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Phetogo Susan Mangole; Abejide Ade-Ibijola – Journal of Learning and Teaching in Digital Age, 2025
Globally, personalised learning platforms (PLPs) are increasing in significance and usage, making them today's most preferred tools to offer tailored learning experiences. Artificial Intelligence (AI) has turned personalised learning into a powerful learning force, thus helping to catalyse the customization and adaptation of learning methods and…
Descriptors: Individualized Instruction, Educational Technology, Artificial Intelligence, Small Businesses
Slaviša Radovic; Niels Seidel – Innovative Higher Education, 2025
The integration of advanced learning analytics and data-mining technology into higher education has brought various opportunities and challenges, particularly in enhancing students' self-regulated learning (SRL) skills. Analyzing developed features for SRL support, it has become evident that SRL support is not a binary concept but rather a…
Descriptors: Scoring Rubrics, Evaluation Methods, Higher Education, Educational Technology
Fajarani Fitriasih; Tri Handayani; Hanum Isfaeni – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Technological advances in the era of Learning Society 5.0 encourage the birth of innovation in education. One of them is Internet of Things (IoT) based learning media. This study aims to develop Internet of Things-based learning media with a STEAM approach to biotechnology material to improve problem-solving and collaboration skills in grade IX…
Descriptors: Problem Solving, Cooperative Learning, Skill Development, STEM Education
Maha Salem; Khaled Shaalan – Education and Information Technologies, 2025
The proliferation of digital learning platforms has revolutionized the generation, accessibility, and dissemination of educational resources, fostered collaborative learning environments and producing vast amounts of interaction data. Machine learning (ML) algorithms have emerged as powerful tools for analyzing these complex datasets, uncovering…
Descriptors: Electronic Learning, Prediction, Models, Educational Technology
Prue Miles; Kylie Boltin – Pedagogies: An International Journal, 2025
Teachers and students rely more on online-learning environments than ever before, including open, trusted and high-quality online learning resources produced by public broadcasters. For educators, this represents both an inspiration and challenge in the wake of new techologies and online learning environments. This article is a case study of one…
Descriptors: Technology Uses in Education, Educational Technology, Refugees, Program Development
Robert A. Ellis; Feifei Han; David Kember; Si Fan – Review of Education, 2025
There has been ongoing research into qualitative differentiation of university student learning outcomes but limited attempts to explain the extent to which material elements such as learning technologies contribute to these differences. A theory of materiality for the university student experience is essential if teachers are to design and teach…
Descriptors: Universities, College Administration, Instructional Leadership, Educational Technology
Helena Rocha – International Journal of Mathematical Education in Science and Technology, 2025
The teacher's central role in technology integration and the challenges of that integration emphasise the need for a deeper understanding about the teacher's knowledge required to teach with technology. Based on previous work and a systematic literature review, we identified three knowledge models often used: TPACK, KTMT and PTK. The goal of this…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Knowledge Level
Yucheng Chu; Hang Li; Kaiqi Yang; Harry Shomer; Yasemin Copur-Gencturk; Leonora Kaldaras; Kevin Haudek; Joseph Krajcik; Namsoo Shin; Hui Liu; Jiliang Tang – International Educational Data Mining Society, 2025
Open-text responses provide researchers and educators with rich, nuanced insights that multiple-choice questions cannot capture. When reliably assessed, such responses have the potential to enhance teaching and learning. However, scaling and consistently capturing these nuances remain significant challenges, limiting the widespread use of…
Descriptors: Grading, Automation, Artificial Intelligence, Natural Language Processing
Saeed Alzahrani; Anish Kumar Bhunia – Educational Process: International Journal, 2025
Background/purpose: The present study utilizes an integrated theoretical framework that integrates the Theory of Planned Behaviour, Technology Acceptance Model, and Value-Based Adoption Model to explore the effects of Digital Literacy (DL) on the behavioral intention of the Saudi Generation Z students toward adopting Fintech (FAI). It emphasizes…
Descriptors: Foreign Countries, Technology Integration, Educational Technology, Technological Literacy
Gareth W. Young; Neill O'Dwyer; Nicholas Johnson; Aljosa Smolic – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Online virtual worlds have increasingly become meeting places for students and teachers to discuss and collaborate on diverse academic subjects and practices. Furthermore, in response to the recent global COVID-19 pandemic, there has also been a heightened drive to provide online educational facilities that harness immersive virtual environments…
Descriptors: Computer Simulation, Computer Uses in Education, Film Study, Drama Education
Kristina Lund; Andreas Redfors; Agneta Jonsson – Early Years: An International Journal of Research and Development, 2025
This article is from a continuous professional development project where preschool teachers are introduced to the framework Play-Responsive Early Childhood Education and Care (PRECEC). Aspects of play and teaching are discussed in focus groups, before and after a first attempt to enact and re-enact play-responsive teaching, with science content.…
Descriptors: Foreign Countries, Early Childhood Education, Preschool Teachers, Technology Uses in Education
Rong Liu; Huina Jia – Asia Pacific Education Review, 2025
Instructional video has become an important teaching resource. In related studies, researchers have found that the playback speed of instructional videos affects learning effect. However, it is not clear whether the learning effect obtained when learners choose different playback speeds is affected by the interactive design of the video (e.g.,…
Descriptors: Educational Technology, Video Technology, Learner Controlled Instruction, Eye Movements
Kristina Zhu; Donghyun Kim – International Journal of Education and Development using Information and Communication Technology, 2025
This study examines the relationship between game-based student response systems (GSRS) and college student academic performance. GSRS, such as Kahoot!, are emerging in classrooms as a "fun" way to review course material and test student understanding. Its increasing usage begs the question of its effectiveness for students. Therefore,…
Descriptors: Game Based Learning, Academic Achievement, Audience Response Systems, College Students
Ravi Sankar Pasupuleti; Deevena Charitha Jangam; Anitha Bhimavarapu; Venkata Reddy Gunnam; Venkata Ramana Sikhakolli; Deepthi Thiyyagura – Electronic Journal of e-Learning, 2025
This research explores adoption of the Deepseek, an artificial intelligence (AI) platform among higher education students in India by integrating the Technology Acceptance Model (TAM) with learning motivation factors. Given the rapid rise of AI-based platforms in educational sector, understanding their adoption is not only timely but also…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, College Students
Fahmi Ulum Al Mubarok; Annas Fajar Rohmani; Lutfi Zaki Al Manfaluthi; Muhammad Salman Al Farisi – Journal of Learning for Development, 2025
This bibliometric analysis provides a comprehensive overview of the research trajectory on "Game-based Mobile Learning" based on Scopus-indexed publications from 2006 to 2024. The study revealed significant growth in scholarly output, peaking in 2023, reflecting the increasing academic and practical interest in integrating game elements…
Descriptors: Bibliometrics, Literature Reviews, Game Based Learning, Electronic Learning

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