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Ju Wen; Lan Yi – RELC Journal: A Journal of Language Teaching and Research, 2024
The rapid advancement in video technologies in recent years has made the creating and editing of subtitles for a video increasingly feasible. For a long time, however, the pedagogical potentials of subtitling in language teaching and learning have been neglected. To fill this gap, this technology review introduces "VisualSubSync," a free…
Descriptors: Listening Skills, Teaching Methods, English (Second Language), Second Language Learning
Duong Thi Thuy Mai; Nguyen Van Hanh – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This study investigated whether English proficiency (EP) and English self-efficacy (ESE) influence the credibility of ChatGPT-generated English content (CCGEC) of college students in the English-medium instruction (EMI) courses. We observed a college-level EMI course called "Technical Writing and Presentation", where instructors…
Descriptors: Language Proficiency, Self Efficacy, Credibility, Artificial Intelligence
Christopher J. Wagner – Reading Teacher, 2024
Artificial intelligence is the simulation or development of reasoning and other human-like cognitive abilities by computers. Currently, there is limited exploration of applications of artificial intelligence tools for teaching reading to children in the early childhood and elementary grades, including how artificial intelligence might be used to…
Descriptors: Artificial Intelligence, Teaching Methods, Technology Uses in Education, Computer Software
Jacqueline Zammit – Computer Assisted Language Learning, 2024
With the advancement of educational technologies, computer-assisted language learning (CALL) tools, like online dictionaries, are essential for acquiring a second language, especially new vocabulary. There has been no empirical focus on the usage of "Gabra" online dictionary in learning Maltese, with a specific focus on international…
Descriptors: Dictionaries, Computer Assisted Instruction, Language Acquisition, Second Language Learning
Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
Abdul Haris Rosyidi; Yurizka Melia Sari; Dini Kinati Fardah; Masriyah Masriyah – Journal of Education and Learning (EduLearn), 2024
Mathematics education is looking for innovative methods to foster problem-solving skills in students. This research develops a problem-solving assessment using GeoGebra Classroom, a versatile interactive mathematics software, to revolutionize mathematics formative assessment and improve students' problem-solving skills. This study adopted the…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Uses in Education
Joseph M. Furner – Pedagogical Research, 2024
Today math teachers can best reach their students and show them how math surrounds us by using manipulatives, children's literature, and GeoGebra while teaching mathematics. These are some of the best pedagogical practices for teaching mathematics today. In our high-tech world, students need to be proficient in science, technology, engineering,…
Descriptors: Teaching Methods, Mathematics Instruction, Manipulative Materials, Childrens Literature
Matthew Boyne – Information Systems Education Journal, 2024
The research sought to study potential efficiency in course design and execution using Constructive Alignment, and then classroom workflow grounded in eduScrum based on the Agile Project Framework of Scrum for graduate classes in managerial analytics. The research measured performance based on the Scrum concept of Velocity, defined as the rate of…
Descriptors: Graduate Study, Data Analysis, Computer Software, Instructional Effectiveness
Konstantinos Michos; Dominik Petko – Technology, Pedagogy and Education, 2024
Digital portfolios offer opportunities for reflection and collaboration in teacher education. However, the affordances of mobile devices have scarcely been explored in this context. A mixed-methods study was conducted wherein 44 student teachers collaboratively used a mobile portfolio app for reflection with peer students and mentors during…
Descriptors: Foreign Countries, Student Teachers, Teacher Interns, Self Efficacy
Songhee Han; Min Liu – Educational Technology & Society, 2024
This paper describes our equity-driven development of a chatbot curriculum for a journalism professional development center's massive open online courses (MOOCs). A curriculum refers to entire student experiences that occur during the whole learning process in this context. We used a sequential and iterative development process with four phases to…
Descriptors: Computer Software, Artificial Intelligence, MOOCs, Journalism
Karolína Dockalová Burská; Jakub Rudolf Mlynárik; Radek Ošlejšek – Education and Information Technologies, 2024
In cyber security education, hands-on training is a common type of exercise to help raise awareness and competence, and improve students' cybersecurity skills. To be able to measure the impact of the design of the particular courses, the designers need methods that can reveal hidden patterns in trainee behavior. However, the support of the…
Descriptors: Computer Science Education, Information Security, Computer Security, Training Methods
Melissa A. Otero – ProQuest LLC, 2024
With the advent of ChatGPT and other artificial intelligence (AI) tools, students have a new instrument that can create writing samples for them, making it easy to violate academic integrity. A constructivist grounded theory multiple-case study was conducted to address faculty perceptions of ChatGPT as a tool for learning and teaching instead of a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Cheating
Ethan R. Van Norman; Emily R. Forcht – Online Submission, 2024
The purpose of this report was to evaluate the Lalilo software program. This large-scale quasi-experimental study independently conducted by Lehigh University reported that K-1 students in schools using Lalilo increased their early literacy skills at a greater rate than students in similar schools that did not use Lalilo.
Descriptors: Computer Software Evaluation, Computer Uses in Education, Emergent Literacy, Primary Education
Preyadarshini Panday-Shukla – ProQuest LLC, 2024
This dissertation consists of two separate studies exploring current and emerging technologies for education. The current technology is presented in the first study as an open educational resource (OER) for language learning. This study explored the affordances of OERs for language by comparing a traditional textbook and an OER web-book in terms…
Descriptors: Educational Technology, Open Educational Resources, Language Acquisition, Computer Assisted Instruction
Helmiatin; Anto Hidayat; Muhammad Ridwan Kahar – Cogent Education, 2024
Artificial Intelligence (AI) influences many activities and aspects of daily life including the higher education environment. AI in education has become vital for educators and researchers. There is a rising debate regarding the positive advantages and how higher education institutions adapt to changes in the learning perspectives of students.…
Descriptors: Foreign Countries, State Universities, Artificial Intelligence, Technology Uses in Education