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Jwaifell, Mustafa – Journal of Curriculum and Teaching, 2019
This paper investigates the readiness degree among in-service science teachers in Ma'an Governorate for integrating augmented reality in teaching according to Technological, Pedagogical and Content Knowledge TPACK framework and its domains. The study sample consisted of (60) in-service science teachers enrolled voluntary in the study. The…
Descriptors: Science Teachers, Readiness, Computer Simulation, Educational Technology
González-Yebra, Óscar; Aguilar, Manuel A.; Aguilar, Fernando J.; Lucas, Manuel – Education Sciences, 2019
This study presents the main advances made in recent years by an innovative teaching group at the University of Almeria, who are attempting to incorporate alternative spaces for teaching--learning interaction. This group is developing a new line of study to obtain the main vectors for creating an accessible 3D virtual campus on the Second Life…
Descriptors: Synchronous Communication, Distance Education, Student Satisfaction, Virtual Classrooms
Luo, Wei; Smith, Thomas J.; Whalley, Kyle; Darling, Andrew; Ormand, Carol; Hung, Wei-Chen; Chiang, Jui-Ling; Pelletier, Jon; Duffin, Kirk – British Journal of Educational Technology, 2019
This paper presents results from a randomized experimental design replicated over four semesters that compared students' performance in understanding landform evolution processes as measured by the pretest to posttest score growth between two treatment methods: an online interactive simulation tool and a paper-based exercise. While both methods…
Descriptors: Earth Science, Models, Science Tests, Computer Simulation
Lindgren, Robb; Morphew, Jason; Kang, Jina; Junokas, Michael – Mind, Brain, and Education, 2019
Research from brain science and the learning sciences support the notion that human cognition is grounded in our sensorimotor engagement with the physical world and that processes of learning can be shaped by our movements and actions. Increasing recognition that effective educational interventions can be seeded with embodied actions is paralleled…
Descriptors: Neurosciences, Schemata (Cognition), Sensory Integration, Nonverbal Communication
Nuanmeesri, Sumitra; Kadmateekarun, Preedawon; Poomhiran, Lap – Turkish Online Journal of Educational Technology - TOJET, 2019
This research aimed to develop the augmented reality (AR) in teaching human heart anatomy and blood flow has been designed and developed an AR to study the anatomy of the heart. The AR was evaluated by five experts, who analysed its content consistency by using the Index of Item Objective Congruence (IOC). The content was rated at 0.8.…
Descriptors: Computer Simulation, Simulated Environment, Anatomy, Human Body
An, Brian; Brown, Donald; Guerlain, Stephanie – IEEE Transactions on Learning Technologies, 2019
Despite the growth in the use of serious games to train and evaluate cross-cultural competence, few studies have examined the content and dialogue development methods associated with these training systems. This study presents a framework for generating content for serious games targeting culturally appropriate communication and an evaluation of a…
Descriptors: Educational Games, Game Based Learning, Intercultural Communication, Cultural Awareness
Ondarra, Kristi Jauregi – Research-publishing.net, 2019
When organising TeleCollaboration (TC) encounters at primary or secondary schools, especially technological and organisational complexity, alongside pedagogical issues, plays an essential role in the degree of success of the exchanges. Within the European TeCoLa project, pilot experiences have been organised using innovative but 'simple'…
Descriptors: Elementary Secondary Education, Telecommunications, Educational Technology, Technology Uses in Education
Reis, Rosa Maria – International Association for Development of the Information Society, 2019
Web2.0 platforms are allowed to implement worlds completely virtual through technological devices, where the user has the ability to be anywhere anytime and can do almost anything you can imagine. These worlds allow to rediscover the senses through the use of technology. The virtual space can be used to bring students and teachers to this space…
Descriptors: Cooperative Learning, Educational Technology, Mathematics Instruction, Grade 5
Yang, Shuxia; Mei, Bing; Yue, Xiaoyu – Journal of Chemical Education, 2018
This technology report aimed to explore preservice chemistry teachers' perception of mobile augmented reality (MAR) assisted chemical education. To this end, 15 participants were recruited from a Chinese university. They were provided access to an MAR chemistry learning app, Elements 4D, on their own mobile computing devices, and were instructed…
Descriptors: Chemistry, Preservice Teachers, Student Teacher Attitudes, Electronic Learning
Taleyarkhan, Manaz; Dasgupta, Chandan; Garcia, John Mendoza; Magana, Alejandra J. – Journal of Science Education and Technology, 2018
Engineering design thinking is hard to teach and still harder to learn by novices primarily due to the undetermined nature of engineering problems that often results in multiple solutions. In this paper, we investigate the effect of teaching engineering design thinking to freshmen students by using a computer-aided Design (CAD) simulation…
Descriptors: Design, Educational Technology, Engineering Education, Engineering Technology
Gavillet, Rebecca – Texas Education Review, 2018
This article provides a review of relevant literature and theoretical frameworks that support the inclusion of experiential learning in higher education programs. A brief discussion of experiential learning types is included. Experiential learning or experiential education refers to learning through experience, whether integrated in curricula or…
Descriptors: Experiential Learning, Program Effectiveness, College Students, Adults
Durl, James; Dietrich, Timo; Pang, Bo; Potter, Leigh-Ellen; Carter, Lewis – Health Education Journal, 2018
Background: The resurgence of interest in virtual reality (VR) in recent years has been exciting for health educators and researchers, yet little is known about VR's effectiveness. This systematic literature review aims to provide an overview of the prevalence of VR in alcohol studies and assess its effectiveness. Methods: Peer-reviewed articles…
Descriptors: Computer Simulation, Alcohol Education, Literature Reviews, Electronic Libraries
Negen, James; Heywood-Everett, Edward; Roome, Hannah E.; Nardini, Marko – Developmental Science, 2018
Using landmarks and other scene features to recall locations from new viewpoints is a critical skill in spatial cognition. In an immersive virtual reality task, we asked children 3.5-4.5 years old to remember the location of a target using various cues. On some trials they could use information from their own self-motion. On some trials they could…
Descriptors: Spatial Ability, Recall (Psychology), Age Differences, Task Analysis
Morgan, Grant B.; Moore, Courtney A.; Floyd, Harlee S. – Journal of Psychoeducational Assessment, 2018
Although content validity--how well each item of an instrument represents the construct being measured--is foundational in the development of an instrument, statistical validity is also important to the decisions that are made based on the instrument. The primary purpose of this study is to demonstrate how simulation studies can be used to assist…
Descriptors: Simulation, Decision Making, Test Construction, Validity
van Doodewaard, Corina; Knoppers, Annelies – Gender and Education, 2018
Many physical education (PE) teachers have been challenged by the shift from teaching in primarily ethnic homogenous contexts to multi-ethnic (ME) classes. Teachers in secondary schools often experience difficulty in class management in such classes. This difficulty may limit their ability to create a positive student--teacher relationship and may…
Descriptors: Physical Education Teachers, Ethnicity, Secondary School Teachers, Classroom Techniques

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