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Porfilio, Brad J. – International Journal of Progressive Education, 2006
The purpose of this paper is to unveil how Peter McLaren's revolutionary brand of pedagogy, multiculturalism, and research colored my two-year qualitative research study, which unearthed twenty White female future teachers' experiences and perceptions in relationship to computing technology and male-centered computing culture. His ideas positioned…
Descriptors: Educational Research, Critical Theory, Educational Researchers, Qualitative Research
Crowe, Suzy; Penney, Elaine – 1995
This book is the first volume in the "Kids and Computers" series, a series of books designed to help adults easily use high-quality, developmentally appropriate software with children. After reviewing the basics of selected software packages (how to start the program, stop the program, move around, and use special keys) several ideas and…
Descriptors: Class Activities, Computer Games, Computer Software, Computer Software Selection
Stokrocki, Mary; Buckpitt, Marcia – 2000
The paper describes a participant observation study of a 3 week summer art program for Apache middle school students on the White Mountain Reservation. Computer art skills, specifically animation using a menu-driven computer paint program, were the focus of the investigation. Because it was in the context of a summer program, instruction was…
Descriptors: American Indian Education, Apache, Art Education, Computer Attitudes
Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie. – Educational Technology, 2003
Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…
Descriptors: Computer Games, Context Effect, Design Requirements, Educational Games
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Forsyth, Alfred S., Jr.; Lancy, David F. – Computers in the Schools, 1989
Discusses gender differences in student attitudes toward computers and examines software characteristics that may affect gender equity. A study is described that was conducted to examine the computer's potential to teach basic geography concepts to fourth and fifth grade students, as well as to explore possible gender differences. (19 references)…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software, Elementary Education
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MacRae, Cathi Dunn – Voice of Youth Advocates, 1996
Describes a library in Scotland that is specifically for teenagers in an economically depressed area. Highlights include differences from traditional libraries, including noise level, music, snacks, computer games, videos and other media, and subject categories rather than traditional classification systems; and user involvement, including a…
Descriptors: Adolescents, Computer Games, Foreign Countries, Library Services
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Duke, Richard D. – Simulation & Gaming, 1995
This personal narrative traces the background of instructional gaming from 1958 to 1995. The advantages and disadvantages of gaming as a disciplined activity are considered. The evolution of professional organizations, related academic activity, the game design process, and the need for consistent use of terms are addressed. Contains 57…
Descriptors: Computer Games, Computer Simulation, Computer System Design, Design Requirements
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Colley, Ann; And Others – Journal of Educational Computing Research, 1995
Investigates stereotypes of male and female undergraduates at Leicester University who had experience with computer programming, word processing, or computer games. The application of 16 personality attributes from a previous study is discussed, and gender differences in the perception of the 3 computer uses are considered. (LRW)
Descriptors: Computer Games, Computer Uses in Education, Foreign Countries, Gender Issues
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Gussin, Lawrence – CD-ROM Professional, 1995
Examines the evolution of multimedia simulation games on floppy disk and CD-ROM, and reviews uses of simulation games for education and entertainment. Discusses what is involved in building, marketing, and playing simulated games. Examples of game screens are displayed throughout the article, and a sidebar lists companies mentioned in the article.…
Descriptors: Computer Games, Computer Simulation, Computer Software Development, Computer Uses in Education
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Cross, Tim L. – Journal of Natural Resources and Life Sciences Education, 1993
Describes a recently developed microcomputer-based farm management game called AgVenture. The objective of the program is to allow students to practice making management decisions for a model crop farm to teach risk management and reinforce traditional farming management principles. (MDH)
Descriptors: Agricultural Education, Agricultural Production, Computer Assisted Instruction, Computer Games
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Weinman, Janice; Haag, Pamela – Educational Leadership, 1999
A 1998 American Association of University Women report describes a deepening technological divide between girls and boys. Boys are attracted to graphic arts and design; girls typically enroll in clerical and data-entry courses--the 1990s version of typing. Educators must help girls become "power users" and designers. (14 references) (MLH)
Descriptors: Clerical Occupations, Computer Assisted Design, Computer Games, Computer Graphics
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Morgan, Konrad – Simulation & Gaming, 2000
Reviews some of the cross-cultural factors that should be considered in the design of interactive learning environments such as computer simulations and games. Highlights include cross-cultural differences in learning and the use of technology; cross-cultural attitudes toward technology; computer anxiety; and a methodology for culture-centered…
Descriptors: Computer Anxiety, Computer Attitudes, Computer Games, Computer Simulation
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Harris, Susan – British Journal of Educational Technology, 1999
Presents the results of a survey of secondary school students in England that investigated access to computers at home, frequency and duration of use, the applications used including games and word processing, and students' reasons for using a computer at home. Also discusses gender differences in terms of access, frequency of use and applications…
Descriptors: Access to Computers, Computer Games, Computer Uses in Education, Foreign Countries
Martin, Laura M. W.; And Others – 1987
This study examined children's application of ecological concepts under conditions that were similar to or different from the conditions under which they first applied the concepts while playing a microcomputer-based ecosystems game. Two task dimensions were studied: (1) the form in which the information was presented (iconic or symbolic); and (2)…
Descriptors: Computer Games, Concept Formation, Ecology, Elementary Education
Vanouplines, Patrick; Nieuwenhuysen, P. – 1996
The World Wide Web is evolving from a collection of texts linked by hypertext and hypermedia toward services that operate interactively with the information user, and which offer results through use of a broad spectrum of tools. This paper presents a collection of interactive WWW services. The services are classified on the basis of the client…
Descriptors: Computer Games, Computer Mediated Communication, Computer Software, Feedback
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