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Feliz, Tiberio; Ricoy, Carmen; Feliz, Sálvora – Open Learning, 2013
The present study analyses the use of Twitter in the course Social Media and Digital Learning, taught as part of a master's programme at Universidad Nacional de Educacion a Distancia (Spain). The main purpose of the use of this resource was to develop a learning community. This was implemented through the micro design of activities. A mixed…
Descriptors: Learning Strategies, Handheld Devices, Computer Mediated Communication, Masters Programs
Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices
Benner, Allison; Pence, Alan – E-Learning and Digital Media, 2013
Since 2000, the Early Childhood Development Virtual University (ECDVU) has offered graduate-level programs in sub-Saharan Africa. These programs have been highly successful in creating a cadre of early childhood development (ECD) leaders in countries throughout Africa. When ECDVU
was launched, the program was considered to be at the cutting edge…
Descriptors: Feasibility Studies, Technology Uses in Education, Educational Change, Change Strategies
Agbatogun, Alaba Olaoluwakotansibe – Journal of Interactive Learning Research, 2013
Drawing from the socio-cultural theory of Vygotsky, this study compared the academic performance gains scores of pupils in a Keypad Response Technology (KRT) class with those in two other pedagogies to determine the learners' language proficiency level in ESL classroom. A sample of 99 Nigerian primary six pupils participated in the study.…
Descriptors: Foreign Countries, Social Theories, Academic Achievement, Achievement Gains
Pollock, Mica; Amaechi, Uche – Learning, Media and Technology, 2013
Most school districts are out to regulate and restrict student texting and fear student-teacher texting as particularly inappropriate. But might this youth-dominated channel in fact be a twenty-first century portal to personalized support for youth struggling in school? This article shares first findings from participatory design research on…
Descriptors: Handheld Devices, Telecommunications, Student Diversity, Technology Uses in Education
Obari, Hiroyuki – Research-publishing.net, 2013
Mobile (m)-learning is motivating to learners to improve foreign language skills, as it offers them a rich, informal, contextual, and ubiquitous learning environment. In this paper I report on the results of two empirical studies that focused on two projects, both of which incorporated e-learning and m-learning, to determine if a blended-learning…
Descriptors: Handheld Devices, Computer Uses in Education, Blended Learning, English (Second Language)
Koppelman, Herman – International Association for Development of the Information Society, 2013
This paper discusses three possible ways of applying podcasts in distance education: podcasts of recordings of virtual classes, podcasts produced for specific pedagogical aims, and podcasts produced by external organizations. Through a survey we gained insight in the (until now limited) experiences of our distant students with podcasts, and also…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Augmented Reality M-Learning to Enhance Nursing Skills Acquisition in the Clinical Skills Laboratory
Garrett, Bernard M.; Jackson, Cathryn; Wilson, Brian – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to report on a pilot research project designed to explore if new mobile augmented reality (AR) technologies have the potential to enhance the learning of clinical skills in the lab. Design/methodology/approach: An exploratory action-research-based pilot study was undertaken to explore an initial proof-of-concept design in…
Descriptors: Electronic Learning, Physical Environment, Simulated Environment, Synthesis
Lee, Cheng-Yuan; Cherner, Todd Sloan – Journal of Information Technology Education: Research, 2015
There is a pressing need for an evaluation rubric that examines all aspects of educational apps designed for instructional purposes. In past decades, many rubrics have been developed for evaluating educational computer-based programs; however, rubrics designed for evaluating the instructional implications of educational apps are scarce. When an…
Descriptors: Instructional Material Evaluation, Educational Technology, Scoring Rubrics, Evaluation Methods
Brandt, Rusty; Bercovitz, Elizabeth; McNally, Susan; Zimmerman, Linda – Partnership for Assessment of Readiness for College and Careers, 2015
A usability study was conducted by the Research and Innovation Network and Assessment Solutions Design to assess the usability of a drawing response interaction type. The Partnership for Assessment of Readiness for College and Careers (PARCC) commissioned a multi-part study to determine the viability of using the drawing response interaction on…
Descriptors: Usability, Partnerships in Education, Consortia, Career Readiness
Warschauer, Mark – Teachers College Press, 2011
This comprehensive and cutting-edge book portrays a vision of how digital media can help transform schools, and what kinds of curriculum, pedagogy, assessment, infrastructure, and learning environments are necessary for that transformation to take place. The author and his research team spent thousands of hours observing classes and interviewing…
Descriptors: Interviews, Educational Change, Educational Technology, Observation
Johnson, L.; Smith, R.; Willis, H.; Levine, A.; Haywood, K. – New Media Consortium, 2011
The internationally recognized series of "Horizon Reports" is part of the New Media Consortium's Horizon Project, a comprehensive research venture established in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming five years on a variety of sectors around the globe. This volume, the "2011 Horizon…
Descriptors: Higher Education, Technological Advancement, Technology Uses in Education, Handheld Devices
May, Dale R. – ProQuest LLC, 2011
This paper is an exploratory study about sexting, the sending of sexually explicit or illicit photos or video between cell phones, in Kansas public schools. An on-line survey asked superintendents to report if they have had an occurrence of sexting in their district. They were also asked if they felt sexting is currently a problem in their…
Descriptors: Video Technology, Law Enforcement, Superintendents, Handheld Devices
Federoff, Matt; Hicks, Troy; Mangiacapre, Anthony; Reilly, Erin; Imbriale, Ryan; Sheninger, Eric; Meyer, Dan; Langhorst, Eric – Educational Leadership, 2011
If you were transported back to school, what kind of technology would most engage you? This article presents responses from leading technology educators who were asked this question. The following technological tools are highlighted: interactive whiteboards, wikis, teacher-created websites, story creation tools, cell phones, Skype, digital…
Descriptors: Internet, Educational Technology, Technology Integration, Computer Uses in Education
Peart, Tasha; Velasco Mondragon, H. Eduardo; Rohm-Young, Deborah; Bronner, Yvonne; Hossain, Mian B. – American Journal of Health Behavior, 2011
Objectives: To assess associations of physical activity, diet, and sedentary behaviors with overweight and obesity. Methods: Analyses of the NHANES 2003-06 were conducted among 2368 US adolescents, ages 12-19. Self-reported diet and sedentary behavior measures were used; physical activity was assessed using accelerometers. Results:…
Descriptors: Video Technology, Obesity, Physical Activities, Physical Activity Level

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