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Goudouris, Cesar; de Abreu Mol, Antônio Carlos; Legey, Ana Paula; de Carvalho, Paulo Victor Rodrigues; Freire, Joana Loureiro; Martins, Bianca Maria Rego; Jatobá, Alessandro – Education and Information Technologies, 2020
Teaching computer programming to children and adolescents has become popular in recent years. This popularity has resulted in increased research into techniques for teaching introductory programming using visual languages, especially block-based languages. This study aims to explore new possibilities for teaching programming by adopting a hybrid…
Descriptors: High School Students, Computer Science Education, Programming, Teaching Methods
Smith, Julie M. – Journal of Computers in Mathematics and Science Teaching, 2020
In contrast to the experience of other professional fields, the percentage of women in computer science has decreased substantially in recent decades. This phenomenon is a significant and growing problem in a society where new technologies impact nearly every facet of life, including criminal justice and health care. This study examines whether…
Descriptors: Females, Computer Science Education, College Students, Predictor Variables
Chen, Chen; Sonnert, Gerhard; Sadler, Philip M.; Malan, David J. – Journal of Computer Assisted Learning, 2020
Massive open online course (MOOC) studies have shown that precourse skills (such as precomputational thinking) and course engagement measures (such as making multiple submission attempts with assignments when the initial submission is incorrect) predict students' grade performance, yet little is known about whether these factors predict students'…
Descriptors: Computation, Thinking Skills, Assignments, Predictor Variables
Spieler, Bernadette; Grandl, Maria; Ebner, Martin; Slany, Wolfgang – Electronic Journal of e-Learning, 2020
Knowledge in Computer Science (CS) is essential, and companies have increased their demands for CS professionals. Despite this, many jobs remain vacant. Furthermore, computational thinking (CT) skills are required in all contexts of problem solving. A further serious problem arises from the gender disparity in technology related fields. Even if…
Descriptors: Computer Science Education, Online Courses, College Freshmen, Foreign Countries
Computer Science Courses as a Graduation Requirement at the State and National Level: A Policy Brief
Bass, Eric; De Jong, David – International Journal of Educational Leadership Preparation, 2020
Computer science education has seen a large national push to be included in the K-12 curriculum (Fluck, Webb, Cox, Angeli, Malyn-Smith, Voogt, & Zagami, 2016; Theresa Avancena & Nishihara, 2014; Veletsianos, Beth, Lin, & Russell, 2016; Yadav, Gretter, Hambrusch, & Sands, 2016). Students are leaving schools and entering an economy…
Descriptors: Computer Science Education, Graduation Requirements, Elementary Secondary Education, High School Students
Sirakaya, Didem Alsancak – International Journal of Computer Science Education in Schools, 2020
This research aims to determine the change in students' computational thinking skills according to their ICT and mobile technology experience and frequency of use. The sample of the study, designed with the survey model, consisted of 269 students attending a vocational school of higher education. Data were collected using the Computational…
Descriptors: Thinking Skills, Information Technology, Handheld Devices, Electronic Learning
Gillott, Lauren; Joyce-Gibbons, Andrew; Hidson, Elizabeth – International Journal of Computer Science Education in Schools, 2020
This study compares computational thinking skills evidenced by two groups of students in two different secondary schools: one group per school was studying a qualification in Computer Science. The aim was to establish which elements of computational thinking were more prevalent in students studying Computer Science to a higher level. This in turn…
Descriptors: Computation, Thinking Skills, Computer Science Education, Exit Examinations
Kussmaul, Clif – Information Systems Education Journal, 2020
This case describes a classroom activity that explores a fictional software product company to help students learn about ways that businesses make money from software, including Free & Open Source Software (FOSS). The activity shows how a company might evolve through different business models, but does not imply that some models are always…
Descriptors: Class Activities, Computer Software, Computer Science Education, Inquiry
Iatrellis, Omiros; Savvas, Ilias K.; Kameas, Achilles; Fitsilis, Panos – Education and Information Technologies, 2020
The present research work proposes the development of an integrated framework for the personalization and parameterization of learning pathways, aiming at optimizing the quality of the offered services by the Higher Educational Institutions (HEI). In order to achieve this goal, in addition to the educational part, the EDUC8 framework encloses the…
Descriptors: Higher Education, Learning Processes, Electronic Learning, Semantics
Sun, Mingda; Koshy-Chenthittayil, Sherli; D'Souza, Nikeetha Farfan – Harvard Educational Review, 2020
In this essay, Mingda Sun, a high school student from Connecticut, recounts her summer research internship opportunity at the Center for Quantitative Medicine of UConn Health. She discusses her learning experiences, the challenges she faced, and the encouragement she received from her mentors and peers and explains how this month-long internship…
Descriptors: Summer Programs, Student Research, Internship Programs, Mathematics
Saritepeci, Mustafa – Asia-Pacific Education Researcher, 2020
This paper is to investigate into the effect of design-based learning (DBL) activities and programing training on computational thinking (CT) skills. In total, 119 from the ninth grade students were recruited for this study conducted within the scope of Computer Science course. A semi-experimental research design was adopted, and DBL activities…
Descriptors: Computation, Thinking Skills, Skill Development, High School Students
Celis Rangel, Jakeline G.; King, Melissa; Muldner, Kasia – ACM Transactions on Computing Education, 2020
Learning to program requires perseverance, practice, and the mindset that programming skills are improved through these activities (i.e., that everyone has the potential to become good at programming). In contrast to an entity mindset, individuals with an incremental mindset believe that ability is malleable and can be improved with effort. Prior…
Descriptors: Intervention, Cognitive Structures, Programming, Learning Activities
Kimberly A. Mayer – ProQuest LLC, 2020
This action research study explored how women perceived the influences of collaborative software development methodologies on workplace culture at one financial technology firm. While collaborative software development methodologies were not designed to increase gender diversity, the transformational shifts in the way technology teams work…
Descriptors: Employed Women, Technology, Computer Software, Cooperation
McMaster, Kirby; Rague, Brian; Sambasivam, Samuel; Wolthuis, Stuart L. – Information Systems Education Journal, 2019
In this research study, we performed a "content analysis" of selected introductory programming textbooks for three languages to examine which software development concepts are emphasized in these books. Our goal was to determine which concepts are considered to be most representative of software development based on the topics emphasized…
Descriptors: Introductory Courses, Programming, Programming Languages, Computer Science Education
Sajjanhar, Atul; Faulkner, Julie – Education and Information Technologies, 2019
In this study, we gauge the perceptions of novice computer programmers about Second Life (SL) as a digital learning environment for concept understanding in computer programming. SL is chosen as the learning environment because it offers, within a constructivist frame, the use of learner-centered pedagogies for designing curriculum. We adopt a…
Descriptors: Novices, Programming, Computer Simulation, Internet