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Ye Jia; Xiangzhi Eric Wang; Zackary P. T. Sin; Chen Li; Peter H. F. Ng; Xiao Huang; George Baciu; Jiannong Cao; Qing Li – IEEE Transactions on Learning Technologies, 2024
One of the promises of edu-metaverse is its ability to provide a virtual environment that enables us to engage in learning activities that are similar to or on par with reality. The digital enhancements introduced in a virtual environment contribute to our increased expectations of novel learning experiences. However, despite its promising…
Descriptors: Computer Simulation, Educational Technology, Learning Processes, Socialization
Paul Kelber; Ian Grant Mackenzie; Victor Mittelstädt – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
Context information can guide cognitive control, but both the extent and the underlying processes are poorly understood. Previous studies often found that the congruency sequence effect (CSE) is larger when perceptual context features (e.g., modality and format) of task-related distractors and targets repeat compared to change. However, it is…
Descriptors: Foreign Countries, College Students, Cognitive Processes, Learning Modalities
Gaia Olivo; Jonas Persson; Martina Hedenius – npj Science of Learning, 2024
Developmental dyslexia (DD) is defined as difficulties in learning to read even with normal intelligence and adequate educational guidance. Deficits in implicit sequence learning (ISL) abilities have been reported in children with DD. We investigated brain plasticity in a group of 17 children with DD, compared with 18 typically developing (TD)…
Descriptors: Dyslexia, Brain, Children, Training
Stuart Evans; Kellie Sanders – Strategies: A Journal for Physical and Sport Educators, 2024
Many high school students fear and dislike introductory biomechanics, which can add to the challenges physical educators face in teaching and supporting their students' learning. There is evidence that active and participative learning approaches can improve student engagement with and understanding of biomechanical concepts. This can be done by…
Descriptors: Game Based Learning, Biomechanics, High School Students, Learner Engagement
Sharon Rice; John Stewart – Strategies: A Journal for Physical and Sport Educators, 2024
In a difficult post-pandemic world, far too many students report feelings of loneliness, anxiety, and depression. In response to this mental health crisis, educators increasingly emphasize affective or social and emotional learning. Mindfulness practices, implemented in and outside of the classroom, are potentially valuable affective learning…
Descriptors: Metacognition, Humanistic Education, Learning Processes, Mental Health
Jennifer Araiza – ProQuest LLC, 2024
Schools, institutionally designed to formalize education, often leave individuals longing for something more. Multiple disciplines attribute the pursuit of something more to transformation. While a common discussion in academic literature, transformation is underdeveloped in education. This dissertation explored transformational education from a…
Descriptors: Transformative Learning, Teacher Education Programs, Definitions, Cognitive Processes
Cory Legassic – LEARNing Landscapes, 2024
This piece offers a conceptual framework for collective care as pedagogy in higher education, and a proposition of how to theorize its orientations within anticolonial and feminist work on affect in education. First, I spotlight work that helps to define collective care. Next, I call on the concept of affective individualism as a way to describe…
Descriptors: Caring, Higher Education, Decolonization, Feminism
Stephen Fairbanks – International Journal of Education & the Arts, 2024
Drawing upon autoethnographic experience as a music educator, I make the assertion that transformative learning is particularly amplified in locations where a person encounters the unfamiliar, for those are often the precise places where an individual's habitus no longer holds efficacy. To build this argument, I propose that when inner…
Descriptors: Music Education, Music Teachers, Place Based Education, Cultural Capital
Shen Ba; Xiao Hu; David Stein; Qingtang Liu – British Journal of Educational Technology, 2024
Accurate assessment and effective feedback are crucial for cultivating learners' abilities of collaborative problem-solving and critical thinking in online inquiry-based discussions. Based on quantitative content analysis (QCA), there has been a methodological evolvement from descriptive statistics to sequential mining and to network analysis for…
Descriptors: Electronic Learning, Discussion, Learning Trajectories, Thinking Skills
Lumbini Barua; Barbara B. Lockee – Discover Education, 2024
While the movement for flexibility in higher education can be traced back to the first corresponding courses in the 18th century, the recent pandemic has led to an unprecedented demand for flexible learning, particularly in higher education settings. This review of the literature delves into the evolution of flexible course design and defines…
Descriptors: Higher Education, College Curriculum, Curriculum Design, Curriculum Development
Kirk Vanacore; Ashish Gurung; Adam Sales; Neil Heffernan – Society for Research on Educational Effectiveness, 2024
Background: Gaming the system -- attempting to progress through a learning activity without learning (R. Baker et al., 2008) -- is an enduring problem that reduces the efficacy of Computer Based Learning Platforms (CBLPs). Researchers made substantial progress in identifying instances when students are gaming the system (Baker et al., 2006; Dang…
Descriptors: Gamification, Program Effectiveness, Computer Assisted Instruction, Feedback (Response)
Kimberly A. Redman; Darunporn Honghern – ProQuest LLC, 2024
The Gamification Game ON! Starter Kit provides educators with resources and instruction to create a gamified classroom. This kit aims to simplify the process for educators while maintaining their creative freedom, and outlines a summary of the research, design, and development of an educator kit to incorporate gamification in their classroom.…
Descriptors: Gamification, Teaching Methods, Educational Games, Game Based Learning
Darunporn Honghern; Kimberly A. Redman – ProQuest LLC, 2024
The Gamification Game ON! Starter Kit provides educators with resources and instruction to create a gamified classroom. This kit aims to simplify the process for educators while maintaining their creative freedom, and outlines a summary of the research, design, and development of an educator kit to incorporate gamification in their classroom.…
Descriptors: Gamification, Teaching Methods, Educational Games, Game Based Learning
Huy Quang Dinh – ProQuest LLC, 2024
The purpose of this comparative study was to determine if and to what extent there was a statistically significance difference in college students' motivation--amotivation, external regulation, introjection, identification, intrinsic motivation--to learn Algebra I between in-person instruction and online instruction in Central Arizona. The theory…
Descriptors: Student Motivation, Mathematics Education, In Person Learning, Electronic Learning
Katy Farber; Rachel Mark – Middle Grades Review, 2024
How do service learning and self-directed learning connect and what are the implications for early adolescent students? The authors explore both the service learning and self-directed learning literature and research to discover the connections between the two approaches and concepts. This essay reviews existing frameworks for self-directed…
Descriptors: Independent Study, Service Learning, Early Adolescents, Student Development