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Muhammad Imran – ProQuest LLC, 2024
Employees' insufficient soft skills have the potential to lead to collaboration and organizational inefficiency. Business leaders are concerned with the critical issue of insufficient soft skills among information technology (IT) professionals because these skills are essential for the effective functioning of teams and overall organizational…
Descriptors: Soft Skills, Job Skills, Information Technology, Professional Personnel
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Wakio Oyanagi – Educational Studies in Japan: International Yearbook, 2024
This study aims to examine the impact of technology on education and the associated challenges, particularly in the context of the Global and Innovation Gateway for All (GIGA) school concept and the COVID-19 pandemic, with a focus on social equity. It amplifies the perspectives of educators, parents, children, local school boards, schools, and…
Descriptors: Social Justice, Equal Education, Influence of Technology, Technology Uses in Education
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Gustavo H. Orozco Cazco; Martha L. Ávalos Obregón; Nancy I. Usca Pinduisaca; Oscar I. Imbaquingo Cobagango – South African Journal of Childhood Education, 2024
Background: Learning pre-reading skills through formal education in early childhood is vital for a child's future personal and professional development. In this regard, integrating appropriate teaching methods and didactic strategies with the support of information and communication technologies (ICT) can facilitate this phase in the development…
Descriptors: Early Childhood Education, Preschool Children, Early Reading, Prereading Experience
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Tomal Kumar Chadeea; Paul Prinsloo – Journal of Learning for Development, 2024
Augmented Reality (AR) has garnered significant attention in the field of education over the last two decades, with data indicating that it improves the effectiveness of teaching and learning in a variety of academic environments. There is, however, the absence of a framework that can guide the institution-wide adoption of AR in distance…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Daniel Petri Rocha; Arne Bewersdorff; Claudia Nerdel – Journal of Learning for Development, 2024
The 2018 International Computer and Information Literacy Study (ICILS) provides a comprehensive dataset with contextual information on German school environments. The data comes from responses by eighth-grade teachers and principals to a questionnaire about Information and Communication Technology (ICT) for teaching. We performed an exploratory…
Descriptors: Information Technology, Adoption (Ideas), Technology Uses in Education, Foreign Countries
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Nana Osei Bonsu; Jason Zagami; Donna Pendergast; Gideon Boadu – Issues and Trends in Learning Technologies, 2024
This systematic quantitative literature review (SQLR) spans from 2013 to 2023 and includes 40 research articles that meet the inclusion criteria. It explores the intersection of virtual reality (VR) and history education. This SQLR serves as a scoping of the field, discovering key contributors, publication trends, research types, geographic…
Descriptors: Literature Reviews, History Instruction, Computer Simulation, Technology Uses in Education
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Aswani Yaramala; Soheila Farokhi; Hamid Karimi – International Educational Data Mining Society, 2024
This paper presents an in-depth analysis of student behavior and score prediction in the ASSISTments online learning platform. We address four research questions related to the impact of tutoring materials, skill mastery, feature extraction, and graph representation learning. To investigate the impact of tutoring materials, we analyze the…
Descriptors: Student Behavior, Scores, Prediction, Electronic Learning
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Wickramasinghe, Vathsala; Ramanathan, Udayabanu – Journal of Workplace Learning, 2022
Purpose: The purpose of this paper is to present the findings of a study that investigated workplace learning activities and drivers that enhanced learning as experienced by employees in Sri Lanka. Design/methodology/approach: This study was conducted in the knowledge process outsourcing sector, where employees perform knowledge work in flatter…
Descriptors: Foreign Countries, Workplace Learning, Learning Activities, Employees
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Sitaridis, Ioannis; Kitsios, Fotis C. – Education & Training, 2022
Purpose: Entrepreneurial intention of students is frequently used in entrepreneurship research as an indicator of creativity, innovativeness and entrepreneurial mindset. The entrepreneurship courses offered by engineering disciplines do not always have the expected outcomes, while differences are observed on students' entrepreneurial intention.…
Descriptors: Gender Differences, Personality Traits, Entrepreneurship, Intention
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Thorat, Santosh Jaising – Educational Philosophy and Theory, 2022
In Stieglerian fashion, this paper is concerned with both the loss and the re-creation of knowledge in the field of architecture. The student of architecture must be the one who learns new tools and new forms of knowledge and this has profound implications and applicability for the philosophy of education as it is a question of the recuperation of…
Descriptors: Educational Philosophy, Architectural Education, Aesthetics, Risk
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Sandberg, Helena; Sundin, Ebba; Sjöberg, Ulrika – Contemporary Issues in Early Childhood, 2022
This colloquium shares experiences from doing ethnographic fieldwork with young children and the challenges that followed due to the COVID-19 pandemic. The project DIGIKIDS Sweden has its focus on very young children (birth to three years) and their engagement with digital media technologies in their homes. The pandemic put the project on hold,…
Descriptors: Ethnography, Field Studies, COVID-19, Pandemics
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Cindioglu, Hasane Ceren; Gursel Dino, Ipek; Surer, Elif – International Journal of Technology and Design Education, 2022
Immersive Virtual Environments (IVEs), particularly Mixed-Reality (MR) technologies, continue to have an increasing impact on design processes and design education. This study focuses on MR's potentials in Basic Design (BD) education and its influence on novice designers' design thinking abilities. In this study, through a newly developed MR-based…
Descriptors: Computer Simulation, Simulated Environment, Design, Thinking Skills
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Campagnolo, Gian Marco – International Journal of Social Research Methodology, 2022
In this paper, I introduce the notion of participative epistemology and discuss how it can contribute to make social data science more accountable. I do so by offering the case of a project where ethnographic, computational and sequence analysis methods have been used in combination. By presenting here in greater detail research design and pilot…
Descriptors: Epistemology, Ethnography, Information Technology, Employees
Angelina M. Medeiros – ProQuest LLC, 2022
It is critical for institutions of higher education to establish comprehensive data governance systems to effectively utilize and manage their valuable data assets (Jim & Chang, 2018; Khatri & Brown, 2010). Practical data governance strategies provide the structure that institutions need to address common challenges (Elouazizi, 2014).…
Descriptors: Information Technology, Educational Research, Data, Educational Strategies
Hengduo Li – ProQuest LLC, 2022
Since the phenomenal success of deep neural networks (DNNs) on image classification, the research community have been developing wider and deeper networks with complex components for a variety of visual understanding tasks. While such "heavy" models achieve excellent performance, they pose two main challenges: (1) the training requires a…
Descriptors: Imagery, Classification, Visual Aids, Instructional Effectiveness
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