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Kiili, Kristian – Internet and Higher Education, 2005
Online games satisfy the basic requirements of learning environments and can provide engaging learning experiences for students. However, a model that successfully integrates educational theory and game design aspects do not exist. Thus, in this paper an experiential gaming model that is based on experiential learning theory, flow theory and game…
Descriptors: Feedback (Response), Learning Theories, Educational Games, Experiential Learning
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Vail-Smith, Karen; Blumell, Charla; Elmore, Barry – American Journal of Sexuality Education, 2006
Larger class sizes are often the solution to the greater enrollments and fewer resources that many colleges and universities face today. These large classes present special challenges to courses that were typically and most effectively taught in small, interactive and open settings. A "Classroom Response System" (CRS), an instructional tool that…
Descriptors: Student Attitudes, Student Participation, Interaction, Learning Experience
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Tryon, Daniel V. – Tech Directions, 2006
The computer numerical control (CNC) flatbed router is a powerful tool and a must-have piece of equipment for any technology education program in which students will produce a product--whether it involves Manufacturing, Materials Processing, or any of the vast array of Project Lead the Way courses. This article describes an activity--producing a…
Descriptors: Learning Experience, Educational Technology, Computer Software, Technology Education
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Skurnick, Ronald – Mathematics and Computer Education, 2005
The subject matter presented in this article can be used in the classroom to enrich the learning experience of students taking a course that includes a unit on combinatorics, such as discrete mathematics, graph theory, or probability. In order to provide such students with the background needed to appreciate the significance of the generalization…
Descriptors: Geometric Concepts, Probability, Learning Experience, Generalization
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Harmon, Brad V. – Journal of The First-Year Experience & Students in Transition, 2006
While students who serve as peer mentors seem to experience significant growth and development, little research exists on learning outcomes associated with this experience. The purpose of this study was to examine what type of learning students who served as peer mentors experienced during the mentoring process. In this generic qualitative study,…
Descriptors: Mentors, Learning Processes, Qualitative Research, Peer Groups
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Larson, Heidi J.; Tseng, Kevin S. – Montessori Life: A Publication of the American Montessori Society, 2006
This article discusses how Montessori teachers create authentic and meaningful experiences for older students in the modern technological age while fostering the sensitive stages of imagination and exploration of the world around them. Maria Montessori observed that children learn to read and write through their spontaneous, independent behavior.…
Descriptors: Foreign Countries, Cultural Awareness, Literacy Education, Pilot Projects
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van Zee, Emily H.; Roberts, Deborah – Journal of Science Teacher Education, 2006
Documentary websites known as "snapshots of practice" provide vivid examples of teachers' inquiries into issues they have formulated in the context of their own teaching practices and students' learning. Designed with assistance from Carnegie Foundation for the Advancement of Teaching, snapshots of practice can be accessed in the K-12 section of…
Descriptors: Science Instruction, Learning Experience, Web Sites, Teaching Methods
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Lee, Okseon – Teaching Elementary Physical Education, 2006
The main purpose of this article is to share the author's observations of children's broader experiences in school as they relate to barriers to positive social development. In this article, the author enumerates the four barriers together with its barrier bluster to social development. Furthermore, the author states that a well-organized physical…
Descriptors: Teachers, Learning Experience, Physical Activities, Social Development
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Casale-Giannola, Diane; Kamens, Michele Wilson – Mental Retardation: A Journal of Practices, Policy and Perspectives, 2006
For young adults with developmental disabilities, postsecondary experiences on a university campus with same-age peers can provide opportunities for learning and social integration. Through the collaborative support of university instructors, a preservice teacher, and her mother, a young woman with Down syndrome was successfully included in a…
Descriptors: Down Syndrome, Private Colleges, Learning Experience, Young Adults
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Tsoi, Mun Fie – Interactive Technology and Smart Education, 2009
Purpose: Research on the nature of blended learning and its features has led to a variety of approaches to the practice of blended learning. The purpose of this paper is to provide an alternative practice model, the TSOI hybrid learning model (HLM) to enhance the blended learning experiences in science education. Design/methodology/approach: The…
Descriptors: Electronic Learning, Feedback (Response), Constructivism (Learning), Web Sites
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Schuck, Sandy; Kearney, Matthew – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2008
This paper describes the fit between educational technologies and teacher views and pedagogies in light of two recently completed research projects. These studies focused on observed pedagogies associated with the classroom-based use of two learning technologies: digital video (student-generated), and interactive whiteboards. The paper considers…
Descriptors: Educational Technology, Classroom Techniques, Technology Uses in Education, Case Studies
Smith, Anita – Inverness Research, 2008
In January 2005, the American Museum of Natural History (AMNH) was awarded a three-year ITEST grant (Innovative Technology Experiences for Students and Teachers) through the National Science Foundation (award #04-23417). This "AMNH-ITEST High School Science Research Program" aimed to target 120 urban high school youth, grades 10-12, from…
Descriptors: Scientific Research, Mentors, Summative Evaluation, Research Projects
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Murcia, Karen – Teaching Science, 2008
Developing scientific literacy drove the teaching and learning experiences provided to pre-service primary education teachers. Interactive whiteboard (IWB) pedagogy was used to engage and motivate these students' to explore science's role in making sense of our world and to understand key scientific concepts. Active science learning connected to…
Descriptors: Science Activities, Primary Education, Hands on Science, Scientific Concepts
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Jarmon, Leslie; Keating, Elizabeth – Simulation & Gaming, 2008
This article describes a university-sponsored experiential-based simulation, the NANO SCENARIO, to increase the public's awareness and affect attitudes on the societal implications of nanoscience and nanotechnology by bringing together diverse stakeholders' perspectives in a participatory learning environment. Nanotechnology has the potential for…
Descriptors: Transformative Learning, Learning Experience, Computer Assisted Instruction, Educational Technology
Norton, Priscilla; Hathaway, Dawn – Journal of Research on Technology in Education, 2008
Online learning is rapidly becoming a permanent feature of higher education. In a preponderance of instances, online learning is designed using conventional educational practices: lecture, grades, group discussion, and the like. Concerns with traditional pedagogy instantiated by course management systems raise questions about the quality of…
Descriptors: Group Discussion, Online Courses, Learning Experience, Educational Technology
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