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Lopez-Fernandez, Daniel; Gordillo, Aldo; Alarcon, Pedro P.; Tovar, Edmundo – IEEE Transactions on Education, 2021
Contribution: This article provides evidence on the effectiveness of game-based learning (GBL) for computer science education when using educational video games created by teachers using authoring tools. Background: Although teacher-oriented authoring tools for creating educational video games can help overcome the main barriers hampering the use…
Descriptors: Game Based Learning, Educational Games, Video Games, Computer Science Education
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Varga, Erika B.; Sátán, Ádám – Hungarian Educational Research Journal, 2021
The purpose of this paper is to investigate the pre-enrollment attributes of first-year students at Computer Science BSc programs of the University of Miskolc, Hungary in order to find those that mostly contribute to failure on the Programming Basics first-semester course and, consequently to dropout. Our aim is to detect at-risk students early,…
Descriptors: Identification, At Risk Students, Computer Science Education, Undergraduate Students
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Grizioti, Marianthi; Kynigos, Chronis – British Journal of Educational Technology, 2021
In this paper, we discuss the need for new approaches to research regarding coding to support students in developing practices in computational thinking, such as abstraction and decomposition, in multidisciplinary contexts. We explore students' activities with a tool integrating constructionist textual programming activity with game-based learning…
Descriptors: Computer Games, Thinking Skills, Interdisciplinary Approach, Coding
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Hozak, Kurt – Journal of Education for Business, 2021
This article describes a web-based application that can be used to help teach linear programming (LP) using an active learning approach in business courses such as management science and decision analysis. The software asks 42 integrated questions that guide students in creating product mix models and performing related analysis in Excel with…
Descriptors: Computer Assisted Instruction, Computer Science Education, Programming, Computer Software
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Ozdamli, Fezile; Cavus, Nadire – Education and Information Technologies, 2021
Aim of this study is to determine the preferences of Computer Information Systems students as regards to knowledge sharing technologies. In this paper, qualitative method is preferred in order to obtain detailed opinions of university students on knowledge sharing and its technologies in the Northern of Cyprus. The study group of the research…
Descriptors: Foreign Countries, College Students, Student Attitudes, Preferences
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Basavaraj, Prateek; Sedghi, Mahlagha; Garibay, Ivan; Ozmen Garibay, Ozlem; Guha, Arup Ratan – Journal of Applied Research in Higher Education, 2021
Purpose: Some degree programs in colleges and universities utilize entrance exams to ensure that students pursuing a given degree have mastered foundational concepts needed for that program. However, often these exams become a barrier to student success. The purpose of this study is to discuss the impact of policies governing an undergraduate…
Descriptors: College Entrance Examinations, Admission Criteria, Academic Achievement, Educational Quality
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Herr, Trey; Laudrain, Arthur P. B.; Smeets, Max – Journal of Political Science Education, 2021
Colleges and universities continue to expand their curricula to include cybersecurity as an explicit course of study in political science. But what is taught in a course on cybersecurity? Are syllabi deep dives into technology, broad romps through contemporary policy debates, or do they reflect a more varied disposition? Studying the syllabi of an…
Descriptors: Computer Science Education, Computer Security, Information Security, Political Science
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Haglund, Pontus; Strömbäck, Filip; Mannila, Linda – Informatics in Education, 2021
Controlling complexity through the use of abstractions is a critical part of problem solving in programming. Thus, becoming proficient with procedural and data abstraction through the use of user-defined functions is important. Properly using functions for abstraction involves a number of other core concepts, such as parameter passing, scope and…
Descriptors: Computer Science Education, Programming, Programming Languages, Problem Solving
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Philip, Thomas M.; Sengupta, Pratim – Journal of the Learning Sciences, 2021
Background: We outline a case for how the Learning Sciences is at a powerful inflection point where the "real world" needs to be seen as comprised of the political entities and processes in which learning happens. We seek to sharpen the principle that learning is political by elucidating historical and contemporary processes of European…
Descriptors: Learning Theories, Computer Science Education, Foreign Policy, Foreign Countries
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Daramola, Olawande – Education Sciences, 2021
This paper presents an evocative autoethnographic account of my postgraduate supervision experience in two African institutions while dealing mainly with students in the computing disciplines of Computer Science, Information Systems, and Information Technology. In this paper, the context of the postgraduate supervision, and the lessons learnt are…
Descriptors: Foreign Countries, Graduate Students, Supervision, Computer Science Education
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Allbee, Quinn; Barber, Robert – Biochemistry and Molecular Biology Education, 2021
Biology is a data-driven discipline facilitated greatly by computer programming skills. This article describes an introductory experiential programming activity that can be integrated into distance learning environments. Students are asked to develop their own Python programs to identify the nature of alleles linked to disease. This activity…
Descriptors: Genetics, Science Instruction, Programming Languages, Biology
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Owan, Valentine Joseph; Asuquo, Michael Ekpenyong – Pedagogical Research, 2021
This research assessed certain socio-demographic variables and how they affect students' satisfaction with the study of ICT in secondary schools. The study adopted a survey research design and was guided by six specific objectives. A total of 4,484 senior secondary school students represented the study's population, while a simple random sampling…
Descriptors: Student Satisfaction, Student Characteristics, Secondary School Students, Socioeconomic Influences
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El-Hamamsy, Laila; Bruno, Barbara; Chessel-Lazzarotto, Frédérique; Chevalier, Morgane; Roy, Didier; Zufferey, Jessica Dehler; Mondada, Francesco – Education and Information Technologies, 2021
Educational Robotics (ER) has the potential to provide significant benefits to education, provided an increase in outreach by transitioning from the extra-curricular initiatives in which ER has thrived to formal education. As Computer Science (CS) Education is undergoing curricular reforms worldwide, the present study addresses the case of a…
Descriptors: Robotics, Educational Technology, Technology Integration, Computer Science Education
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Timur, Serkan; Timur, Betül; Güvenç, Elif; Us, Ilknur; Yalçinkaya-Önder, Eylem – Acta Didactica Napocensia, 2021
In this study, it was aimed to examine the pre-service pre-school teachers' opinions about using block-based coding/Scratch in education. 28 pre-service pre-school teachers were participated studying at a public university in a Marmara province region. Within the scope of the study, pre-service teachers were trained on the block-based coding…
Descriptors: Preschool Teachers, Preservice Teachers, Coding, State Universities
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Chou, Te-Lien; Tang, Kai-Yu; Tsai, Chin-Chung – Journal of Educational Computing Research, 2021
Programming learning has become an essential literacy for computer science (CS) and non-CS students in the digital age. Researchers have addressed that students' conceptions of learning influence their approaches to learning, and thus impact their learning outcomes. Therefore, we aimed to uncover students' conceptions of programming learning…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Attitudes
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