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Falcinelli, Floriana; Moscetti, Caterina – Research on Education and Media, 2021
In the school year 2020-2021, the COVID-19 pandemic imposed distance learning (in Italian, the DAD acronym is used). Therefore, the Degree Course in Primary Education Sciences of the University of Perugia has proposed an innovative programme for the training of future teachers by developing a distance learning laboratory focusing coding and…
Descriptors: Preservice Teacher Education, Preservice Teachers, Early Childhood Education, Workshops
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Huse, Collin; Brusco, Michael J. – INFORMS Transactions on Education, 2021
Problems associated with time-cost trade-offs in project networks, which are commonly referred to as crashing problems, date back nearly 60 years. Many prominent management science textbooks provide a traditional linear programming (LP) formulation for a classic project crashing problem, in which the time-cost trade-off for each activity is…
Descriptors: Programming, Computer Science Education, Decision Making, Time Management
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Orr, J. Walker; Russell, Nathaniel – International Educational Data Mining Society, 2021
The assessment of program functionality can generally be accomplished with straight-forward unit tests. However, assessing the design quality of a program is a much more difficult and nuanced problem. Design quality is an important consideration since it affects the readability and maintainability of programs. Assessing design quality and giving…
Descriptors: Programming Languages, Feedback (Response), Units of Study, Computer Science Education
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Ragazou, Vasiliki; Karasavvidis, Ilias – International Association for Development of the Information Society, 2021
Video tutorials substantially support demonstration-based training where the main goal is to enhance procedural knowledge by observing various understandable examples of performing a task. Although video tutorials are broadly popular nowadays, little attention is given to the design features of an instructional tutorial. The aim of this study is…
Descriptors: Instructional Design, Video Technology, Educational Technology, Cues
Emily Marie Lovell – ProQuest LLC, 2021
The field of computer science has long been plagued by issues of diversity - in particular, attracting and retaining those historically marginalized in computing contexts. This is a great loss to the field, to the future of innovation, and to society. Perhaps most importantly, it is an incalculable loss to those populations excluded from pursuing…
Descriptors: Computer Science Education, Student Diversity, Higher Education, Instructional Design
Lash, Todd – ProQuest LLC, 2021
Computer science impacts our lives every day in a multitude of ways. Despite its ubiquity and power to shape the world, the computer science education community continues to struggle with issues of equity. Problems of access, opportunity, influence and achievement are pervasive and while a handful of scholars have investigated specific approaches…
Descriptors: Equal Education, Access to Education, Minority Group Students, Elementary Secondary Education
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Wang, Lei; Zhen, Ziqi; Wo, Tianyu; Jiang, Bo; Sun, Hailong; Long, Xiang – IEEE Transactions on Education, 2020
Contribution: The design of an operating system (OS) experiment course with a gentle learning curve is proposed and a scalable OS experiment platform supporting learning behavior analysis is presented. Background: In the teaching practice of the OS experiment course, several problems were faced. First, the learning curve for the students is too…
Descriptors: Computer Science Education, Student Behavior, Feedback (Response), Difficulty Level
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Trussell, H. Joel; Gumpertz, Marcia L. – IEEE Transactions on Education, 2020
Contribution: This article compares the predictive performance of the scores on WeBWorK homework (online) with those of standard handwritten homework. The comparison is done across six undergraduate electrical engineering classes where each of the nine instructors have used both homework modalities. Background: Online homework systems have been…
Descriptors: Instructional Effectiveness, Electronic Learning, Web Based Instruction, Homework
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Johnson, Matthew R.; Eickholt, Jesse; Hinton, Quentrese – Journal on Excellence in College Teaching, 2020
Traditional active learning classrooms can support student collaboration and increase student engagement, but they are costly (Park & Choi, 2014). This study examined students' perceptions of a traditional active learning classroom ($250,000 approximate cost) and a low-cost active learning classroom ($10,000 approximate cost) in an…
Descriptors: Active Learning, Undergraduate Students, Cooperative Learning, Teaching Methods
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Sabjan, Aniza; Wahab, Alawiyah Abd; Ahmad, Azizah; Ahmad, Rahayu; Hassan, Syahida; Wahid, Juliana – Asian Journal of University Education, 2020
The purpose of this study is to investigate the quality design criteria for developing a Massive Open Online Course (MOOC). Currently, there are limited studies that highlight the required design criteria for the MOOC programming courses. A descriptive analysis was conducted to examine the characteristics of the three important quality design…
Descriptors: Online Courses, Educational Quality, Design Requirements, Instructional Design
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Wongwuttiwat, Jittima; Winley, Graham Kenneth – Journal of Education for Business, 2020
This is an exploratory classroom project involving lecturers and students in an ICT degree program at a university in Thailand. Twenty creativity traits derived from neuroscience are used as a framework to examine and compare: (a) the importance that lecturers assign to these traits as attributes of students; and (b) the extent to which students…
Descriptors: Creativity, College Faculty, College Students, Neurosciences
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Young, Jacob A. – Journal of Information Systems Education, 2020
Despite advancements in pedagogy and technology, students often yearn for more applied opportunities in information security education. Further, small businesses are likely to have inadequate information security postures due to limited budgets and expertise. To address both issues, an advanced course in ethical hacking was developed which allows…
Descriptors: Service Learning, Information Security, Computer Security, Computer Science Education
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Tijani, Fatimah; Callaghan, Ronel; de Villers, Rian – African Journal of Research in Mathematics, Science and Technology Education, 2020
The use of Scratch programming in introducing text-based programming to novices at all levels of education has gained prominence in computer science but is still hardly known among pre-service teachers. With affordances of Scratch in learning text-based programming, we present an experience report on how we supported our first-year pre-service…
Descriptors: Preservice Teachers, Computer Science Education, Preservice Teacher Education, Programming
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Prvan, Marina; Ožegovic, Julije – ACM Transactions on Computing Education, 2020
This article provides a survey of methods and paradigms for teaching Computer Networks (CN). Since the theoretical concepts are rather abstract in this subject, and students often find them too technical and difficult to understand, many authors attempt to answer the question on how to improve students' motivation and interest for the complex…
Descriptors: Teaching Methods, Computer Networks, Computer Science Education, Educational Research
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Wilinski, Antoni; Kupracz, Lukasz – Informatics in Education, 2020
The aim of the article is to determine in the studied groups the multiple intelligence distribution defined in the 1980s by Howard Gardner. The research was conducted in three groups of respondents. The first study group was first-year students of computer science, the second was master (2nd degree) students, educationally 4 years older than the…
Descriptors: Multiple Intelligences, Intelligence Tests, College Freshmen, Graduate Students
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