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Shao-Ting Alan Hung; Wan-Ju Chen; Shu-Yun Chien – Interactive Learning Environments, 2024
English speaking has been seen as a challenge for many English as a foreign language (EFL) learners, since they have limited chances to practice English-speaking skills. Therefore, it is essential to provide learners with adequate English-speaking contexts. To address this issue, this study integrated virtual reality (VR) into English speaking…
Descriptors: English (Second Language), Business Communication, Computer Simulation, Speech Skills
Martonia Gaskill; Paul Dye – Journal of Interactive Learning Research, 2024
The pursuit of improved patient outcomes through the evolution in medical education is ongoing. Traditional, didactic learning methods are still utilized as a primary modality throughout medical learning (Newman & Lattouf, 2020). To address deficits in understanding and retention of learning material, experiential learning methods are…
Descriptors: Computer Simulation, Online Courses, Blended Learning, Educational Technology
Poonsri Vate-U-Lan; Desmond Cahill – Cogent Education, 2024
This quasi-experimental research investigated the efficacy of applying the Society 5.0 concept to establish game-based learning on Metaverse Space for undergraduates in an international program in Bangkok, Thailand. The study was conducted in a Thai public university's international college with a population of six classes of junior university…
Descriptors: Foreign Countries, Academic Achievement, Game Based Learning, Multiple Choice Tests
Gülçin Büyüközkan; Esin Mukul – Interactive Learning Environments, 2024
In recent years, with the improvement of information and communication technologies and the step towards 5G technology in the Internet infrastructure, the use of technologies in education is increasing day by day. Metaverse is one of the important technologies that contribute to digital education processes. While various studies search the…
Descriptors: Computer Simulation, Distance Education, Electronic Learning, Educational Trends
Emilia Gracia – ProQuest LLC, 2024
This study examines the impact of High-Immersion Virtual Reality (HiVR) as a tool for teaching English L2 pragmatics to international students enrolled in an Intensive English Program at a US university. This research focuses on integrating HiVR into explicit L2 pragmatics instructional treatments. A quasi-experimental design was employed to…
Descriptors: Intensive Language Courses, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
Francheska M. Garcia – ProQuest LLC, 2024
Healthcare professionals and individuals underutilize substance use screenings, driving exploration of innovative approaches like virtual agent-guided screening. This study assessed the virtual counselor app's equivalence to in-person evaluation for substance use screening. Participants also completed a user experience questionnaire and a…
Descriptors: Intervention, Screening Tests, Substance Abuse, Health Services
Peter Gimby; Wesley Ernst; Christopher Cully; Ania Harlick – Papers on Postsecondary Learning and Teaching, 2024
The switch to online learning required a creative solution to allow for the experiential learning outcomes of the program to be satisfied when access to physical spaces and equipment was restricted. This paper describes a collaborative process between technical and support staff as well as research and teaching faculty that led to the creation of…
Descriptors: Online Courses, Experiential Learning, Teacher Collaboration, Educational Technology
Richard LaFosse – ProQuest LLC, 2024
This study employs legal research methods to explore how federal protections for individuals with disabilities apply in the context of postsecondary extended reality (XR) learning, such as for classes taught in virtual reality. Other examples include the use of 360 degree, interactive videos in online courses and activities that leverage digital,…
Descriptors: Disability Discrimination, Civil Rights Legislation, Federal Legislation, Students with Disabilities
Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
David Barny – ProQuest LLC, 2024
Following the social turn in Second Language Acquisition (SLA) in the 1990s (Block, 2003), researchers have increasingly focused on the emic perspective of learners. As a result, identity, subjectivity, and agency have come to the forefront in SLA research. In an effort to afford learners the means to negotiate meaning more freely and to position…
Descriptors: French, Perspective Taking, Computer Simulation, Educational Games
Jane Batamuliza; Gonzague Habinshuti; Jean Baptiste Nkurunziza – Journal of Technology and Science Education, 2024
This current study presents the effects of interactive computer simulations on students' performance and concept retention in the unit of chemical reactions. Purposive sampling was used to select four schools with a sample population of 320. The Achievement test on chemical reactions was developed, validated, and checked for reliability. The…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Comparative Analysis
Sevda Koç-Akran – International Journal of Contemporary Educational Research, 2024
The main purpose of this research is to determine the effect of the REACT strategy in augmented reality applications on the problem-solving skills of teacher candidates. A parallel mixed method, which converges from mixed research designs, was used in the research. The study group of the research consists of 50 teacher candidates studying at the…
Descriptors: Foreign Countries, Preservice Teachers, Teacher Education, Physical Environment
Leong Y. Jonathan; Ma Nang Laik – European Journal of Education (EJED), 2024
The importance of skills has been expounded repeatedly as a crucial factor to thrive in the workplace, as opposed to mere knowledge of content. It is important to be able to adapt to new situations; this is especially true in today's world, where volatility, uncertainty, complexity, and ambiguity (VUCA) are prevalent. To better prepare…
Descriptors: Experiential Learning, Learning Theories, English (Second Language), Second Language Learning
Uddin, Zaheer; Zaheer, Muhammad Hani – Physics Teacher, 2019
In this paper, we present a demonstration of Ohm's law on a spreadsheet. Students can perform an experiment of Ohm's law like they perform in laboratories. The only difference is that the apparatus is virtual. The students record readings of current through the circuit and potential difference across a resistor. A graph is drawn between I and V to…
Descriptors: Scientific Principles, Spreadsheets, Science Experiments, Laboratory Experiments