – National Institute for Learning Outcomes Assessment, 2018
In this paper, we explore how assessment technologies can support college and university assessment processes at multiple levels. Our goal is to help you think through your institutional assessment culture and processes, so you can identify tools that support your institution's approach to assessment. Multiple software systems can offer…
Descriptors: Educational Technology, Technology Uses in Education, Evaluation Methods, Student Evaluation
Marsa, Shella Septina; Kuspiyah, Hastuti Retno; Agustina, Eka – Journal of English Teaching, 2021
Kahoot! Game is one of the advancements in learning technology. It can facilitate and motivate the students for being active and understanding the content of the text. This study aimed to find out whether there is or not any significant difference between the students who are taught by using Kahoot! Game and the students who are taught by using a…
Descriptors: Games, Learning Motivation, Reading Comprehension, Reading Achievement
Staveley-O'Carroll, James – Journal of Economic Education, 2016
This article describes an innovative pedagogical technique, applicable to most economics courses, that offers students a deeper understanding of market equilibrium, inflation, real and nominal interest rates, intertemporal choice, and financial markets. Students earn extra credit, pooled together for the entire class, by correctly answering…
Descriptors: Economics Education, Marketing, Instructional Innovation, Audience Response Systems
Rajan, Rekha S. – Music Educators Journal, 2016
The idea of audience etiquette brings with it specific expectations influenced by both the social context and the performance genre. While audience response has traditionally been viewed as passive, performers are finding new and innovative ways of actively engaging young audiences, seeking immediate response, inviting exploration, and encouraging…
Descriptors: Audiences, Music Activities, Music Education, Theater Arts
Walker, Ryan J.; Spangler, Brooke R.; Lloyd, E. Paige; Walker, Bethany L.; Wessels, Peter M.; Summerville, Amy – Australasian Journal of Educational Technology, 2018
Instructors often implement technology-based active learning pedagogies, such as clickers, to maximise student engagement and facilitate learning outcomes. Despite the abundance of clicker research, no work has directly compared student performance as well as student perceptions of clickers to a distinct, non-technological active learning…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Audience Response Systems
Carroll, Julie-Anne; Sankupellay, Mangalam; Newcomb, Michelle; Rodgers, Jess; Cook, Roger – Australasian Journal of Educational Technology, 2018
Most pedagogical literature has generated "how to" approaches regarding the use of student response systems (SRS). There are currently no systematic reviews on the effectiveness of SRS, for its capacity to enhance critical thinking, and achieve sustained learning outcomes. This paper addresses this current gap in knowledge. Our teaching…
Descriptors: Audience Response Systems, Sociology, Public Health, Controversial Issues (Course Content)
Wentao, Chen; Jinyu, Zhang; Zhonggen, Yu – International Journal of Information and Communication Technology Education, 2017
Since the birth of clickers at Pennsylvania State University, there have been numerous arguments on its effectiveness. This study, aiming to review use of clickers in education, examined literature over around a decade on use of clickers, involving benefits and defects of use of clickers, peer discussion, use of clickers in learning, teaching and…
Descriptors: Handheld Devices, Audience Response Systems, Educational Technology, Technology Uses in Education
Barr, M. L. – Journal of Computer Assisted Learning, 2017
The purpose of this study was to examine the role of anonymity in encouraging college students to be more cognitively engaged in lectures. Kinesiology majors from three universities were asked to respond to questions during two consecutive lectures using response methods of opposing degrees of anonymity, one using "clickers" and the…
Descriptors: College Students, Learner Engagement, Kinetics, Human Body
Binek, Slawomir; Kimla, Damian; Jarosz, Jerzy – Physics Education, 2017
We report on the effectiveness of using interactive personal response systems in teaching physics in secondary schools. Our research were conducted over the period of 2013-2016 using the system called clickers. The idea is based on a reciprocal interaction allowing one to ask questions and receive immediate responses from all the students…
Descriptors: Physics, High School Students, Audience Response Systems, Feedback (Response)
Candance Doerr-Stevens – English Teaching: Practice and Critique, 2017
Purpose: This study/paper aims to explore civic participation within multimodal expression. With the rise of content produced and circulated within participatory cultures online, there has been much attention raised regarding questions of audience and attention to this content. For example, does production of media content constitute having a…
Descriptors: Citizen Participation, Language Arts, Learning Modalities, Multimedia Materials
Chang, Ching; Lin, Hao-Chiang Koong – Innovations in Education and Teaching International, 2020
Peer assessment (PA) has transformed traditional teacher-only assessment into the student-centred assessment. While this pedagogical approach has been adopted online in recent years, incorporating PA into classrooms has proven to be challenging. In this study, mobile-supported PA (M-PA) activities using Instant Response System (IRS) mechanisms to…
Descriptors: Electronic Learning, Handheld Devices, Language Proficiency, Oral Language
Fatehi, Kamal – Decision Sciences Journal of Innovative Education, 2015
Many people enjoy watching magicians perform magic acts and seemingly do the impossible. In many of these acts, magicians use sleight of hand, trickery, and special tools. There are, however, other occasions in which audience perceptions are used to make them see things differently. This exploits people's tendencies to see things based on their…
Descriptors: Visual Perception, Audience Response, Perspective Taking, Expectation
Aljaloud, Abdulaziz; Gromik, Nicolas; Kwan, Paul; Billingsley, William – Australasian Journal of Educational Technology, 2019
This study aimed to investigate how the use of a smartphone clicker app by a group of 390 Saudi Arabian male undergraduate students would impact their learning performance while participating in a computer science class. The smartphone clicker app was used by the students during peer group discussions and to respond to teacher questions. A…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Handheld Devices
Herrada, Rosario I.; Baños, Raúl; Alcayde, Alfredo – Education Sciences, 2020
In recent years, several innovations have emerged in the field of education, including Blended-Learning, Massive Open Online Courses, Flipped Classroom and Gamification. In particular, several investigations have highlighted the effectiveness of student response systems, or clickers, in different subjects and disciplines. Although some literature…
Descriptors: Student Reaction, Audience Response Systems, Instructional Effectiveness, Learning Analytics
Owen, Helen E.; Licorish, Sherlock A. – Journal of Information Technology Education: Research, 2020
Aim/Purpose: We aimed to investigate the circumstances under which Kahoot! (a Game-based Student Response System (GSRS)) increases junior and senior Information Science university students' learning and knowledge retention beyond that of traditional teaching methods. We also explored whether the positive learning impacts of Kahoot! vary as a…
Descriptors: Game Based Learning, Audience Response Systems, Instructional Effectiveness, Undergraduate Students

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