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Halverson, Richard – Innovate: Journal of Online Education, 2005
Schools have much to learn from video games and the gaming community. By providing compelling activities for motivating otherwise indifferent learners, video games can potentially help teachers improve the design of learning environments. However, there are considerable rhetorical and practical barriers between the schooling and gaming communities…
Descriptors: Video Games, Elementary Secondary Education, Learning Strategies, Educational Games
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Ronsisvalle, Tammy; Watkins, Ryan – Quarterly Review of Distance Education, 2005
While online education has made great strides in recent years to become an accepted component of higher education, with many colleges now offering accredited online degree programs, the current opportunities and challenges of online K-12 education are still awash in the turbulent waters of regional politics, temperamental technologies, changing…
Descriptors: Learning Theories, Charter Schools, Elementary Secondary Education, Distance Education
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Soep, Elisabeth – Teachers College Record, 2006
Education researchers and classroom teachers have argued that the constant pressure to measure and rank students makes it difficult to shape assessment as an episode of learning. Yet we know little about how learning moves in and through assessment of any kind. Building on two national multisited studies, the research reported here uses…
Descriptors: Educational Environment, Educational Assessment, Research Methodology, Educational Research
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Harris, Sandra L. – AASA Journal of Scholarship & Practice, 2006
There is no doubt that quality administrator preparation is critical because research has documented that successful school leaders have a strong influence on student achievement as they set direction, support and develop effective teachers, and as they implement effective organizational processes. Yet, it seems that every day the media reports…
Descriptors: Learning Theories, Administrator Education, Public Schools, Recognition (Achievement)
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Davidson, Jane W.; Pitts, Stephanie E.; Salgado-Correia, Jorge – Journal of Aesthetic Education, 2001
The process of learning to play a musical instrument involves hours of individual practice. Even for players who do not reach high levels of competence, a considerable amount of time will be spent in working independently of the teacher, meaning that music learning demands a high level of self-sufficiency and the ability to be self-reflective if…
Descriptors: Music Education, Investigations, Musical Instruments, Learning Processes
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Loogma, Krista – Journal of European Industrial Training, 2004
In this paper, the author analyses the different patterns of learning one can find in the organisations of two contrasting economic fields representing different contexts for learning. The analysis concentrates on two different occupational groups at the medium skills level: specialists in the IT sector and skilled workers in the timber and…
Descriptors: Skilled Workers, Education Work Relationship, Learning Processes, Learning Strategies
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Cassidy, Keri-Leigh – Academic Psychiatry, 2004
Objective: This study surveyed residents' experiences learning an emerging area of demand in psychiatry at a time when there is a lag in training resources. Unexpectedly, the data generated useful evidence in support of adult learning theory. The result is a post hoc examination of learner attitudes and activities during the spread of a new…
Descriptors: Learning Theories, Psychiatry, Learning Motivation, Adult Learning
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Smith, Louise W.; Van Doren, Doris C. – Journal of Marketing Education, 2004
Active and experiential learning theory have not dramatically changed collegiate classroom teaching methods, although they have long been included in the pedagogical literature. This article presents an evolved method, reality based learning, that aids professors in including active learning activities with feelings of clarity and confidence. The…
Descriptors: Learning Theories, Experiential Learning, Active Learning, Teaching Methods
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Jones, Alister; Moreland, Judy – International Journal of Technology and Design Education, 2004
This paper describes the frameworks and cognitive tools that have been developed to enhance practising teachers' pedagogical content knowledge in primary school technology education. The frameworks evolved from our research that firstly examined existing teaching practices, secondly enhanced formative interactions and thirdly enhanced summative…
Descriptors: Teacher Effectiveness, Teacher Student Relationship, Pedagogical Content Knowledge, Technology Education
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Nurmi, Sami; Jaakkola, Tomi – Learning, Media & Technology, 2006
Learning objects (LOs), generally understood as digital learning resources shared through the Internet and reused in multiple learning contexts, have aroused worldwide enthusiasm in the field of educational technology during the last years. Although LOs and LO systems offer tremendous possibilities to improve educational practices, there are many…
Descriptors: Internet, Educational Resources, Educational Practices, Cost Effectiveness
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Wingate, Ursula – Teaching in Higher Education, 2006
This paper argues that the widespread approach to enhancing student learning through separate study skills courses is ineffective, and that the term "study skills" itself has misleading implications, which are counterproductive to learning. The main argument is that learning how to study effectively at university cannot be separated from…
Descriptors: Learning Processes, Study Skills, Foreign Countries, College Students
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Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness
Lawler, Brian R. – Online Submission, 2008
This dissertation is embedded in a deconstruction of the field of Mathematics Education in order to reconstitute the mathematics student as a generative mathematical learner. The purpose of the dissertation is to understand how generative adolescent mathematical learners (GAMLs) maneuver through their mathematics courses while maintaining such a…
Descriptors: Constructivism (Learning), Mathematics Education, Student Behavior, Peer Relationship
Zascerinska, Jelena – Online Submission, 2008
In order to become "the most competitive and dynamic knowledge-based economy in the world capable of sustainable economic growth with more and better jobs and greater social cohesion" the European Union realizes its people as the most important asset. Moreover, every human becomes a value for the whole society. It makes significant to…
Descriptors: Foreign Countries, Lifelong Learning, English for Academic Purposes, Human Capital
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Malikowski, Steven R.; Thompson, Merton E.; Theis, John G. – Journal of Educational Computing Research, 2007
Course management systems (CMSs), such as Blackboard, Desire2Learn, or WebCT, have become a common resource at universities, colleges, and distance learning organizations. Research into how these systems are used for learning is in an early state. Currently, this research focuses on technical features in a CMS more than research about how people…
Descriptors: Learning Theories, Distance Education, Online Courses, Higher Education
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