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Andra Antal-Berbecaru; Alexia Larchen Costuchen; Soumyabrata Dev – Computers in the Schools, 2024
This paper is about the development of a gamified application tailored to Generation Z (population born between 1997 and 2012) as an alternative to the text-based LimeSurvey (formerly PHPSurveyor). The study was conducted among students from the Department of Computer Science at University College Dublin. Data were analyzed from the perspectives…
Descriptors: Gamification, Learner Engagement, Student Surveys, Age Groups
Tiffany Mary Ann Wilson – ProQuest LLC, 2024
National efforts have been made to increase STEM participation among racially marginalized individuals (Ro & Loya, 2015). However, women, especially African American women, remain underrepresented in STEM fields, particularly in engineering and computer science disciplines. The purpose of this basic interpretive qualitative study was to…
Descriptors: Academic Persistence, Females, African American Students, Engineering Education
Cosmin Holeab; Irina Geanta – European Union, 2024
The report, overseen by the Executive Agency for Higher Education, Research, Development and Innovation Funding (UEFISCDI) on behalf of the European Commission and of the European Education and Culture Executive Agency is the second report in the series dedicated to promoting inspiring practices in digital education from the 27 European Union…
Descriptors: Higher Education, Educational Practices, Educational Technology, Technology Uses in Education
Minnes, Mia; Serslev, Sheena Ghanbari; Padilla, Omar – ACM Transactions on Computing Education, 2021
Summer internships present an opportunity for Computer Science (CS) students to expand and test their skills in "the real world." These multi-faceted experiences call on students to use technical tools and critical thinking in collaboration with others to solve problems. There are many opportunities for learning and growth: which of…
Descriptors: Computer Science Education, Student Satisfaction, Undergraduate Students, Value Judgment
Precup, Radu-Emil; Hedrea, Elena-Lorena; Roman, Raul-Cristian; Petriu, Emil M.; Szedlak-Stinean, Alexandra-Iulia; Bojan-Dragos, Claudia-Adina – IEEE Transactions on Education, 2021
This article proposes an approach based on experiments to teach optimization technique (OT) courses in the Systems Engineering curricula at undergraduate level. Artificial intelligence techniques in terms of nature-inspired optimization algorithms and neural networks are inserted in the lecture and laboratory parts of the syllabus. The experiments…
Descriptors: Engineering Education, Teaching Methods, Systems Approach, Undergraduate Students
Kátai, Zoltán; Osztián, Erika – International Journal of Instruction, 2021
In this paper the challenge of promoting computational thinking for all by contextualized computing education is addressed. The two phases learning session we designed was implemented in the AlgoRythmics environment which includes ten algorithmic dance choreographies (and attached interactive computer animations). In addition to previous studies…
Descriptors: Computer Science Education, Thinking Skills, Mathematics, College Freshmen
Mese, Can – International Journal of Contemporary Educational Research, 2021
Interest has a key role in the learning and teaching processes. However, interest could be categorized as individual, situational, and topic interest. Situational interest that educators could design, develop, and organize with instructional design is the most significant. The structure of situational interest consists of triggered situational…
Descriptors: Foreign Countries, Likert Scales, Interest Inventories, Instructional Design
Xing, Wanli – Interactive Learning Environments, 2021
Previous research has invested much effort in understanding how programming can contribute to the development of young learners' computational thinking (CT) in traditional K-12 classroom settings. Relatively few studies have examined programming for CT in informal online communities, especially for large scale quantitative research. With the…
Descriptors: Programming, Thinking Skills, Computation, Programming Languages
Portela, Carlos dos Santos; Vasconcelos, Alexandre Marcos Lins de; Oliveira, Sandro Ronaldo Bezerra; Souza, Mauricio Ronny de Almeida – Informatics in Education, 2021
The software industry is not satisfied with the preparation level of newly graduated professionals in Computing undergraduate courses. There is a predominance of traditional approaches to the Software Engineering (SE) teaching which proved to be inefficient, because they focus on the content from the professor's viewpoint. This research aims to…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Engineering Education
Rich, Peter J.; Larsen, Ross A.; Mason, Stacie L. – Journal of Research on Technology in Education, 2021
This study sought to identify factors that affect teachers' beliefs about teaching computing in their classrooms. By reviewing existing scales and research on computing, we created the Teacher Beliefs about Coding and Computational Thinking (TBaCCT) scale. Through confirmatory factor analysis and structural equation modeling we validated the scale…
Descriptors: Teacher Attitudes, Elementary School Teachers, Attitude Measures, Test Construction
Vrieler, Tina; Nylén, Aletta; Cajander, Åsa – Computer Science Education, 2021
Background and context: This study investigates differences in views of girl and boy members of a CS club. Objective: Understanding differences in the views of girls and boys regarding perceived parental attitudes and values, social support, appreciation of CS, and engagement in science and CS. Understanding differences in girls' and boys' view of…
Descriptors: Computer Science Education, Youth Clubs, Gender Differences, Student Participation
Jaumot-Pascual, Nuria; Ong, Maria; Silva, Christina; Martínez-Gudapakkam, Audrey – Education Sciences, 2021
This paper synthesizes 20 years (1999-2019) of empirical research on women of color (WOC) in computing and tech graduate education. Using complementary theoretical frameworks of social pain and community cultural wealth (CCW), we identify factors in the research literature that affect WOC's experiences, participation, success, and persistence.…
Descriptors: Minority Group Students, Graduate Students, Females, Cultural Capital
Ofosu-Ampong, Kingsley; Boateng, Richard; Kolog, Emmanuel A.; Anning-Dorson, Thomas – Journal of Information Systems Education, 2021
With a high attrition rate among students in online learning, educators and researchers have introduced gamified social media learning platforms which allow students to share their experiences, co-create knowledge, and collaboratively learn about computing principles. However, only a few studies have examined learners' motivations, antecedents,…
Descriptors: Student Motivation, Game Based Learning, Social Media, Psychological Needs
Lachney, Michael; Eglash, Ron; Bennett, Audrey; Babbitt, William; Foy, Lakisha; Drazin, Matt; Rich, Kathryn M. – Learning, Media and Technology, 2021
Culturally responsive computing (CRC) frames the localized knowledges and practices of Black, Brown, and Indigenous communities as assets for working toward racial justice in science, technology, engineering, and mathematics (STEM). A key part of CRC is the role that local communities play in designing and/or implementing curricula and…
Descriptors: Community Involvement, Culturally Relevant Education, Computer Science Education, Social Justice
Neutens, Tom; Barbion, Evelien; Coolsaet, Kris; wyffels, Francis – Journal of Computer Assisted Learning, 2021
In the last few years, programming, computational thinking, and robotics are more frequently integrated into elementary education. This integration can be done in many different ways. However, it is still unclear which teaching methods work in which situations. To provide some clarity in this area, we compared two methods of integrating…
Descriptors: Programming, Computer Science Education, Robotics, Thinking Skills

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