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Mariano, Diego; Martins, Pedro; Helene Santos, Lucianna; de Melo-?Minardi, Raquel Cardoso – Biochemistry and Molecular Biology Education, 2019
The advent of the high-throughput next-generation sequencing produced a large number of biological data. Knowledge discovery from the huge amount of available biological data requires researchers to develop solid skills in biology and computer science. As the majority of the Bioinformatics professionals are either computer science or life sciences…
Descriptors: Computer Literacy, Computer Science Education, Programming, Biological Sciences
Kim, Victoria Herbst – ProQuest LLC, 2019
The increased presence of technology in all aspects of daily life makes computational thinking a necessary skill. Predictions say that the rising need for computational thinkers will be unmet by computer science graduates. An e-textile learning module, based on principles of constructionism, was designed as a method to develop computational…
Descriptors: Graduate Students, Computer Science Education, Units of Study, Thinking Skills
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Lin, Yu-Tzu; Wu, Cheng-Chih; Chen, Zhi-Hong; Ku, Pei-Yi – Educational Technology & Society, 2020
This study aimed to investigate the effects of gender pairings on collaborative problem-solving performance, processes, and attitudes in a social learning context. Three types of pairings (i.e., male-male, female-female, and mixed pairings) were considered in an empirical study with 222 tenth-grade students. The selection of three different…
Descriptors: Gender Differences, Cooperative Learning, Problem Solving, High School Students
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Gallego-Romero, Jesús Manuel; Alario-Hoyos, Carlos; Estévez-Ayres, Iria; Delgado Kloos, Carlos – Educational Technology Research and Development, 2020
Massive Open Online Courses (MOOCs) can be enhanced with the so-called learning-by-doing, designing the courses in a way that the learners are involved in a more active way in the learning process. Within the options for increasing learners' interaction in MOOCs, it is possible to integrate (third-party) external tools as part of the instructional…
Descriptors: Learner Engagement, Student Behavior, Learning Analytics, Online Courses
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Tzafilkou, Katerina; Protogeros, Nicolaos; Chouliara, Adamandia – Education and Information Technologies, 2020
This study investigates students' performance, perception and acceptance when experiential learning approaches are integrated in Computer Science courses. An experiential learning approach has been designed to assist students in web development courses. The proposed learning approach in based on real-world examples and the abstraction of…
Descriptors: Experiential Learning, Computer Science Education, Academic Achievement, Student Attitudes
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von Zobeltitz, André; Städler, Michael; Veldboer, Eva; Linke, Knut – International Journal of Curriculum and Instruction, 2020
Digitalization in combination with the shortage of skilled workers is a significant challenge that has to be faced. Especially the IT sector is characterized by agile and complex developments. In this context, academic further training of IT specialists is crucial to meet the requirements of the IT labor market. The University of Applied Science…
Descriptors: Business Administration Education, Computer Science Education, Educational Innovation, Bachelors Degrees
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Daleiden, Patrick; Stefik, Andreas; Uesbeck, P. Merlin; Pedersen, Jan – ACM Transactions on Computing Education, 2020
There are many paradigms available to address the unique and complex problems introduced with parallel programming. These complexities have implications for computer science education as ubiquitous multi-core computers drive the need for programmers to understand parallelism. One major obstacle to student learning of parallel programming is that…
Descriptors: Randomized Controlled Trials, Performance Factors, Programming, Computer Science Education
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Kiron, Nafisul; Adaji, Ifeoma; Long, Jeff; Vassileva, Julita – Electronic Journal of e-Learning, 2020
Games are a great source of entertainment and are used by people of all ages; they motivate and engage people and affect their behavior. Therefore, games have been widely studied in many non-game contexts. Education is one of those areas where gamified, and game-based learning strategies have been implemented and explored. To engage and motivate…
Descriptors: Learner Engagement, Games, Peer Teaching, Active Learning
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Rashkovits, Rami; Lavy, Ilana – International Journal of Information and Communication Technology Education, 2020
The present study examines the difficulties novice data modelers face when asked to provide a data model addressing a given problem. In order to map these difficulties and their causes, two short data modeling problems were given to 82 students who had completed an introductory course in database modeling. Both problems involve three entity sets…
Descriptors: Models, Data, Undergraduate Students, Computer Science Education
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Avci, Ümmühan – Educational Technology Research and Development, 2020
Scaffolds establish a cognitive connection with the students and what they want to express. Supporting the collaborative knowledge building process with scaffolds is crucial for the participation and continuity in the online discussions. In this research, where a quasi-experimental design is used, the contributions of the students in the online…
Descriptors: Sentences, Scaffolding (Teaching Technique), Self Determination, Cooperative Learning
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Ahmad Uzir, Nora'ayu; Gaševic, Dragan; Matcha, Wannisa; Jovanovic, Jelena; Pardo, Abelardo – Journal of Computer Assisted Learning, 2020
This paper aims to explore time management strategies followed by students in a flipped classroom through the analysis of trace data. Specifically, an exploratory study was conducted on the dataset collected in three consecutive offerings of an undergraduate computer engineering course (N = 1,134). Trace data about activities were initially coded…
Descriptors: Time Management, Blended Learning, Learning Analytics, Undergraduate Students
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Türker, Pinar Mihci; Pala, Ferhat Kadir – International Journal of Computer Science Education in Schools, 2020
In this study, the effect of algorithm education on pre-service teachers' computational thinking skills and computer programming self-efficacy perceptions were examined. In the study, one group pretest posttest experimental design was employed. The participants consisted of 24 (14 males and 10 females) pre-service teachers, majoring in Computer…
Descriptors: Mathematics, Computation, Computer Science Education, Programming
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Arastoopour Irgens, Golnaz; Dabholkar, Sugat; Bain, Connor; Woods, Philip; Hall, Kevin; Swanson, Hillary; Horn, Michael; Wilensky, Uri – Journal of Science Education and Technology, 2020
Despite STEM education communities recognizing the importance of integrating computational thinking (CT) into high school curricula, computation still remains a separate area of study in K-12 contexts. In addition, much of the research on CT has focused on creating generally agreed-upon definitions and curricula, but few studies have empirically…
Descriptors: Thinking Skills, Biology, Scores, Pretests Posttests
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Ketelhut, Diane Jass; Mills, Kelly; Hestness, Emily; Cabrera, Lautaro; Plane, Jandelyn; McGinnis, J. Randy – Journal of Science Education and Technology, 2020
Computer science and computer science education are marked by gender and racial disparities. To increase the number and diversity of students engaging in computer science, young children need opportunities to develop interest and foundational understandings, including computational thinking (CT). Accordingly, elementary teachers need to understand…
Descriptors: Computer Science Education, Computation, Thinking Skills, Faculty Development
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Margulieux, Lauren E.; Morrison, Briana B.; Decker, Adrienne – International Journal of STEM Education, 2020
Background: Programming a computer is an increasingly valuable skill, but dropout and failure rates in introductory programming courses are regularly as high as 50%. Like many fields, programming requires students to learn complex problem-solving procedures from instructors who tend to have tacit knowledge about low-level procedures that they have…
Descriptors: Programming, Computer Science Education, Introductory Courses, Withdrawal (Education)
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